Hbm-s-Nuclear-Tech-GIT/com/hbm/tileentity/machine/TileEntityMachineMissileAssembly.java
2019-12-27 11:08:32 +01:00

317 lines
7.4 KiB
Java

package com.hbm.tileentity.machine;
import java.util.ArrayList;
import java.util.List;
import com.hbm.handler.FluidTypeHandler.FluidType;
import com.hbm.handler.MissileStruct;
import com.hbm.interfaces.IConsumer;
import com.hbm.inventory.FluidContainerRegistry;
import com.hbm.inventory.FluidTank;
import com.hbm.items.ModItems;
import com.hbm.items.special.ItemBattery;
import com.hbm.items.weapon.ItemCustomMissile;
import com.hbm.items.weapon.ItemMissile;
import com.hbm.items.weapon.ItemMissile.FuelType;
import com.hbm.items.weapon.ItemMissile.PartType;
import com.hbm.packet.PacketDispatcher;
import com.hbm.packet.TEMissileMultipartPacket;
import com.hbm.render.misc.MissileMultipart;
import com.hbm.render.misc.MissilePart;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.ISidedInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.AxisAlignedBB;
public class TileEntityMachineMissileAssembly extends TileEntity implements ISidedInventory {
private ItemStack slots[];
public MissileStruct load;
private static final int[] access = new int[] { 0 };
private String customName;
public TileEntityMachineMissileAssembly() {
slots = new ItemStack[6];
}
@Override
public int getSizeInventory() {
return slots.length;
}
@Override
public ItemStack getStackInSlot(int i) {
return slots[i];
}
@Override
public ItemStack getStackInSlotOnClosing(int i) {
if (slots[i] != null) {
ItemStack itemStack = slots[i];
slots[i] = null;
return itemStack;
} else {
return null;
}
}
@Override
public void setInventorySlotContents(int i, ItemStack itemStack) {
slots[i] = itemStack;
if (itemStack != null && itemStack.stackSize > getInventoryStackLimit()) {
itemStack.stackSize = getInventoryStackLimit();
}
}
@Override
public String getInventoryName() {
return this.hasCustomInventoryName() ? this.customName : "container.missileAssembly";
}
@Override
public boolean hasCustomInventoryName() {
return this.customName != null && this.customName.length() > 0;
}
public void setCustomName(String name) {
this.customName = name;
}
@Override
public int getInventoryStackLimit() {
return 64;
}
@Override
public boolean isUseableByPlayer(EntityPlayer player) {
if (worldObj.getTileEntity(xCoord, yCoord, zCoord) != this) {
return false;
} else {
return player.getDistanceSq(xCoord + 0.5D, yCoord + 0.5D, zCoord + 0.5D) <= 64;
}
}
// You scrubs aren't needed for anything (right now)
@Override
public void openInventory() {
}
@Override
public void closeInventory() {
}
@Override
public boolean isItemValidForSlot(int i, ItemStack stack) {
return false;
}
@Override
public ItemStack decrStackSize(int i, int j) {
if (slots[i] != null) {
if (slots[i].stackSize <= j) {
ItemStack itemStack = slots[i];
slots[i] = null;
return itemStack;
}
ItemStack itemStack1 = slots[i].splitStack(j);
if (slots[i].stackSize == 0) {
slots[i] = null;
}
return itemStack1;
} else {
return null;
}
}
@Override
public void readFromNBT(NBTTagCompound nbt) {
super.readFromNBT(nbt);
NBTTagList list = nbt.getTagList("items", 10);
slots = new ItemStack[getSizeInventory()];
for (int i = 0; i < list.tagCount(); i++) {
NBTTagCompound nbt1 = list.getCompoundTagAt(i);
byte b0 = nbt1.getByte("slot");
if (b0 >= 0 && b0 < slots.length) {
slots[b0] = ItemStack.loadItemStackFromNBT(nbt1);
}
}
}
@Override
public void writeToNBT(NBTTagCompound nbt) {
super.writeToNBT(nbt);
NBTTagList list = new NBTTagList();
for (int i = 0; i < slots.length; i++) {
if (slots[i] != null) {
NBTTagCompound nbt1 = new NBTTagCompound();
nbt1.setByte("slot", (byte) i);
slots[i].writeToNBT(nbt1);
list.appendTag(nbt1);
}
}
nbt.setTag("items", list);
}
@Override
public int[] getAccessibleSlotsFromSide(int p_94128_1_) {
return access;
}
@Override
public boolean canInsertItem(int i, ItemStack itemStack, int j) {
return this.isItemValidForSlot(i, itemStack);
}
@Override
public boolean canExtractItem(int i, ItemStack itemStack, int j) {
return false;
}
@Override
public void updateEntity() {
if(!worldObj.isRemote) {
MissileStruct multipart = new MissileStruct(slots[1], slots[2], slots[3], slots[4]);
PacketDispatcher.wrapper.sendToAll(new TEMissileMultipartPacket(xCoord, yCoord, zCoord, multipart));
}
}
public int fuselageState() {
if(slots[2] != null && slots[2].getItem() instanceof ItemMissile) {
ItemMissile part = (ItemMissile)slots[2].getItem();
if(part.type == PartType.FUSELAGE)
return 1;
}
return 0;
}
public int chipState() {
if(slots[0] != null && slots[0].getItem() instanceof ItemMissile) {
ItemMissile part = (ItemMissile)slots[0].getItem();
if(part.type == PartType.CHIP)
return 1;
}
return 0;
}
public int warheadState() {
if(slots[1] != null && slots[1].getItem() instanceof ItemMissile &&
slots[2] != null && slots[2].getItem() instanceof ItemMissile &&
slots[4] != null && slots[4].getItem() instanceof ItemMissile) {
ItemMissile part = (ItemMissile)slots[1].getItem();
ItemMissile fuselage = (ItemMissile)slots[2].getItem();
ItemMissile thruster = (ItemMissile)slots[4].getItem();
if(part.type == PartType.WARHEAD && fuselage.type == PartType.FUSELAGE && thruster.type == PartType.THRUSTER) {
float weight = (Float)part.attributes[2];
float thrust = (Float)thruster.attributes[2];
if(part.bottom == fuselage.top && weight <= thrust)
return 1;
}
}
return 0;
}
public int stabilityState() {
if(slots[3] == null)
return -1;
if(slots[3] != null && slots[3].getItem() instanceof ItemMissile &&
slots[2] != null && slots[2].getItem() instanceof ItemMissile) {
ItemMissile part = (ItemMissile)slots[3].getItem();
ItemMissile fuselage = (ItemMissile)slots[2].getItem();
if(part.top == fuselage.bottom)
return 1;
}
return 0;
}
public int thrusterState() {
if(slots[4] != null && slots[4].getItem() instanceof ItemMissile &&
slots[2] != null && slots[2].getItem() instanceof ItemMissile) {
ItemMissile part = (ItemMissile)slots[4].getItem();
ItemMissile fuselage = (ItemMissile)slots[2].getItem();
if(part.type == PartType.THRUSTER && fuselage.type == PartType.FUSELAGE &&
part.top == fuselage.bottom && (FuelType)part.attributes[0] == (FuelType)fuselage.attributes[0]) {
return 1;
}
}
return 0;
}
public boolean canBuild() {
if(slots[5] == null && chipState() == 1 && warheadState() == 1 && fuselageState() == 1 && thrusterState() == 1) {
return stabilityState() != 0;
}
return false;
}
public void construct() {
if(!canBuild())
return;
slots[5] = ItemCustomMissile.buildMissile(slots[0], slots[1], slots[2], slots[3], slots[4]).copy();
if(stabilityState() == 1)
slots[3] = null;
slots[0] = null;
slots[1] = null;
slots[2] = null;
slots[4] = null;
this.worldObj.playSoundEffect(this.xCoord, this.yCoord, this.zCoord, "hbm:block.missileAssembly2", 1F, 1F);
}
@Override
public AxisAlignedBB getRenderBoundingBox() {
return TileEntity.INFINITE_EXTENT_AABB;
}
@Override
@SideOnly(Side.CLIENT)
public double getMaxRenderDistanceSquared()
{
return 65536.0D;
}
}