Hbm-s-Nuclear-Tech-GIT/src/main/java/com/hbm/render/item/weapon/ItemRenderWeaponFFMaresLeg.java

129 lines
3.1 KiB
Java

package com.hbm.render.item.weapon;
import org.lwjgl.opengl.GL11;
import com.hbm.main.ResourceManager;
import com.hbm.render.anim.HbmAnimations;
import net.minecraft.client.Minecraft;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.IItemRenderer;
public class ItemRenderWeaponFFMaresLeg implements IItemRenderer {
ResourceLocation main;
ResourceLocation grip;
public ItemRenderWeaponFFMaresLeg(ResourceLocation main, ResourceLocation grip) {
this.main = main;
this.grip = grip;
}
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type) {
switch(type) {
case EQUIPPED:
case EQUIPPED_FIRST_PERSON:
case ENTITY:
case INVENTORY:
return true;
default: return false;
}
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
return type == ItemRenderType.ENTITY && (helper == ItemRendererHelper.ENTITY_ROTATION || helper == ItemRendererHelper.ENTITY_BOBBING);
}
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
GL11.glPushMatrix();
GL11.glEnable(GL11.GL_CULL_FACE);
EntityPlayer player = Minecraft.getMinecraft().thePlayer;
double lever = 0;
switch(type) {
case EQUIPPED_FIRST_PERSON:
double s0 = 1.25D;
GL11.glTranslated(0.75, 0.5, 0);
GL11.glScaled(s0, s0, s0);
if(!player.isSneaking()) {
GL11.glRotated(100, 0, -1, 0);
GL11.glRotated(-5, 0, 1, 0);
GL11.glRotated(20, 1, 0, 0);
} else {
GL11.glRotated(97.5, 0, -1, 0);
GL11.glTranslated(-0.71, 0.375, 0);
GL11.glRotated(25, 1, 0, 0);
GL11.glRotated(1, 0, 1, 0);
}
double[] recoil = HbmAnimations.getRelevantTransformation("LEVER_RECOIL");
GL11.glTranslated(0, 0, recoil[0] * 0.5);
double[] rotation = HbmAnimations.getRelevantTransformation("LEVER_ROTATE");
lever = rotation[2];
GL11.glTranslated(0, 0, 0.5);
GL11.glRotated(Math.min(lever, 30), 1, 0, 0);
GL11.glTranslated(0, 0, -0.5);
break;
case EQUIPPED:
double scale = 1.25D;
GL11.glRotated(195, 0, 1, 0);
GL11.glRotated(-10, 0, 0, 1);
GL11.glRotated(-10, 1, 0, 0);
GL11.glTranslated(-0.45, 0.1, -0.5);
GL11.glScaled(scale, scale, scale);
break;
case ENTITY:
double s1 = 1D;
GL11.glScaled(s1, s1, s1);
GL11.glRotated(90, 0, 1, 0);
break;
case INVENTORY:
GL11.glEnable(GL11.GL_LIGHTING);
double s = 9D;
GL11.glTranslated(8, 9, 0);
GL11.glRotated(-135, 0, 0, 1);
GL11.glRotated(90, 0, 1, 0);
GL11.glScaled(s, s, -s);
break;
default: break;
}
Minecraft.getMinecraft().renderEngine.bindTexture(grip);
ResourceManager.ff_maresleg.renderPart("Grip");
Minecraft.getMinecraft().renderEngine.bindTexture(main);
ResourceManager.ff_maresleg.renderPart("Gun");
GL11.glTranslated(0, 0.1, 0.25);
GL11.glRotated(lever * 1.5, 1, 0, 0);
GL11.glTranslated(0, -0.1, -0.25);
ResourceManager.ff_maresleg.renderPart("Lever");
GL11.glPopMatrix();
}
}