mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
129 lines
3.1 KiB
Java
129 lines
3.1 KiB
Java
package com.hbm.render.item.weapon;
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import org.lwjgl.opengl.GL11;
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import com.hbm.main.ResourceManager;
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import com.hbm.render.anim.HbmAnimations;
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import net.minecraft.client.Minecraft;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.client.IItemRenderer;
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public class ItemRenderWeaponFFMaresLeg implements IItemRenderer {
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ResourceLocation main;
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ResourceLocation grip;
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public ItemRenderWeaponFFMaresLeg(ResourceLocation main, ResourceLocation grip) {
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this.main = main;
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this.grip = grip;
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}
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@Override
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public boolean handleRenderType(ItemStack item, ItemRenderType type) {
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switch(type) {
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case EQUIPPED:
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case EQUIPPED_FIRST_PERSON:
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case ENTITY:
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case INVENTORY:
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return true;
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default: return false;
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}
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}
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@Override
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public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
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return type == ItemRenderType.ENTITY && (helper == ItemRendererHelper.ENTITY_ROTATION || helper == ItemRendererHelper.ENTITY_BOBBING);
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}
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@Override
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public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
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GL11.glPushMatrix();
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GL11.glEnable(GL11.GL_CULL_FACE);
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EntityPlayer player = Minecraft.getMinecraft().thePlayer;
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double lever = 0;
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switch(type) {
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case EQUIPPED_FIRST_PERSON:
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double s0 = 1.25D;
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GL11.glTranslated(0.75, 0.5, 0);
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GL11.glScaled(s0, s0, s0);
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if(!player.isSneaking()) {
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GL11.glRotated(100, 0, -1, 0);
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GL11.glRotated(-5, 0, 1, 0);
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GL11.glRotated(20, 1, 0, 0);
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} else {
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GL11.glRotated(97.5, 0, -1, 0);
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GL11.glTranslated(-0.71, 0.375, 0);
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GL11.glRotated(25, 1, 0, 0);
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GL11.glRotated(1, 0, 1, 0);
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}
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double[] recoil = HbmAnimations.getRelevantTransformation("LEVER_RECOIL");
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GL11.glTranslated(0, 0, recoil[0] * 0.5);
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double[] rotation = HbmAnimations.getRelevantTransformation("LEVER_ROTATE");
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lever = rotation[2];
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GL11.glTranslated(0, 0, 0.5);
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GL11.glRotated(Math.min(lever, 30), 1, 0, 0);
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GL11.glTranslated(0, 0, -0.5);
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break;
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case EQUIPPED:
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double scale = 1.25D;
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GL11.glRotated(195, 0, 1, 0);
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GL11.glRotated(-10, 0, 0, 1);
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GL11.glRotated(-10, 1, 0, 0);
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GL11.glTranslated(-0.45, 0.1, -0.5);
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GL11.glScaled(scale, scale, scale);
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break;
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case ENTITY:
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double s1 = 1D;
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GL11.glScaled(s1, s1, s1);
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GL11.glRotated(90, 0, 1, 0);
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break;
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case INVENTORY:
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GL11.glEnable(GL11.GL_LIGHTING);
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double s = 9D;
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GL11.glTranslated(8, 9, 0);
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GL11.glRotated(-135, 0, 0, 1);
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GL11.glRotated(90, 0, 1, 0);
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GL11.glScaled(s, s, -s);
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break;
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default: break;
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}
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Minecraft.getMinecraft().renderEngine.bindTexture(grip);
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ResourceManager.ff_maresleg.renderPart("Grip");
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Minecraft.getMinecraft().renderEngine.bindTexture(main);
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ResourceManager.ff_maresleg.renderPart("Gun");
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GL11.glTranslated(0, 0.1, 0.25);
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GL11.glRotated(lever * 1.5, 1, 0, 0);
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GL11.glTranslated(0, -0.1, -0.25);
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ResourceManager.ff_maresleg.renderPart("Lever");
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GL11.glPopMatrix();
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}
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}
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