2024-03-20 16:46:05 +01:00

117 lines
3.1 KiB
Java

package com.hbm.render.item.weapon;
import org.lwjgl.opengl.GL11;
import com.hbm.main.ResourceManager;
import com.hbm.render.anim.HbmAnimations;
import net.minecraft.client.Minecraft;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraftforge.client.IItemRenderer;
public class ItemRenderBenelli implements IItemRenderer
{
public ItemRenderBenelli() {}
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type) {
switch (type) {
case EQUIPPED:
case EQUIPPED_FIRST_PERSON:
case ENTITY:
case INVENTORY:
return true;
default:
return false;
}
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
return type == ItemRenderType.ENTITY && (helper == ItemRendererHelper.ENTITY_ROTATION || helper == ItemRendererHelper.ENTITY_BOBBING);
}
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
EntityPlayer player = Minecraft.getMinecraft().thePlayer;
GL11.glPushMatrix();
GL11.glShadeModel(GL11.GL_SMOOTH);
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.benelli_tex);
final float scale1 = 0.2F;
final double scale2 = 0.065D;
final double scale3 = 0.52D;
switch (type) {
case EQUIPPED_FIRST_PERSON:// In hand from POV
GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F);
if (player.isSneaking()) {
GL11.glRotatef(25.0F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(-5F, 0.0F, 1.0F, 0.0F);
GL11.glTranslatef(-1.007F, 0F, -2.5F);
}
else {
GL11.glRotatef(-10F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(20.0F, 1.0F, 0.0F, 0.0F);
GL11.glTranslatef(0.0F, -0.5F, -2.5F);
}
GL11.glScalef(scale1, scale1, scale1);
HbmAnimations.applyRelevantTransformation("Body");
ResourceManager.benelli.renderPart("Body");
GL11.glPushMatrix();
HbmAnimations.applyRelevantTransformation("Bolt");
ResourceManager.benelli.renderPart("Bolt");
GL11.glPopMatrix();
GL11.glPushMatrix();
HbmAnimations.applyRelevantTransformation("Drum");
ResourceManager.benelli.renderPart("Drum");
GL11.glPopMatrix();
GL11.glPushMatrix();
HbmAnimations.applyRelevantTransformation("Shell");
ResourceManager.benelli.renderPart("Shell");
GL11.glPopMatrix();
break;
case EQUIPPED:// In hand from other's POV
GL11.glRotatef(15F, 0.0F, 0.0F, 1.0F);
GL11.glRotatef(-170, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(-15F, 1.0F, 0.0F, 0.0F);
GL11.glTranslatef(-0.4F, 0.05F, -0.5F);
GL11.glScaled(scale2 - scale2 * 2, scale2, scale2);
GL11.glPushMatrix();
GL11.glPopMatrix();
break;
case ENTITY:// Dropped entity
GL11.glScaled(0.0625D, 0.0625D, 0.0625D);
break;
case INVENTORY:// Inventory icon
GL11.glScaled(scale3, scale3, -scale3);
GL11.glTranslatef(14.4F, 15.0F, 0.0F);
GL11.glRotatef(270.0F, 10.0F, 0.0F, 0.0F);
GL11.glRotatef(52.5F, 0.0F, 10.0F, 0.0F);
GL11.glRotatef(270.0F, 0.0F, 0.0F, 10.0F);
default:
break;
}
if(type != ItemRenderType.EQUIPPED_FIRST_PERSON)
ResourceManager.benelli.renderAll();
GL11.glPopMatrix();
}
}