mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
117 lines
3.1 KiB
Java
117 lines
3.1 KiB
Java
package com.hbm.render.item.weapon;
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import org.lwjgl.opengl.GL11;
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import com.hbm.main.ResourceManager;
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import com.hbm.render.anim.HbmAnimations;
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import net.minecraft.client.Minecraft;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraftforge.client.IItemRenderer;
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public class ItemRenderBenelli implements IItemRenderer
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{
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public ItemRenderBenelli() {}
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@Override
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public boolean handleRenderType(ItemStack item, ItemRenderType type) {
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switch (type) {
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case EQUIPPED:
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case EQUIPPED_FIRST_PERSON:
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case ENTITY:
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case INVENTORY:
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return true;
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default:
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return false;
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}
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}
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@Override
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public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
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return type == ItemRenderType.ENTITY && (helper == ItemRendererHelper.ENTITY_ROTATION || helper == ItemRendererHelper.ENTITY_BOBBING);
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}
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@Override
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public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
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EntityPlayer player = Minecraft.getMinecraft().thePlayer;
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GL11.glPushMatrix();
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GL11.glShadeModel(GL11.GL_SMOOTH);
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Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.benelli_tex);
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final float scale1 = 0.2F;
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final double scale2 = 0.065D;
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final double scale3 = 0.52D;
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switch (type) {
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case EQUIPPED_FIRST_PERSON:// In hand from POV
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GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F);
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if (player.isSneaking()) {
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GL11.glRotatef(25.0F, 1.0F, 0.0F, 0.0F);
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GL11.glRotatef(-5F, 0.0F, 1.0F, 0.0F);
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GL11.glTranslatef(-1.007F, 0F, -2.5F);
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}
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else {
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GL11.glRotatef(-10F, 0.0F, 1.0F, 0.0F);
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GL11.glRotatef(20.0F, 1.0F, 0.0F, 0.0F);
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GL11.glTranslatef(0.0F, -0.5F, -2.5F);
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}
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GL11.glScalef(scale1, scale1, scale1);
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HbmAnimations.applyRelevantTransformation("Body");
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ResourceManager.benelli.renderPart("Body");
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GL11.glPushMatrix();
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HbmAnimations.applyRelevantTransformation("Bolt");
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ResourceManager.benelli.renderPart("Bolt");
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GL11.glPopMatrix();
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GL11.glPushMatrix();
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HbmAnimations.applyRelevantTransformation("Drum");
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ResourceManager.benelli.renderPart("Drum");
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GL11.glPopMatrix();
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GL11.glPushMatrix();
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HbmAnimations.applyRelevantTransformation("Shell");
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ResourceManager.benelli.renderPart("Shell");
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GL11.glPopMatrix();
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break;
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case EQUIPPED:// In hand from other's POV
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GL11.glRotatef(15F, 0.0F, 0.0F, 1.0F);
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GL11.glRotatef(-170, 0.0F, 1.0F, 0.0F);
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GL11.glRotatef(-15F, 1.0F, 0.0F, 0.0F);
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GL11.glTranslatef(-0.4F, 0.05F, -0.5F);
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GL11.glScaled(scale2 - scale2 * 2, scale2, scale2);
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GL11.glPushMatrix();
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GL11.glPopMatrix();
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break;
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case ENTITY:// Dropped entity
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GL11.glScaled(0.0625D, 0.0625D, 0.0625D);
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break;
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case INVENTORY:// Inventory icon
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GL11.glScaled(scale3, scale3, -scale3);
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GL11.glTranslatef(14.4F, 15.0F, 0.0F);
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GL11.glRotatef(270.0F, 10.0F, 0.0F, 0.0F);
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GL11.glRotatef(52.5F, 0.0F, 10.0F, 0.0F);
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GL11.glRotatef(270.0F, 0.0F, 0.0F, 10.0F);
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default:
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break;
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}
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if(type != ItemRenderType.EQUIPPED_FIRST_PERSON)
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ResourceManager.benelli.renderAll();
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GL11.glPopMatrix();
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}
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} |