2026-01-10 21:31:09 +01:00

78 lines
2.3 KiB
Java

package com.hbm.render.tileentity;
import org.lwjgl.opengl.GL11;
import com.hbm.blocks.ModBlocks;
import com.hbm.items.ModItems;
import com.hbm.items.machine.ItemBatteryPack.EnumBatteryPack;
import com.hbm.main.ResourceManager;
import com.hbm.render.item.ItemRenderBase;
import com.hbm.tileentity.machine.storage.TileEntityBatterySocket;
import com.hbm.util.EnumUtil;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.client.IItemRenderer;
public class RenderBatterySocket extends TileEntitySpecialRenderer implements IItemRendererProvider {
@Override
public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float interp) {
GL11.glPushMatrix();
GL11.glTranslated(x + 0.5, y, z + 0.5);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_CULL_FACE);
switch(tile.getBlockMetadata() - 10) {
case 2: GL11.glRotatef(90, 0F, 1F, 0F); break;
case 4: GL11.glRotatef(180, 0F, 1F, 0F); break;
case 3: GL11.glRotatef(270, 0F, 1F, 0F); break;
case 5: GL11.glRotatef(0, 0F, 1F, 0F); break;
}
GL11.glTranslated(-0.5, 0, 0.5);
TileEntityBatterySocket socket = (TileEntityBatterySocket) tile;
GL11.glShadeModel(GL11.GL_SMOOTH);
bindTexture(ResourceManager.battery_socket_tex);
ResourceManager.battery_socket.renderPart("Socket");
ItemStack render = socket.syncStack;
if(render != null) {
if(render.getItem() == ModItems.battery_pack) {
EnumBatteryPack pack = EnumUtil.grabEnumSafely(EnumBatteryPack.class, render.getItemDamage());
bindTexture(pack.texture);
ResourceManager.battery_socket.renderPart(pack.isCapacitor() ? "Capacitor" : "Battery");
}
}
GL11.glShadeModel(GL11.GL_FLAT);
GL11.glPopMatrix();
}
@Override
public Item getItemForRenderer() {
return Item.getItemFromBlock(ModBlocks.machine_battery_socket);
}
@Override
public IItemRenderer getRenderer() {
return new ItemRenderBase() {
public void renderInventory() {
GL11.glTranslated(0, -2, 0);
GL11.glScaled(5, 5, 5);
}
public void renderCommon() {
GL11.glShadeModel(GL11.GL_SMOOTH);
bindTexture(ResourceManager.battery_socket_tex);
ResourceManager.battery_socket.renderPart("Socket");
GL11.glShadeModel(GL11.GL_FLAT);
}};
}
}