110 lines
2.6 KiB
Java

package com.hbm.inventory.container;
import com.hbm.inventory.SlotPattern;
import com.hbm.inventory.SlotUpgrade;
import com.hbm.items.ModItems;
import com.hbm.tileentity.network.TileEntityCraneGrabber;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack;
public class ContainerCraneGrabber extends ContainerBase {
protected TileEntityCraneGrabber grabber;
public ContainerCraneGrabber(InventoryPlayer invPlayer, TileEntityCraneGrabber grabber) {
super(invPlayer, grabber);
this.grabber = grabber;
//filter
for(int i = 0; i < 3; i++) {
for(int j = 0; j < 3; j++) {
this.addSlotToContainer(new SlotPattern(grabber, j + i * 3, 40 + j * 18, 17 + i * 18));
}
}
//upgrades
this.addSlotToContainer(new SlotUpgrade(grabber, 9, 121, 23));
this.addSlotToContainer(new SlotUpgrade(grabber, 10, 121, 47));
playerInv(invPlayer, 8, 103, 161);
}
@Override
public ItemStack transferStackInSlot(EntityPlayer player, int slot) {
ItemStack var3 = null;
Slot var4 = (Slot) this.inventorySlots.get(slot);
if(var4 != null && var4.getHasStack()) {
ItemStack var5 = var4.getStack();
var3 = var5.copy();
if(slot < 9) { //filters
return null;
}
if(slot <= grabber.getSizeInventory() - 1) {
if(!this.mergeItemStack(var5, grabber.getSizeInventory(), this.inventorySlots.size(), true)) {
return null;
}
} else {
if(var3.getItem() == ModItems.upgrade_stack) {
if(!this.mergeItemStack(var5, 9, 10, false))
return null;
} else if(var3.getItem() == ModItems.upgrade_ejector) {
if(!this.mergeItemStack(var5, 10, 11, false))
return null;
}
return null;
}
if(var5.stackSize == 0) {
var4.putStack((ItemStack) null);
} else {
var4.onSlotChanged();
}
var4.onPickupFromSlot(player, var5);
}
return var3;
}
@Override
public ItemStack slotClick(int index, int button, int mode, EntityPlayer player) {
//L/R: 0
//M3: 3
//SHIFT: 1
//DRAG: 5
if(index < 0 || index > 8) {
return super.slotClick(index, button, mode, player);
}
Slot slot = this.getSlot(index);
ItemStack ret = null;
ItemStack held = player.inventory.getItemStack();
if(slot.getHasStack())
ret = slot.getStack().copy();
if(button == 1 && mode == 0 && slot.getHasStack()) {
grabber.nextMode(index);
return ret;
} else {
slot.putStack(held);
grabber.matcher.initPatternStandard(grabber.getWorldObj(), slot.getStack(), index);
return ret;
}
}
}