42 lines
1.2 KiB
Java

package com.hbm.render.entity.projectile;
import org.lwjgl.opengl.GL11;
import com.hbm.main.ResourceManager;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.entity.Entity;
import net.minecraft.util.ResourceLocation;
public class RenderArtilleryShell extends Render {
@Override
public void doRender(Entity shell, double x, double y, double z, float f0, float f1) {
GL11.glPushMatrix();
GL11.glTranslated(x, y, z);
GL11.glRotatef(shell.prevRotationYaw + (shell.rotationYaw - shell.prevRotationYaw) * f1 - 90.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(shell.prevRotationPitch + (shell.rotationPitch - shell.prevRotationPitch) * f1 - 90, 0.0F, 0.0F, 1.0F);
float scale = 5F;
GL11.glScalef(scale * 0.5F, scale, scale * 0.5F);
this.bindEntityTexture(shell);
boolean fog = GL11.glIsEnabled(GL11.GL_FOG);
if(fog) GL11.glDisable(GL11.GL_FOG);
GL11.glShadeModel(GL11.GL_SMOOTH);
ResourceManager.projectiles.renderPart("Grenade");
GL11.glShadeModel(GL11.GL_FLAT);
if(fog) GL11.glEnable(GL11.GL_FOG);
GL11.glPopMatrix();
}
@Override
protected ResourceLocation getEntityTexture(Entity entity) {
return ResourceManager.grenade_tex;
}
}