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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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42 lines
1.2 KiB
Java
42 lines
1.2 KiB
Java
package com.hbm.render.entity.projectile;
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import org.lwjgl.opengl.GL11;
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import com.hbm.main.ResourceManager;
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import net.minecraft.client.renderer.entity.Render;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.ResourceLocation;
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public class RenderArtilleryShell extends Render {
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@Override
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public void doRender(Entity shell, double x, double y, double z, float f0, float f1) {
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GL11.glPushMatrix();
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GL11.glTranslated(x, y, z);
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GL11.glRotatef(shell.prevRotationYaw + (shell.rotationYaw - shell.prevRotationYaw) * f1 - 90.0F, 0.0F, 1.0F, 0.0F);
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GL11.glRotatef(shell.prevRotationPitch + (shell.rotationPitch - shell.prevRotationPitch) * f1 - 90, 0.0F, 0.0F, 1.0F);
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float scale = 5F;
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GL11.glScalef(scale * 0.5F, scale, scale * 0.5F);
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this.bindEntityTexture(shell);
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boolean fog = GL11.glIsEnabled(GL11.GL_FOG);
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if(fog) GL11.glDisable(GL11.GL_FOG);
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GL11.glShadeModel(GL11.GL_SMOOTH);
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ResourceManager.projectiles.renderPart("Grenade");
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GL11.glShadeModel(GL11.GL_FLAT);
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if(fog) GL11.glEnable(GL11.GL_FOG);
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GL11.glPopMatrix();
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}
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@Override
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protected ResourceLocation getEntityTexture(Entity entity) {
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return ResourceManager.grenade_tex;
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}
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}
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