mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
72 lines
2.5 KiB
Java
72 lines
2.5 KiB
Java
package com.hbm.render.model;
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import org.lwjgl.opengl.GL11;
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import com.hbm.main.ResourceManager;
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import com.hbm.render.loader.ModelRendererObj;
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import net.minecraft.client.renderer.OpenGlHelper;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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public class ModelNo9 extends ModelArmorBase {
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public ModelRendererObj lamp;
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public ModelRendererObj insig;
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public ModelNo9(int type) {
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super(type);
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this.head = new ModelRendererObj(ResourceManager.armor_no9, "Helmet");
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this.insig = new ModelRendererObj(ResourceManager.armor_no9, "Insignia");
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this.lamp = new ModelRendererObj(ResourceManager.armor_no9, "Flame");
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this.body = new ModelRendererObj(null);
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this.leftArm = new ModelRendererObj(null).setRotationPoint(5.0F, 2.0F, 0.0F);
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this.rightArm = new ModelRendererObj(null).setRotationPoint(-5.0F, 2.0F, 0.0F);
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this.leftLeg = new ModelRendererObj(null).setRotationPoint(1.9F, 12.0F, 0.0F);
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this.rightLeg = new ModelRendererObj(null).setRotationPoint(-1.9F, 12.0F, 0.0F);
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this.leftFoot = new ModelRendererObj(null).setRotationPoint(1.9F, 12.0F, 0.0F);
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this.rightFoot = new ModelRendererObj(null).setRotationPoint(-1.9F, 12.0F, 0.0F);
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}
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@Override
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public void render(Entity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor) {
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super.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor, entity);
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this.head.copyTo(this.insig);
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this.head.copyTo(this.lamp);
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GL11.glPushMatrix();
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if(this.type == 0) {
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GL11.glShadeModel(GL11.GL_SMOOTH);
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bindTexture(ResourceManager.no9);
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this.head.render(scaleFactor);
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bindTexture(ResourceManager.no9_insignia);
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this.insig.render(scaleFactor);
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if(entity instanceof EntityPlayer) {
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EntityPlayer player = (EntityPlayer) entity;
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ItemStack helmet = player.getEquipmentInSlot(4);
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if(helmet != null && helmet.hasTagCompound() && helmet.getTagCompound().getBoolean("isOn")) {
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GL11.glColor3f(1F, 1F, 0.8F);
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GL11.glDisable(GL11.GL_TEXTURE_2D);
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GL11.glPushAttrib(GL11.GL_LIGHTING_BIT);
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GL11.glDisable(GL11.GL_LIGHTING);
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OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240F, 240F);
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this.lamp.render(scaleFactor);
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glPopAttrib();
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GL11.glEnable(GL11.GL_TEXTURE_2D);
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GL11.glColor3f(1F, 1F, 1F);
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GL11.glShadeModel(GL11.GL_FLAT);
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}
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}
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}
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GL11.glPopMatrix();
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}
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}
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