2025-04-19 14:15:57 +03:00

72 lines
2.5 KiB
Java

package com.hbm.render.model;
import org.lwjgl.opengl.GL11;
import com.hbm.main.ResourceManager;
import com.hbm.render.loader.ModelRendererObj;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
public class ModelNo9 extends ModelArmorBase {
public ModelRendererObj lamp;
public ModelRendererObj insig;
public ModelNo9(int type) {
super(type);
this.head = new ModelRendererObj(ResourceManager.armor_no9, "Helmet");
this.insig = new ModelRendererObj(ResourceManager.armor_no9, "Insignia");
this.lamp = new ModelRendererObj(ResourceManager.armor_no9, "Flame");
this.body = new ModelRendererObj(null);
this.leftArm = new ModelRendererObj(null).setRotationPoint(5.0F, 2.0F, 0.0F);
this.rightArm = new ModelRendererObj(null).setRotationPoint(-5.0F, 2.0F, 0.0F);
this.leftLeg = new ModelRendererObj(null).setRotationPoint(1.9F, 12.0F, 0.0F);
this.rightLeg = new ModelRendererObj(null).setRotationPoint(-1.9F, 12.0F, 0.0F);
this.leftFoot = new ModelRendererObj(null).setRotationPoint(1.9F, 12.0F, 0.0F);
this.rightFoot = new ModelRendererObj(null).setRotationPoint(-1.9F, 12.0F, 0.0F);
}
@Override
public void render(Entity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor) {
super.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor, entity);
this.head.copyTo(this.insig);
this.head.copyTo(this.lamp);
GL11.glPushMatrix();
if(this.type == 0) {
GL11.glShadeModel(GL11.GL_SMOOTH);
bindTexture(ResourceManager.no9);
this.head.render(scaleFactor);
bindTexture(ResourceManager.no9_insignia);
this.insig.render(scaleFactor);
if(entity instanceof EntityPlayer) {
EntityPlayer player = (EntityPlayer) entity;
ItemStack helmet = player.getEquipmentInSlot(4);
if(helmet != null && helmet.hasTagCompound() && helmet.getTagCompound().getBoolean("isOn")) {
GL11.glColor3f(1F, 1F, 0.8F);
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glPushAttrib(GL11.GL_LIGHTING_BIT);
GL11.glDisable(GL11.GL_LIGHTING);
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240F, 240F);
this.lamp.render(scaleFactor);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glPopAttrib();
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glColor3f(1F, 1F, 1F);
GL11.glShadeModel(GL11.GL_FLAT);
}
}
}
GL11.glPopMatrix();
}
}