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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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54 lines
1.4 KiB
Java
54 lines
1.4 KiB
Java
// Date: 05.06.2015 10:47:12
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// Template version 1.1
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// Java generated by Techne
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// Keep in mind that you still need to fill in some blanks
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// - ZeuX
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package com.hbm.render.model;
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import net.minecraft.client.model.ModelBase;
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import net.minecraft.client.model.ModelRenderer;
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import net.minecraft.entity.Entity;
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public class ModelRotationTester extends ModelBase {
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ModelRenderer Shape1;
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ModelRenderer Shape2;
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public ModelRotationTester() {
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this.textureWidth = 64;
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this.textureHeight = 32;
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this.Shape1 = new ModelRenderer(this, 0, 0);
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this.Shape1.addBox(0F, 0F, 0F, 16, 8, 16);
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this.Shape1.setRotationPoint(-8F, 16F, -8F);
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this.Shape1.setTextureSize(64, 32);
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this.Shape1.mirror = true;
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setRotation(this.Shape1, 0F, 0F, 0F);
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this.Shape2 = new ModelRenderer(this, 0, 0);
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this.Shape2.addBox(0F, 0F, 0F, 16, 8, 8);
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this.Shape2.setRotationPoint(-8F, 8F, 0F);
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this.Shape2.setTextureSize(64, 32);
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this.Shape2.mirror = true;
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setRotation(this.Shape2, 0F, 0F, 0F);
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}
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@Override
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public void render(Entity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor) {
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this.renderModel(scaleFactor);
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}
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public void renderModel(float scaleFactor) {
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this.Shape1.render(scaleFactor);
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this.Shape2.render(scaleFactor);
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}
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private static void setRotation(ModelRenderer model, float x, float y, float z) {
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model.rotateAngleX = x;
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model.rotateAngleY = y;
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model.rotateAngleZ = z;
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}
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}
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