68 lines
1.7 KiB
Java

// Date: 14.08.2018 11:02:47
// Template version 1.1
// Java generated by Techne
// Keep in mind that you still need to fill in some blanks
// - ZeuX
package net.minecraft.src;
public class ModelModelRadio extends ModelBase
{
//fields
ModelRenderer Box;
ModelRenderer Plate;
ModelRenderer Lever;
public ModelModelRadio()
{
textureWidth = 32;
textureHeight = 32;
Box = new ModelRenderer(this, 0, 0);
Box.addBox(0F, 0F, 0F, 8, 14, 4);
Box.setRotationPoint(-4F, 9F, -12F);
Box.setTextureSize(32, 32);
Box.mirror = true;
setRotation(Box, 0F, 0F, 0F);
Plate = new ModelRenderer(this, 0, 18);
Plate.addBox(0F, 0F, 0F, 7, 13, 1);
Plate.setRotationPoint(-3.5F, 9.5F, -12.5F);
Plate.setTextureSize(32, 32);
Plate.mirror = true;
setRotation(Plate, 0F, 0F, 0F);
Lever = new ModelRenderer(this, 16, 18);
Lever.addBox(0F, -1F, -1F, 2, 8, 2);
Lever.setRotationPoint(4F, 16F, -10F);
Lever.setTextureSize(32, 32);
Lever.mirror = true;
setRotation(Lever, 0F, 0F, 0F);
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
Box.render(f5);
Plate.render(f5);
Lever.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
{
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
}
}