mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
111 lines
4.8 KiB
Java
111 lines
4.8 KiB
Java
package com.hbm.entity.missile;
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import java.util.ArrayList;
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import java.util.List;
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import com.hbm.explosion.ExplosionChaos;
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import com.hbm.explosion.ExplosionLarge;
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import com.hbm.explosion.ExplosionNT;
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import com.hbm.explosion.ExplosionNT.ExAttrib;
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import com.hbm.items.ModItems;
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import com.hbm.particle.helper.ExplosionCreator;
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import api.hbm.entity.IRadarDetectableNT;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.Vec3;
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import net.minecraft.world.World;
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public abstract class EntityMissileTier3 extends EntityMissileBaseNT {
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public EntityMissileTier3(World world) { super(world); }
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public EntityMissileTier3(World world, float x, float y, float z, int a, int b) { super(world, x, y, z, a, b); }
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@Override
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public List<ItemStack> getDebris() {
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List<ItemStack> list = new ArrayList<ItemStack>();
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list.add(new ItemStack(ModItems.plate_steel, 16));
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list.add(new ItemStack(ModItems.plate_titanium, 10));
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list.add(new ItemStack(ModItems.thruster_large, 1));
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return list;
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}
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@Override
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public String getUnlocalizedName() {
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return "radar.target.tier3";
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}
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@Override
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public int getBlipLevel() {
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return IRadarDetectableNT.TIER3;
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}
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@Override
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protected void spawnContrail() {
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Vec3 thrust = Vec3.createVectorHelper(0, 0, 0.5);
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thrust.rotateAroundY((this.rotationYaw + 90) * (float) Math.PI / 180F);
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thrust.rotateAroundX(this.rotationPitch * (float) Math.PI / 180F);
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thrust.rotateAroundY(-(this.rotationYaw + 90) * (float) Math.PI / 180F);
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this.spawnContraolWithOffset(thrust.xCoord, thrust.yCoord, thrust.zCoord);
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this.spawnContraolWithOffset(-thrust.zCoord, thrust.yCoord, thrust.xCoord);
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this.spawnContraolWithOffset(-thrust.xCoord, -thrust.zCoord, -thrust.zCoord);
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this.spawnContraolWithOffset(thrust.zCoord, -thrust.zCoord, -thrust.xCoord);
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}
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public static class EntityMissileBurst extends EntityMissileTier3 {
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public EntityMissileBurst(World world) { super(world); }
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public EntityMissileBurst(World world, float x, float y, float z, int a, int b) { super(world, x, y, z, a, b); }
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@Override public void onImpact() {
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this.explodeStandard(50F, 48, false);
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ExplosionCreator.composeEffectLarge(worldObj, posX, posY, posZ);
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}
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@Override public ItemStack getDebrisRareDrop() { return new ItemStack(ModItems.warhead_generic_large); }
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@Override public ItemStack getMissileItemForInfo() { return new ItemStack(ModItems.missile_burst); }
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}
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public static class EntityMissileInferno extends EntityMissileTier3 {
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public EntityMissileInferno(World world) { super(world); }
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public EntityMissileInferno(World world, float x, float y, float z, int a, int b) { super(world, x, y, z, a, b); }
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@Override public void onImpact() {
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this.explodeStandard(50F, 48, true);
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ExplosionCreator.composeEffectLarge(worldObj, posX, posY, posZ);
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ExplosionChaos.burn(this.worldObj, (int)this.posX, (int)this.posY, (int)this.posZ, 10);
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ExplosionChaos.flameDeath(this.worldObj, (int)this.posX, (int)this.posY, (int)this.posZ, 25);
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}
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@Override public ItemStack getDebrisRareDrop() { return new ItemStack(ModItems.warhead_incendiary_large); }
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@Override public ItemStack getMissileItemForInfo() { return new ItemStack(ModItems.missile_inferno); }
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}
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public static class EntityMissileRain extends EntityMissileTier3 {
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public EntityMissileRain(World world) { super(world); }
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public EntityMissileRain(World world, float x, float y, float z, int a, int b) { super(world, x, y, z, a, b); this.isCluster = true; }
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@Override public void onImpact() {
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this.worldObj.createExplosion(this, this.posX, this.posY, this.posZ, 25F, true);
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ExplosionChaos.cluster(this.worldObj, (int)this.posX, (int)this.posY, (int)this.posZ, 100, 100);
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}
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@Override public void cluster() { this.onImpact(); }
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@Override public ItemStack getDebrisRareDrop() { return new ItemStack(ModItems.warhead_cluster_large); }
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@Override public ItemStack getMissileItemForInfo() { return new ItemStack(ModItems.missile_rain); }
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}
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public static class EntityMissileDrill extends EntityMissileTier3 {
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public EntityMissileDrill(World world) { super(world); }
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public EntityMissileDrill(World world, float x, float y, float z, int a, int b) { super(world, x, y, z, a, b); }
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@Override public void onImpact() {
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for(int i = 0; i < 30; i++) {
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ExplosionNT explosion = new ExplosionNT(worldObj, this, this.posX, this.posY - i, this.posZ, 10F);
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explosion.addAllAttrib(ExAttrib.ERRODE);
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explosion.explode(); //an explosion exploded!
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}
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ExplosionLarge.spawnParticles(worldObj, this.posX, this.posY, this.posZ, 25);
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ExplosionLarge.spawnShrapnels(worldObj, this.posX, this.posY, this.posZ, 12);
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ExplosionLarge.jolt(worldObj, this.posX, this.posY, this.posZ, 10, 50, 1);
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}
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@Override public ItemStack getDebrisRareDrop() { return new ItemStack(ModItems.warhead_buster_large); }
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@Override public ItemStack getMissileItemForInfo() { return new ItemStack(ModItems.missile_drill); }
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}
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}
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