2024-03-05 16:56:40 +01:00

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##Added
* CRTs and toasters
* Found in the new silo structure
* Sentry turret "Edwin"
* A broken down version of the sentry turret with infinite power and ammo
* Also found in the new silos
* Launch code piece
* A rare drop from hostile mobs
* 8 of them can be combined into launch codes, which are required to launch the missile found in the silo
* Single-use
* Launch key
* The key is required to launch the missile found in the silo
## Changed
* Updated chinese localization
* Tweaked super shotgun animations, added config for changing the animation style
* The benelli now has reloading animations and the drum mag as advertised
* Tom will now explode close to bedrock even when not hitting a block
* The assembler recipe config now uses the same system as all other recipe configs, the file has moved into the `hbmRecipes` folder
* Old files are still compatible if moved to the new folder, since the base structure of the recipe file is the same
* Recipes should work as expected with the `/ntmreload` command
* Recipes now have an optional list for specifying which template folder they are made in
* Electrolyzing heavy water now has the same yields as regular water, I don't remember why this incsonsistency existed and there was probably a reason for it but I don't care
* Electrolyzing fluids now only takes 20 ticks instead of 60
* Batch sizes for water and heavy water have been doubled, effectively increasing throughout 6x
* The throughput for electrolysis on chemical plants has been halved (but heavy water still has the output buff, effectively remaining unchanged)
* Custom machines now have an optional localization field which allows translations to be added within the config
* The congo lake now has reload and better firing animations
* Improved shift clicking for centrifuges, acidizers, electric furnace, arc furnaces and arc welders
* Schrabidium transmutation by fallout is now limited to the inner 40% of the sellafite conversion radius
* Fluid traits are now listed in a fixed order instead of being arranged randomly
* Hidden fluid trait descriptions will now be added below the visible part of that trait instead of below the last visible trait
* The methusalem turret no longer drops anything when broken
* Gaseous fuels now have a combusion multiplier of 1.5 instead of 1.25
* LPG now has half the base burn value, preventing an unreasonable jump in efficiency simply by liquefacting petroleum gas
* While overall slightly less efficient that petroleum gas per unit of petroleum needed, LPG is still very much desirable due to being much easier to burn at max efficiency
* The ZPE is no longer craftable in 528 mode
* The silo structure has been remade. Instead of a concrete hole with a single small control room, it's now a much larger multi-level silo with a small bunker complex
* The silo will spawn with the new large silo hatch, as well as a structure-only variant of the silo launch pad
* The silo has a damaged version of the doomsday missile loaded, which can be launched using the launch code and launch key
* The missile can be released from the launch position, which renders it inoperable. Repairing it will make it usable again, as well as increase the yield considerably
## Fixed
* Fixed the structure toggle on the world creation screen not working correctly on most world types
* Fixed antiknock having a broken sprite and localization
* Fixed crash caused by fallout affecting spotlight blocks, crashing the game
* Fixed 528 mode bedrock ore replacements not working
* Fixed potential crashes with improperly configured custom machines
* Fixed misspelling in the custom machine config template