mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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74 lines
1.9 KiB
Java
74 lines
1.9 KiB
Java
// Date: 20.07.2015 22:08:24
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// Template version 1.1
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// Java generated by Techne
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// Keep in mind that you still need to fill in some blanks
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// - ZeuX
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package com.hbm.render;
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import net.minecraft.client.model.ModelBase;
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import net.minecraft.client.model.ModelRenderer;
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import net.minecraft.entity.Entity;
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public class ModelRocket extends ModelBase
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{
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//fields
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ModelRenderer Shape7;
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ModelRenderer Shape8;
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ModelRenderer Shape9;
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public ModelRocket()
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{
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textureWidth = 64;
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textureHeight = 32;
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Shape7 = new ModelRenderer(this, 10, 0);
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Shape7.addBox(0F, 0F, 0F, 1, 2, 2);
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Shape7.setRotationPoint(-3F, -2F, -0.5F);
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Shape7.setTextureSize(64, 32);
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Shape7.mirror = true;
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setRotation(Shape7, 0F, 0F, 0F);
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Shape8 = new ModelRenderer(this, 0, 4);
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Shape8.addBox(0F, 0F, 0F, 10, 1, 1);
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Shape8.setRotationPoint(-8F, -1.5F, 0F);
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Shape8.setTextureSize(64, 32);
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Shape8.mirror = true;
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setRotation(Shape8, 0F, 0F, 0F);
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Shape9 = new ModelRenderer(this, 0, 0);
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Shape9.addBox(0F, 0F, 0F, 3, 2, 2);
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Shape9.setRotationPoint(-6.5F, -2F, -0.5F);
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Shape9.setTextureSize(64, 32);
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Shape9.mirror = true;
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setRotation(Shape9, 0F, 0F, 0F);
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}
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@Override
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public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
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{
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super.render(entity, f, f1, f2, f3, f4, f5);
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setRotationAngles(f, f1, f2, f3, f4, f5, entity);
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Shape7.render(f5);
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Shape8.render(f5);
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Shape9.render(f5);
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}
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private void setRotation(ModelRenderer model, float x, float y, float z)
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{
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model.rotateAngleX = x;
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model.rotateAngleY = y;
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model.rotateAngleZ = z;
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}
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@Override
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public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
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{
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super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
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}
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}
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