Hbm-s-Nuclear-Tech-GIT/com/hbm/blocks/machine/MachineForceField.java

93 lines
2.3 KiB
Java

package com.hbm.blocks.machine;
import java.util.Random;
import com.hbm.blocks.ModBlocks;
import com.hbm.main.MainRegistry;
import com.hbm.tileentity.machine.TileEntityForceField;
import cpw.mods.fml.common.network.internal.FMLNetworkHandler;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;
public class MachineForceField extends BlockContainer {
public MachineForceField(Material p_i45386_1_) {
super(p_i45386_1_);
}
@Override
public TileEntity createNewTileEntity(World p_149915_1_, int p_149915_2_) {
return new TileEntityForceField();
}
@Override
public int getRenderType(){
return -1;
}
@Override
public boolean isOpaqueCube() {
return false;
}
@Override
public boolean renderAsNormalBlock() {
return false;
}
@Override
public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int side, float hitX, float hitY, float hitZ) {
if(world.isRemote)
{
return true;
} else if(!player.isSneaking())
{
FMLNetworkHandler.openGui(player, MainRegistry.instance, ModBlocks.guiID_forcefield, world, x, y, z);
return true;
} else {
return true;
}
}
@Override
@SideOnly(Side.CLIENT)
public void randomDisplayTick(World world, int x, int y, int z, Random rand)
{
TileEntityForceField te = (TileEntityForceField)world.getTileEntity(x, y, z);
if(te.isOn && te.cooldown == 0 && te.power > 0) {
for(int i = 0; i < 4; i++) {
float f = x;
float f1 = y + 2F;
float f2 = z;
float f3 = 0.52F;
float f4 = rand.nextFloat();
float f5 = rand.nextFloat();
if(te.color == 0xFF0000)
world.spawnParticle("lava", f + f4, f1, f2 + f5, 0.0D, 0.0D, 0.0D);
else
world.spawnParticle("reddust", f + f4, f1, f2 + f5, 0.0D, 0.0D, 0.0D);
}
} else if(te.cooldown > 0) {
for(int i = 0; i < 4; i++) {
float f = x;
float f1 = y + 2F;
float f2 = z;
float f3 = 0.52F;
float f4 = rand.nextFloat();
float f5 = rand.nextFloat();
world.spawnParticle("smoke", f + f4, f1, f2 + f5, 0.0D, 0.0D, 0.0D);
}
}
}
}