mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
167 lines
5.8 KiB
Java
167 lines
5.8 KiB
Java
package com.hbm.render.tileentity;
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import org.lwjgl.opengl.GL11;
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import com.hbm.blocks.BlockDummyable;
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import com.hbm.main.ResourceManager;
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import com.hbm.tileentity.machine.rbmk.TileEntityCraneConsole;
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import net.minecraft.client.renderer.OpenGlHelper;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.tileentity.TileEntity;
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public class RenderCraneConsole extends TileEntitySpecialRenderer {
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@Override
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public void renderTileEntityAt(TileEntity te, double x, double y, double z, float interp) {
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GL11.glPushMatrix();
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GL11.glTranslatef((float)x + 0.5F, (float)y, (float)z + 0.5F);
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GL11.glDisable(GL11.GL_CULL_FACE);
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GL11.glEnable(GL11.GL_LIGHTING);
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switch(te.getBlockMetadata() - BlockDummyable.offset) {
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case 2: GL11.glRotatef(90, 0F, 1F, 0F); break;
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case 4: GL11.glRotatef(180, 0F, 1F, 0F); break;
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case 3: GL11.glRotatef(270, 0F, 1F, 0F); break;
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case 5: GL11.glRotatef(0, 0F, 1F, 0F); break;
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}
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TileEntityCraneConsole console = (TileEntityCraneConsole) te;
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GL11.glTranslated(0.5, 0, 0);
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GL11.glShadeModel(GL11.GL_SMOOTH);
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bindTexture(ResourceManager.rbmk_crane_console_tex);
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ResourceManager.rbmk_crane_console.renderPart("Console_Coonsole");
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GL11.glPushMatrix();
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GL11.glTranslated(0.75, 1, 0);
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GL11.glRotated(console.lastTiltFront + (console.tiltFront - console.lastTiltFront) * interp, 0, 0, 1);
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GL11.glRotated(console.lastTiltLeft + (console.tiltLeft - console.lastTiltLeft) * interp, 1, 0, 0);
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GL11.glTranslated(-0.75, -1.015, 0);
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ResourceManager.rbmk_crane_console.renderPart("JoyStick");
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GL11.glPopMatrix();
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GL11.glPushMatrix();
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GL11.glTranslated(0, 1.25, 0.75);
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double heat = console.loadedHeat;
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GL11.glRotated(Math.sin(System.currentTimeMillis() * 0.01 % 360) * 180 / Math.PI * 0.05 + 135 - 270 * heat, 1, 0, 0);
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GL11.glTranslated(0, -1.25, -0.75);
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ResourceManager.rbmk_crane_console.renderPart("Meter1");
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GL11.glPopMatrix();
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GL11.glPushMatrix();
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GL11.glTranslated(0, 1.25, 0.25);
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double enrichment = console.loadedEnrichment;
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GL11.glRotated(Math.sin(System.currentTimeMillis() * 0.01 % 360) * 180 / Math.PI * 0.05 + 135 - 270 * enrichment, 1, 0, 0);
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GL11.glTranslated(0, -1.25, -0.25);
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ResourceManager.rbmk_crane_console.renderPart("Meter2");
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GL11.glPopMatrix();
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/*bindTexture(ResourceManager.ks23_tex);
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ResourceManager.rbmk_crane_console.renderPart("Shotgun");
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bindTexture(ResourceManager.mini_nuke_tex);
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ResourceManager.rbmk_crane_console.renderPart("MiniNuke");*/
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GL11.glDisable(GL11.GL_TEXTURE_2D);
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GL11.glPushAttrib(GL11.GL_LIGHTING_BIT);
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GL11.glDisable(GL11.GL_LIGHTING);
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OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240F, 240F);
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//loading indicator
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if(console.isCraneLoading()) GL11.glColor3f(0.8F, 0.8F, 0F); //is the crane loading? yellow
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else if(console.hasItemLoaded()) GL11.glColor3f(0F, 1F, 0F); //is the crane loaded? green
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else GL11.glColor3f(0F, 0.1F, 0F); //is the crane unloaded? off
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ResourceManager.rbmk_crane_console.renderPart("Lamp1");
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//target indicator
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if(console.isAboveValidTarget()) GL11.glColor3f(0F, 1F, 0F); //valid? green
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else GL11.glColor3f(1F, 0F, 0F); //not valid? red
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ResourceManager.rbmk_crane_console.renderPart("Lamp2");
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glPopAttrib();
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GL11.glEnable(GL11.GL_TEXTURE_2D);
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GL11.glColor3f(1F, 1F, 1F);
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GL11.glPopMatrix();
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GL11.glPushMatrix();
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if(console.setUpCrane) {
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GL11.glTranslated(x + 0.5, y - 1, z + 0.5);
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bindTexture(ResourceManager.rbmk_crane_tex);
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int height = console.height - 6;
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double cranePosX = (-te.xCoord + console.centerX);
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double cranePosY = (-te.yCoord + console.centerY) + 1;
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double cranePosZ = (-te.zCoord + console.centerZ);
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GL11.glTranslated(cranePosX, cranePosY, cranePosZ);
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switch(te.getBlockMetadata() - BlockDummyable.offset) {
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case 2: GL11.glRotatef(90, 0F, 1F, 0F); break;
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case 4: GL11.glRotatef(180, 0F, 1F, 0F); break;
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case 3: GL11.glRotatef(270, 0F, 1F, 0F); break;
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case 5: GL11.glRotatef(0, 0F, 1F, 0F); break;
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}
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double posX = (console.lastPosFront + (console.posFront - console.lastPosFront) * interp);
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double posZ = (console.lastPosLeft + (console.posLeft - console.lastPosLeft) * interp);
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GL11.glTranslated(-posX, 0, posZ);
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int craneRotationOffset = ((TileEntityCraneConsole)te).craneRotationOffset;
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GL11.glRotatef(craneRotationOffset, 0F, 1F, 0F);
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GL11.glPushMatrix();
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int girderSpan = 0;
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GL11.glRotatef(-craneRotationOffset, 0F, 1F, 0F);
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switch(craneRotationOffset) {
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case 0:
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girderSpan = console.spanL + console.spanR + 1;
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GL11.glTranslated(posX - console.spanL, 0, 0);
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break;
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case 90:
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girderSpan = console.spanF + console.spanB + 1;
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GL11.glTranslated(0, 0, -posZ + console.spanB);
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break;
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case 180:
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girderSpan = console.spanL + console.spanR + 1;
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GL11.glTranslated(posX + console.spanR, 0, 0);
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break;
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case 270:
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girderSpan = console.spanF + console.spanB + 1;
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GL11.glTranslated(0, 0, -posZ - console.spanF);
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break;
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}
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GL11.glRotatef(craneRotationOffset, 0F, 1F, 0F);
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for(int i = 0; i < girderSpan; i++) {
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ResourceManager.rbmk_crane.renderPart("Girder");
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GL11.glTranslated(1, 0, 0);
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}
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GL11.glPopMatrix();
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ResourceManager.rbmk_crane.renderPart("Main");
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GL11.glPushMatrix();
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for(int i = 0; i < height; i++) {
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ResourceManager.rbmk_crane.renderPart("Tube");
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GL11.glTranslated(0, 1, 0);
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}
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GL11.glTranslated(0, -1, 0);
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ResourceManager.rbmk_crane.renderPart("Carriage");
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GL11.glPopMatrix();
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GL11.glTranslated(0, -3.25 * (1 - (console.lastProgress + (console.progress - console.lastProgress) * interp)), 0);
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ResourceManager.rbmk_crane.renderPart("Lift");
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}
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GL11.glShadeModel(GL11.GL_FLAT);
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GL11.glEnable(GL11.GL_CULL_FACE);
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GL11.glPopMatrix();
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}
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}
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