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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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42 lines
1.5 KiB
Java
42 lines
1.5 KiB
Java
package com.hbm.lib;
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import com.hbm.world.worldgen.MapGenNTMFeatures;
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import com.hbm.world.worldgen.NTMWorldGenerator;
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import com.hbm.world.worldgen.components.CivilianFeatures;
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import com.hbm.world.worldgen.components.OfficeFeatures;
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import com.hbm.world.worldgen.components.RuinFeatures;
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import cpw.mods.fml.common.IWorldGenerator;
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import cpw.mods.fml.common.registry.GameRegistry;
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import net.minecraft.world.gen.structure.MapGenStructureIO;
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public class HbmWorld {
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public static void mainRegistry() {
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initWorldGen();
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}
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public static void initWorldGen() {
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//MapGenStructureIO.registerStructure(StructureStartTest.class, "HFR_STRUCTURE");
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//MapGenStructureIO.func_143031_a(StructureComponentTest.class, "HFR_COMPONENT");
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MapGenStructureIO.registerStructure(MapGenNTMFeatures.Start.class, "NTMFeatures");
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registerNTMFeatures();
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registerWorldGen(new HbmWorldGen(), 1);
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registerWorldGen(new NTMWorldGenerator(), 1); //Ideally, move everything over from HbmWorldGen to NTMWorldGenerator
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//registerWorldGen(new WorldGenTest(), 1);
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}
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public static void registerWorldGen(IWorldGenerator nukerWorldGen, int weightedProbability) {
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GameRegistry.registerWorldGenerator(nukerWorldGen, weightedProbability);
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}
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/** Register structures in MapGenStructureIO */
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public static void registerNTMFeatures() {
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CivilianFeatures.registerComponents();
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OfficeFeatures.registerComponents();
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RuinFeatures.registerComponents();
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}
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}
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