mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
531 lines
17 KiB
Java
531 lines
17 KiB
Java
package com.hbm.explosion;
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import com.hbm.config.BombConfig;
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import com.hbm.interfaces.IExplosionRay;
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import com.hbm.main.MainRegistry;
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import com.hbm.util.SubChunkKey;
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import com.hbm.util.ConcurrentBitSet;
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import com.hbm.util.SubChunkSnapshot;
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import net.minecraft.block.Block;
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import net.minecraft.init.Blocks;
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import net.minecraft.util.Vec3;
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import net.minecraft.world.ChunkCoordIntPair;
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import net.minecraft.world.EnumSkyBlock;
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import net.minecraft.world.World;
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import net.minecraft.world.chunk.Chunk;
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import net.minecraft.world.chunk.storage.ExtendedBlockStorage;
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import org.apache.logging.log4j.Level;
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import java.util.*;
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import java.util.concurrent.*;
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import java.util.concurrent.atomic.DoubleAdder;
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/**
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* Threaded DDA raytracer for the nuke explosion.
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*
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* @author mlbv
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*/
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public class ExplosionNukeRayParallelized implements IExplosionRay {
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private static final int WORLD_HEIGHT = 256;
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private static final int BITSET_SIZE = 16 * WORLD_HEIGHT * 16;
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protected final World world;
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private final double explosionX, explosionY, explosionZ;
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private final int originX, originY, originZ;
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private final int strength;
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private final int radius;
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private volatile List<Vec3> directions;
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private final CompletableFuture<List<Vec3>> directionsFuture;
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private final ConcurrentMap<ChunkCoordIntPair, ConcurrentBitSet> destructionMap;
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private final ConcurrentMap<ChunkCoordIntPair, ChunkDamageAccumulator> accumulatedDamageMap;
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private final ConcurrentMap<SubChunkKey, SubChunkSnapshot> snapshots;
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private final BlockingQueue<RayTask> rayQueue;
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private final BlockingQueue<SubChunkKey> cacheQueue;
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private final ExecutorService pool;
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private final CountDownLatch latch;
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private final Thread latchWatcherThread;
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private final List<ChunkCoordIntPair> orderedChunks;
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private volatile boolean collectFinished = false;
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private volatile boolean consolidationFinished = false;
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private volatile boolean destroyFinished = false;
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public ExplosionNukeRayParallelized(World world, double x, double y, double z, int strength, int speed, int radius) {
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this.world = world;
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this.explosionX = x;
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this.explosionY = y;
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this.explosionZ = z;
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this.originX = (int) Math.floor(x);
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this.originY = (int) Math.floor(y);
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this.originZ = (int) Math.floor(z);
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this.strength = strength;
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this.radius = radius;
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int rayCount = Math.max(0, (int) (2.5 * Math.PI * strength * strength));
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this.latch = new CountDownLatch(rayCount);
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this.destructionMap = new ConcurrentHashMap<>();
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this.accumulatedDamageMap = new ConcurrentHashMap<>();
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this.snapshots = new ConcurrentHashMap<>();
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this.orderedChunks = new ArrayList<>();
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this.rayQueue = new LinkedBlockingQueue<>();
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this.cacheQueue = new LinkedBlockingQueue<>();
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int workers = Math.max(1, Runtime.getRuntime().availableProcessors() - 1);
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this.pool = Executors.newWorkStealingPool(workers);
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this.directionsFuture = CompletableFuture.supplyAsync(() -> generateSphereRays(rayCount));
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for (int i = 0; i < rayCount; i++) rayQueue.add(new RayTask(i));
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for (int i = 0; i < workers; i++) pool.submit(new Worker());
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this.latchWatcherThread = new Thread(() -> {
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try {
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latch.await();
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} catch (InterruptedException e) {
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Thread.currentThread().interrupt();
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} finally {
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collectFinished = true;
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if (BombConfig.explosionAlgorithm == 2) {
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pool.submit(this::runConsolidation);
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} else {
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consolidationFinished = true;
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}
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}
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}, "ExplosionNuke-LatchWatcher-" + System.nanoTime());
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this.latchWatcherThread.setDaemon(true);
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this.latchWatcherThread.start();
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}
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private static float getNukeResistance(Block b) {
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if (b.getMaterial().isLiquid()) return 0.1F;
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if (b == Blocks.sandstone) return Blocks.stone.getExplosionResistance(null);
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if (b == Blocks.obsidian) return Blocks.stone.getExplosionResistance(null) * 3;
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return b.getExplosionResistance(null);
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}
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@Override
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public void cacheChunksTick(int timeBudgetMs) {
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if (collectFinished || this.cacheQueue == null) return;
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final long deadline = System.nanoTime() + (timeBudgetMs * 1_000_000L);
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while (System.nanoTime() < deadline) {
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SubChunkKey ck = cacheQueue.poll();
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if (ck == null) break;
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snapshots.computeIfAbsent(ck, k -> SubChunkSnapshot.getSnapshot(world, k, BombConfig.chunkloading));
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}
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}
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@Override
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public void destructionTick(int timeBudgetMs) {
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if (!collectFinished || !consolidationFinished || destroyFinished) return; // Added consolidationFinished check
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final long deadline = System.nanoTime() + timeBudgetMs * 1_000_000L;
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if (orderedChunks.isEmpty() && !destructionMap.isEmpty()) {
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orderedChunks.addAll(destructionMap.keySet());
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orderedChunks.sort(Comparator.comparingInt(c -> Math.abs((originX >> 4) - c.chunkXPos) + Math.abs((originZ >> 4) - c.chunkZPos)));
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}
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Iterator<ChunkCoordIntPair> it = orderedChunks.iterator();
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while (it.hasNext() && System.nanoTime() < deadline) {
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ChunkCoordIntPair cp = it.next();
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ConcurrentBitSet bs = destructionMap.get(cp);
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if (bs == null) {
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it.remove();
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continue;
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}
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Chunk chunk = world.getChunkFromChunkCoords(cp.chunkXPos, cp.chunkZPos);
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ExtendedBlockStorage[] storages = chunk.getBlockStorageArray();
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boolean chunkModified = false;
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for (int subY = 0; subY < storages.length; subY++) {
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ExtendedBlockStorage storage = storages[subY];
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if (storage == null) continue;
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int startBit = (WORLD_HEIGHT - 1 - ((subY << 4) + 15)) << 8;
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int endBit = ((WORLD_HEIGHT - 1 - (subY << 4)) << 8) | 0xFF;
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int bit = bs.nextSetBit(startBit);
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while (bit >= 0 && bit <= endBit && System.nanoTime() < deadline) {
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int yGlobal = WORLD_HEIGHT - 1 - (bit >>> 8);
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int xGlobal = (cp.chunkXPos << 4) | ((bit >>> 4) & 0xF);
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int zGlobal = (cp.chunkZPos << 4) | (bit & 0xF);
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int xLocal = xGlobal & 0xF;
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int yLocal = yGlobal & 0xF;
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int zLocal = zGlobal & 0xF;
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if (storage.getBlockByExtId(xLocal, yLocal, zLocal) != Blocks.air) {
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if (world.getTileEntity(xGlobal, yGlobal, zGlobal) != null) {
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world.removeTileEntity(xGlobal, yGlobal, zGlobal);
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}
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storage.func_150818_a(xLocal, yLocal, zLocal, Blocks.air);
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storage.setExtBlockMetadata(xLocal, yLocal, zLocal, 0);
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chunkModified = true;
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world.notifyBlocksOfNeighborChange(xGlobal, yGlobal, zGlobal, Blocks.air);
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world.markBlockForUpdate(xGlobal, yGlobal, zGlobal);
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world.updateLightByType(EnumSkyBlock.Sky, xGlobal, yGlobal, zGlobal);
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world.updateLightByType(EnumSkyBlock.Block, xGlobal, yGlobal, zGlobal);
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}
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bs.clear(bit);
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bit = bs.nextSetBit(bit + 1);
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}
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}
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if (chunkModified) {
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chunk.setChunkModified();
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world.markBlockRangeForRenderUpdate(cp.chunkXPos << 4, 0, cp.chunkZPos << 4, (cp.chunkXPos << 4) | 15, WORLD_HEIGHT - 1, (cp.chunkZPos << 4) | 15);
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}
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if (bs.isEmpty()) {
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destructionMap.remove(cp);
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for (int sy = 0; sy < (WORLD_HEIGHT >> 4); sy++) {
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snapshots.remove(new SubChunkKey(cp, sy));
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}
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it.remove();
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}
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}
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if (orderedChunks.isEmpty() && destructionMap.isEmpty()) {
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destroyFinished = true;
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if (pool != null) pool.shutdown();
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}
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}
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@Override
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public boolean isComplete() {
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return collectFinished && consolidationFinished && destroyFinished;
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}
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@Override
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public void cancel() {
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this.collectFinished = true;
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this.consolidationFinished = true;
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this.destroyFinished = true;
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if (this.rayQueue != null) this.rayQueue.clear();
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if (this.cacheQueue != null) this.cacheQueue.clear();
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if (this.latch != null) {
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while (this.latch.getCount() > 0) {
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this.latch.countDown();
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}
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}
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if (this.latchWatcherThread != null && this.latchWatcherThread.isAlive()) {
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this.latchWatcherThread.interrupt();
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}
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if (this.pool != null && !this.pool.isShutdown()) {
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this.pool.shutdownNow();
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try {
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if (!this.pool.awaitTermination(100, TimeUnit.MILLISECONDS)) {
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MainRegistry.logger.log(Level.ERROR, "ExplosionNukeRayParallelized thread pool did not terminate promptly on cancel.");
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}
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} catch (InterruptedException e) {
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Thread.currentThread().interrupt();
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if (!this.pool.isShutdown()) {
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this.pool.shutdownNow();
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}
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}
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}
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if (this.destructionMap != null) this.destructionMap.clear();
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if (this.accumulatedDamageMap != null) this.accumulatedDamageMap.clear();
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if (this.snapshots != null) this.snapshots.clear();
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if (this.orderedChunks != null) this.orderedChunks.clear();
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}
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private List<Vec3> generateSphereRays(int count) {
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List<Vec3> list = new ArrayList<>(count);
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if (count == 0) return list;
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if (count == 1) {
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list.add(Vec3.createVectorHelper(1, 0, 0).normalize());
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return list;
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}
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double phi = Math.PI * (3.0 - Math.sqrt(5.0));
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for (int i = 0; i < count; i++) {
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double y = 1.0 - (i / (double) (count - 1)) * 2.0;
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double r = Math.sqrt(1.0 - y * y);
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double t = phi * i;
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list.add(Vec3.createVectorHelper(Math.cos(t) * r, y, Math.sin(t) * r));
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}
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return list;
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}
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private void runConsolidation() {
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Iterator<Map.Entry<ChunkCoordIntPair, ChunkDamageAccumulator>> chunkEntryIterator = accumulatedDamageMap.entrySet().iterator();
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while (chunkEntryIterator.hasNext()) {
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Map.Entry<ChunkCoordIntPair, ChunkDamageAccumulator> entry = chunkEntryIterator.next();
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ChunkCoordIntPair cp = entry.getKey();
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ChunkDamageAccumulator accumulator = entry.getValue();
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if (accumulator.isEmpty()) {
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chunkEntryIterator.remove();
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continue;
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}
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ConcurrentBitSet chunkDestructionBitSet = destructionMap.computeIfAbsent(cp, k -> new ConcurrentBitSet(BITSET_SIZE));
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Iterator<Map.Entry<Integer, DoubleAdder>> damageEntryIterator = accumulator.entrySet().iterator();
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while (damageEntryIterator.hasNext()) {
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Map.Entry<Integer, DoubleAdder> damageEntry = damageEntryIterator.next();
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int bitIndex = damageEntry.getKey();
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float accumulatedDamage = (float) damageEntry.getValue().sum();
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if (accumulatedDamage <= 0.0f) {
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damageEntryIterator.remove();
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continue;
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}
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int yGlobal = WORLD_HEIGHT - 1 - (bitIndex >>> 8);
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int subY = yGlobal >> 4;
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if (subY < 0) {
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damageEntryIterator.remove();
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continue;
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}
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SubChunkKey snapshotKey = new SubChunkKey(cp, subY);
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SubChunkSnapshot snap = snapshots.get(snapshotKey);
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Block originalBlock;
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if (snap == null || snap == SubChunkSnapshot.EMPTY) {
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damageEntryIterator.remove();
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continue;
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} else {
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int xLocal = (bitIndex >>> 4) & 0xF;
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int zLocal = bitIndex & 0xF;
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originalBlock = snap.getBlock(xLocal, yGlobal & 0xF, zLocal);
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if (originalBlock == Blocks.air) {
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damageEntryIterator.remove();
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continue;
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}
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}
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float resistance = getNukeResistance(originalBlock);
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if (accumulatedDamage >= resistance) {
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chunkDestructionBitSet.set(bitIndex);
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damageEntryIterator.remove();
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}
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}
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if (accumulator.isEmpty()) {
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chunkEntryIterator.remove();
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}
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}
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accumulatedDamageMap.clear();
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consolidationFinished = true;
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}
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private static class ChunkDamageAccumulator {
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// key = bitIndex, value = total accumulated damage
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private final ConcurrentHashMap<Integer, DoubleAdder> damageMap = new ConcurrentHashMap<>();
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public void addDamage(int bitIndex, float damageAmount) {
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if (damageAmount <= 0) return;
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DoubleAdder adder = damageMap.computeIfAbsent(bitIndex, k -> new DoubleAdder());
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adder.add(damageAmount);
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}
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/*public float getDamage(int bitIndex) {
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DoubleAdder adder = damageMap.get(bitIndex);
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return adder == null ? 0f : (float) adder.sum();
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}*/
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/*public void clearDamage(int bitIndex) {
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damageMap.remove(bitIndex);
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}*/
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public Set<Map.Entry<Integer, DoubleAdder>> entrySet() {
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return damageMap.entrySet();
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}
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public boolean isEmpty() {
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return damageMap.isEmpty();
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}
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}
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private class Worker implements Runnable {
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@Override
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public void run() {
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try {
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while (true) {
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if (collectFinished && rayQueue.isEmpty()) break;
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RayTask task = rayQueue.poll(100, TimeUnit.MILLISECONDS);
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if (task == null) {
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if (collectFinished && rayQueue.isEmpty()) break;
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continue;
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}
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task.trace();
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}
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} catch (InterruptedException e) {
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Thread.currentThread().interrupt();
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}
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}
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}
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private class RayTask {
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final int dirIndex;
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double px, py, pz;
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int x, y, z;
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float energy;
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double tMaxX, tMaxY, tMaxZ, tDeltaX, tDeltaY, tDeltaZ;
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int stepX, stepY, stepZ;
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boolean initialised = false;
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double currentRayPosition;
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private static final double RAY_DIRECTION_EPSILON = 1e-6;
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private static final double PROCESSING_EPSILON = 1e-9;
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private static final float MIN_EFFECTIVE_DIST_FOR_ENERGY_CALC = 0.01f;
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RayTask(int dirIdx) {
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this.dirIndex = dirIdx;
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}
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void init() {
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if (directions == null) directions = directionsFuture.join();
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Vec3 dir = directions.get(this.dirIndex);
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// This scales the crater. Higher = bigger.
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// Currently the crater is a little bit bigger than the original implementation
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this.energy = strength * 0.3F;
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this.px = explosionX;
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this.py = explosionY;
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this.pz = explosionZ;
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this.x = originX;
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this.y = originY;
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this.z = originZ;
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this.currentRayPosition = 0.0;
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double dirX = dir.xCoord;
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double dirY = dir.yCoord;
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double dirZ = dir.zCoord;
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double absDirX = Math.abs(dirX);
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this.stepX = (absDirX < RAY_DIRECTION_EPSILON) ? 0 : (dirX > 0 ? 1 : -1);
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this.tDeltaX = (stepX == 0) ? Double.POSITIVE_INFINITY : 1.0 / absDirX;
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this.tMaxX = (stepX == 0) ? Double.POSITIVE_INFINITY :
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((stepX > 0 ? (this.x + 1 - this.px) : (this.px - this.x)) * this.tDeltaX);
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double absDirY = Math.abs(dirY);
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this.stepY = (absDirY < RAY_DIRECTION_EPSILON) ? 0 : (dirY > 0 ? 1 : -1);
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this.tDeltaY = (stepY == 0) ? Double.POSITIVE_INFINITY : 1.0 / absDirY;
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this.tMaxY = (stepY == 0) ? Double.POSITIVE_INFINITY :
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((stepY > 0 ? (this.y + 1 - this.py) : (this.py - this.y)) * this.tDeltaY);
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double absDirZ = Math.abs(dirZ);
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this.stepZ = (absDirZ < RAY_DIRECTION_EPSILON) ? 0 : (dirZ > 0 ? 1 : -1);
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this.tDeltaZ = (stepZ == 0) ? Double.POSITIVE_INFINITY : 1.0 / absDirZ;
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this.tMaxZ = (stepZ == 0) ? Double.POSITIVE_INFINITY :
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((stepZ > 0 ? (this.z + 1 - this.pz) : (this.pz - this.z)) * this.tDeltaZ);
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this.initialised = true;
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}
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void trace() {
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if (!initialised) init();
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if (energy <= 0) {
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latch.countDown();
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return;
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}
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while (energy > 0) {
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if (y < 0 || y >= WORLD_HEIGHT) break;
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if (currentRayPosition >= radius - PROCESSING_EPSILON) break;
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SubChunkKey ck = new SubChunkKey(x >> 4, z >> 4, y >> 4);
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SubChunkSnapshot snap = snapshots.get(ck);
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if (snap == null) {
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cacheQueue.offer(ck);
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rayQueue.offer(this);
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return;
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}
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double t_exit_voxel = Math.min(tMaxX, Math.min(tMaxY, tMaxZ));
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double segmentLenInVoxel = t_exit_voxel - this.currentRayPosition;
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double segmentLenForProcessing;
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boolean stopAfterThisSegment = false;
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if (this.currentRayPosition + segmentLenInVoxel > radius - PROCESSING_EPSILON) {
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segmentLenForProcessing = Math.max(0.0, radius - this.currentRayPosition);
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stopAfterThisSegment = true;
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} else {
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segmentLenForProcessing = segmentLenInVoxel;
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}
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if (snap != SubChunkSnapshot.EMPTY && segmentLenForProcessing > PROCESSING_EPSILON) {
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Block block = snap.getBlock(x & 0xF, y & 0xF, z & 0xF);
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if (block != Blocks.air) {
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float resistance = getNukeResistance(block);
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if (resistance >= 2_000_000F) { // cutoff
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energy = 0;
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} else {
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double energyLossFactor = getEnergyLossFactor(resistance);
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float damageDealt = (float) (energyLossFactor * segmentLenForProcessing);
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energy -= damageDealt;
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if (damageDealt > 0) {
|
|
int bitIndex = ((WORLD_HEIGHT - 1 - y) << 8) | ((x & 0xF) << 4) | (z & 0xF);
|
|
if (BombConfig.explosionAlgorithm == 2) {
|
|
ChunkCoordIntPair chunkPos = ck.getPos();
|
|
ChunkDamageAccumulator chunkAccumulator =
|
|
accumulatedDamageMap.computeIfAbsent(chunkPos, k -> new ChunkDamageAccumulator());
|
|
chunkAccumulator.addDamage(bitIndex, damageDealt);
|
|
} else {
|
|
if (energy > 0) {
|
|
ConcurrentBitSet bs = destructionMap.computeIfAbsent(
|
|
ck.getPos(),
|
|
posKey -> new ConcurrentBitSet(BITSET_SIZE)
|
|
);
|
|
bs.set(bitIndex);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
this.currentRayPosition = t_exit_voxel;
|
|
if (energy <= 0 || stopAfterThisSegment || this.currentRayPosition >= radius - PROCESSING_EPSILON) break;
|
|
|
|
if (tMaxX < tMaxY) {
|
|
if (tMaxX < tMaxZ) {
|
|
x += stepX;
|
|
tMaxX += tDeltaX;
|
|
} else {
|
|
z += stepZ;
|
|
tMaxZ += tDeltaZ;
|
|
}
|
|
} else {
|
|
if (tMaxY < tMaxZ) {
|
|
y += stepY;
|
|
tMaxY += tDeltaY;
|
|
} else {
|
|
z += stepZ;
|
|
tMaxZ += tDeltaZ;
|
|
}
|
|
}
|
|
}
|
|
latch.countDown();
|
|
}
|
|
|
|
private double getEnergyLossFactor(float resistance) {
|
|
double dxBlockToCenter = (this.x + 0.5) - explosionX;
|
|
double dyBlockToCenter = (this.y + 0.5) - explosionY;
|
|
double dzBlockToCenter = (this.z + 0.5) - explosionZ;
|
|
double distToBlockCenterSq = dxBlockToCenter * dxBlockToCenter +
|
|
dyBlockToCenter * dyBlockToCenter +
|
|
dzBlockToCenter * dzBlockToCenter;
|
|
double distToBlockCenter = Math.sqrt(distToBlockCenterSq);
|
|
|
|
double effectiveDist = Math.max(distToBlockCenter, MIN_EFFECTIVE_DIST_FOR_ENERGY_CALC);
|
|
return (Math.pow(resistance + 1.0, 3.0 * (effectiveDist / radius)) - 1.0);
|
|
}
|
|
}
|
|
}
|