mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
53 lines
1.3 KiB
Java
53 lines
1.3 KiB
Java
package com.hbm.render.entity.projectile;
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import org.lwjgl.opengl.GL11;
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import com.hbm.main.ResourceManager;
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import net.minecraft.client.renderer.entity.Render;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.ResourceLocation;
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public class RenderCog extends Render {
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@Override
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public void doRender(Entity cog, double x, double y, double z, float f0, float f1) {
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GL11.glPushMatrix();
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GL11.glTranslated(x, y, z);
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int orientation = cog.getDataWatcher().getWatchableObjectInt(10);
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switch(orientation % 6) {
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case 3: GL11.glRotatef(0, 0F, 1F, 0F); break;
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case 5: GL11.glRotatef(90, 0F, 1F, 0F); break;
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case 2: GL11.glRotatef(180, 0F, 1F, 0F); break;
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case 4: GL11.glRotatef(270, 0F, 1F, 0F); break;
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}
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GL11.glTranslated(0, 0, -1);
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if(orientation < 6) {
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GL11.glRotated(System.currentTimeMillis() % (360 * 3) / 3D, 0.0D, 0.0D, -1.0D);
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}
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GL11.glTranslated(0, -1.375, 0);
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this.bindEntityTexture(cog);
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ResourceManager.stirling.renderPart("Cog");
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GL11.glPopMatrix();
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}
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@Override
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protected ResourceLocation getEntityTexture(Entity entity) {
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int meta = entity.getDataWatcher().getWatchableObjectInt(11);
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if(meta == 0)
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return ResourceManager.stirling_tex;
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else
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return ResourceManager.stirling_steel_tex;
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}
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}
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