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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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35 lines
2.0 KiB
Plaintext
35 lines
2.0 KiB
Plaintext
## The performance update
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* my boy gammawave basically did the entire thing
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* packet sending should be more performant now, which affects most machines
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* RBMKs are now *much* more performant with their simulation and packets
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## Added
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* 10 gauge slug
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* Shredder
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* A b-side for the autoshotgun
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* Fires 12 gauge, accelerated by plasma, which bursts on impact
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* Fragments move slowly and have damaging ricochet effects
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* Fragments keep the effects of the original shell (e.g. explosive shell will spawn a single explosive fragment)
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* Other gun stuff
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## Changed
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* Black powder bullets now have 75% base damage instead of 50%
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* Ball and powder type rounds no longer have a bonus on headshot
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* Shot and powder now does way less damage
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* Some secret ammo types are now craftable
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* Updated the assault rifle's texture
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* Shooting at old CRT screens now breaks them
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## Fixed
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* Fixed `ITEM_TOOLTIP_SHOW_CUSTOM_NUKE` client config overriding `ITEM_TOOLTIP_SHOW_OREDICT` due to name overlap
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* Fixed certain secret weapon creation condition not working properly
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* Fixed artillery rockets getting stuck in the air when their target is not set to a block
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* Fixed potential issue of ABMs getting stuck mid-flight when their target is destroyed prematurely
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* Fixed mistakes in the fragment names for de_DE
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* Fixed nitra rocket duplication only yielding one rocket
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* Fixed rotary furnace not always properly showing the metal pouring effect
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* Fixed T45 model not lifting its arms when a new gun is held
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* Like previously, due to the archaic nature of the model, the rotations are not very precise, and will most likely break when holding an akimbo gun
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* Potentially fixed an issue where cargo planes do not successfully spawn on lower render distances
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* Fixed glyphids not calling their `onDeath` function properly, causing them to not drop anything and preventing the appropriate forge events from firing
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* Fixed GL state leak caused by plasma blast particles, causing other particles (especially bones) to render weird |