mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
106 lines
3.1 KiB
Java
106 lines
3.1 KiB
Java
// Date: 19.05.2015 14:19:31
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// Template version 1.1
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// Java generated by Techne
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// Keep in mind that you still need to fill in some blanks
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// - ZeuX
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package com.hbm.render.model;
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import net.minecraft.client.model.ModelBase;
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import net.minecraft.client.model.ModelRenderer;
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import net.minecraft.entity.Entity;
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public class ModelSword extends ModelBase
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{
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//fields
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ModelRenderer GripBottom;
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ModelRenderer GripHandle;
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ModelRenderer Shield;
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ModelRenderer Blade;
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ModelRenderer BladeTip;
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ModelRenderer Shield1;
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ModelRenderer Shield2;
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public ModelSword()
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{
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textureWidth = 64;
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textureHeight = 32;
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GripBottom = new ModelRenderer(this, 0, 17);
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GripBottom.addBox(0F, 0F, 0F, 3, 3, 1);
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GripBottom.setRotationPoint(0F, 0F, 0F);
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GripBottom.setTextureSize(64, 32);
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GripBottom.mirror = true;
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setRotation(GripBottom, 0F, 0F, 0F);
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GripHandle = new ModelRenderer(this, 8, 2);
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GripHandle.addBox(0F, 0F, 0F, 2, 5, 1);
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GripHandle.setRotationPoint(0.5F, -5F, 0F);
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GripHandle.setTextureSize(64, 32);
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GripHandle.mirror = true;
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setRotation(GripHandle, 0F, 0F, 0F);
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Shield = new ModelRenderer(this, 14, 5);
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Shield.addBox(0F, 0F, 0F, 6, 1, 3);
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Shield.setRotationPoint(-1.5F, -6F, -1F);
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Shield.setTextureSize(64, 32);
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Shield.mirror = true;
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setRotation(Shield, 0F, 0F, 0F);
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Blade = new ModelRenderer(this, 0, 0);
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Blade.addBox(0F, 0F, 0F, 3, 16, 1);
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Blade.setRotationPoint(0F, -22F, 0F);
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Blade.setTextureSize(64, 32);
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Blade.mirror = true;
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setRotation(Blade, 0F, 0F, 0F);
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BladeTip = new ModelRenderer(this, 8, 0);
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BladeTip.addBox(0F, 0F, 0F, 2, 1, 1);
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BladeTip.setRotationPoint(0.5F, -23F, 0F);
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BladeTip.setTextureSize(64, 32);
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BladeTip.mirror = true;
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setRotation(BladeTip, 0F, 0F, 0F);
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Shield1 = new ModelRenderer(this, 14, 0);
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Shield1.addBox(0F, 0F, 0F, 1, 1, 4);
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Shield1.setRotationPoint(-2F, -6.5F, -1.5F);
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Shield1.setTextureSize(64, 32);
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Shield1.mirror = true;
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setRotation(Shield1, 0F, 0F, 0F);
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Shield2 = new ModelRenderer(this, 24, 0);
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Shield2.addBox(0F, 0F, 0F, 1, 1, 4);
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Shield2.setRotationPoint(4F, -6.5F, -1.5F);
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Shield2.setTextureSize(64, 32);
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Shield2.mirror = true;
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setRotation(Shield2, 0F, 0F, 0F);
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}
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@Override
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public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
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{
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super.render(entity, f, f1, f2, f3, f4, f5);
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setRotationAngles(f, f1, f2, f3, f4, f5, entity);
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GripBottom.render(f5);
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GripHandle.render(f5);
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Shield.render(f5);
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Blade.render(f5);
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BladeTip.render(f5);
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Shield1.render(f5);
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Shield2.render(f5);
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}
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private void setRotation(ModelRenderer model, float x, float y, float z)
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{
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model.rotateAngleX = x;
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model.rotateAngleY = y;
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model.rotateAngleZ = z;
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}
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@Override
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public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
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{
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super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
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}
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}
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