mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
83 lines
2.4 KiB
Java
83 lines
2.4 KiB
Java
package com.hbm.render.tileentity;
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import org.lwjgl.opengl.GL11;
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import com.hbm.blocks.ModBlocks;
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import com.hbm.main.ResourceManager;
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import com.hbm.render.item.ItemRenderBase;
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import com.hbm.tileentity.machine.TileEntityMachineTurbofan;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.item.Item;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraftforge.client.IItemRenderer;
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public class RenderTurbofan extends TileEntitySpecialRenderer implements IItemRendererProvider {
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public RenderTurbofan() {
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}
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@Override
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public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float interp) {
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GL11.glPushMatrix();
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GL11.glTranslated(x + 0.5D, y, z + 0.5D);
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glEnable(GL11.GL_CULL_FACE);
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switch(tileEntity.getBlockMetadata() - 10) {
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case 2: GL11.glRotatef(90, 0F, 1F, 0F); break;
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case 4: GL11.glRotatef(180, 0F, 1F, 0F); break;
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case 3: GL11.glRotatef(270, 0F, 1F, 0F); break;
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case 5: GL11.glRotatef(0, 0F, 1F, 0F); break;
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}
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TileEntityMachineTurbofan turbo = (TileEntityMachineTurbofan) tileEntity;
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float spin = turbo.lastSpin + (turbo.spin - turbo.lastSpin) * interp;
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GL11.glShadeModel(GL11.GL_SMOOTH);
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bindTexture(ResourceManager.turbofan_tex);
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ResourceManager.turbofan.renderPart("Body");
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GL11.glPushMatrix();
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GL11.glTranslated(0, 1.5, 0);
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GL11.glRotated(spin, 0, 0, -1);
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GL11.glTranslated(0, -1.5, 0);
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ResourceManager.turbofan.renderPart("Blades");
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GL11.glPopMatrix();
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if(turbo.afterburner == 0)
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bindTexture(ResourceManager.turbofan_back_tex);
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else
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bindTexture(ResourceManager.turbofan_afterburner_tex);
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ResourceManager.turbofan.renderPart("Afterburner");
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GL11.glShadeModel(GL11.GL_FLAT);
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GL11.glPopMatrix();
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}
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@Override
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public Item getItemForRenderer() {
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return Item.getItemFromBlock(ModBlocks.machine_turbofan);
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}
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@Override
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public IItemRenderer getRenderer() {
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return new ItemRenderBase() {
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public void renderInventory() {
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GL11.glRotated(90, 0, 1, 0);
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GL11.glScaled(2.25, 2.25, 2.25);
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}
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public void renderCommon() {
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GL11.glShadeModel(GL11.GL_SMOOTH);
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bindTexture(ResourceManager.turbofan_tex);
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ResourceManager.turbofan.renderPart("Body");
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ResourceManager.turbofan.renderPart("Blades");
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bindTexture(ResourceManager.turbofan_back_tex);
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ResourceManager.turbofan.renderPart("Afterburner");
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GL11.glShadeModel(GL11.GL_FLAT);
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}};
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}
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}
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