2025-04-15 16:28:06 +02:00

83 lines
2.4 KiB
Java

package com.hbm.render.tileentity;
import org.lwjgl.opengl.GL11;
import com.hbm.blocks.ModBlocks;
import com.hbm.main.ResourceManager;
import com.hbm.render.item.ItemRenderBase;
import com.hbm.tileentity.machine.TileEntityMachineTurbofan;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.item.Item;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.client.IItemRenderer;
public class RenderTurbofan extends TileEntitySpecialRenderer implements IItemRendererProvider {
public RenderTurbofan() {
}
@Override
public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float interp) {
GL11.glPushMatrix();
GL11.glTranslated(x + 0.5D, y, z + 0.5D);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_CULL_FACE);
switch(tileEntity.getBlockMetadata() - 10) {
case 2: GL11.glRotatef(90, 0F, 1F, 0F); break;
case 4: GL11.glRotatef(180, 0F, 1F, 0F); break;
case 3: GL11.glRotatef(270, 0F, 1F, 0F); break;
case 5: GL11.glRotatef(0, 0F, 1F, 0F); break;
}
TileEntityMachineTurbofan turbo = (TileEntityMachineTurbofan) tileEntity;
float spin = turbo.lastSpin + (turbo.spin - turbo.lastSpin) * interp;
GL11.glShadeModel(GL11.GL_SMOOTH);
bindTexture(ResourceManager.turbofan_tex);
ResourceManager.turbofan.renderPart("Body");
GL11.glPushMatrix();
GL11.glTranslated(0, 1.5, 0);
GL11.glRotated(spin, 0, 0, -1);
GL11.glTranslated(0, -1.5, 0);
ResourceManager.turbofan.renderPart("Blades");
GL11.glPopMatrix();
if(turbo.afterburner == 0)
bindTexture(ResourceManager.turbofan_back_tex);
else
bindTexture(ResourceManager.turbofan_afterburner_tex);
ResourceManager.turbofan.renderPart("Afterburner");
GL11.glShadeModel(GL11.GL_FLAT);
GL11.glPopMatrix();
}
@Override
public Item getItemForRenderer() {
return Item.getItemFromBlock(ModBlocks.machine_turbofan);
}
@Override
public IItemRenderer getRenderer() {
return new ItemRenderBase() {
public void renderInventory() {
GL11.glRotated(90, 0, 1, 0);
GL11.glScaled(2.25, 2.25, 2.25);
}
public void renderCommon() {
GL11.glShadeModel(GL11.GL_SMOOTH);
bindTexture(ResourceManager.turbofan_tex);
ResourceManager.turbofan.renderPart("Body");
ResourceManager.turbofan.renderPart("Blades");
bindTexture(ResourceManager.turbofan_back_tex);
ResourceManager.turbofan.renderPart("Afterburner");
GL11.glShadeModel(GL11.GL_FLAT);
}};
}
}