mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-08-10 17:55:44 +00:00
67 lines
2.3 KiB
Java
67 lines
2.3 KiB
Java
package com.hbm.render.model;
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import org.lwjgl.opengl.GL11;
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import com.hbm.main.ResourceManager;
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import com.hbm.render.loader.ModelRendererObj;
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import net.minecraft.entity.Entity;
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public class ModelArmorBJ extends ModelArmorBase {
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ModelRendererObj jetpack;
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public ModelArmorBJ(int type) {
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super(type);
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this.head = new ModelRendererObj(ResourceManager.armor_bj, "Head");
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this.body = new ModelRendererObj(ResourceManager.armor_bj, "Body");
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this.jetpack = new ModelRendererObj(ResourceManager.armor_bj, "Jetpack");
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this.leftArm = new ModelRendererObj(ResourceManager.armor_bj, "LeftArm").setRotationPoint(5.0F, 2.0F, 0.0F);
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this.rightArm = new ModelRendererObj(ResourceManager.armor_bj, "RightArm").setRotationPoint(-5.0F, 2.0F, 0.0F);
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this.leftLeg = new ModelRendererObj(ResourceManager.armor_bj, "LeftLeg").setRotationPoint(1.9F, 12.0F, 0.0F);
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this.rightLeg = new ModelRendererObj(ResourceManager.armor_bj, "RightLeg").setRotationPoint(-1.9F, 12.0F, 0.0F);
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this.leftFoot = new ModelRendererObj(ResourceManager.armor_bj, "LeftFoot").setRotationPoint(1.9F, 12.0F, 0.0F);
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this.rightFoot = new ModelRendererObj(ResourceManager.armor_bj, "RightFoot").setRotationPoint(-1.9F, 12.0F, 0.0F);
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}
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@Override
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public void render(Entity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor) {
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super.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor, entity);
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this.body.copyTo(this.jetpack);
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GL11.glPushMatrix();
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if(this.type == 0) {
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bindTexture(ResourceManager.bj_eyepatch);
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this.head.render(scaleFactor);
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}
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if(this.type == 1 || this.type == 5) {
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bindTexture(ResourceManager.bj_chest);
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this.body.render(scaleFactor);
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if(this.type == 5) {
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bindTexture(ResourceManager.bj_jetpack);
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this.jetpack.render(scaleFactor);
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}
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bindTexture(ResourceManager.bj_arm);
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this.leftArm.render(scaleFactor);
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this.rightArm.render(scaleFactor);
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}
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if(this.type == 2) {
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bindTexture(ResourceManager.bj_leg);
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this.leftLeg.render(scaleFactor);
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this.rightLeg.render(scaleFactor);
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}
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if(this.type == 3) {
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bindTexture(ResourceManager.bj_leg);
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this.leftFoot.render(scaleFactor);
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this.rightFoot.render(scaleFactor);
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}
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GL11.glPopMatrix();
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}
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}
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