2025-04-19 14:15:57 +03:00

106 lines
3.8 KiB
Java

package com.hbm.render.model;
import org.lwjgl.opengl.GL11;
import com.hbm.main.ResourceManager;
import com.hbm.render.loader.ModelRendererObj;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.entity.Entity;
public class ModelArmorRPA extends ModelArmorBase {
ModelRendererObj fan;
ModelRendererObj glow;
public ModelArmorRPA(int type) {
super(type);
this.head = new ModelRendererObj(ResourceManager.armor_remnant, "Head");
this.body = new ModelRendererObj(ResourceManager.armor_remnant, "Body");
this.fan = new ModelRendererObj(ResourceManager.armor_remnant, "Fan");
this.glow = new ModelRendererObj(ResourceManager.armor_remnant, "Glow");
this.leftArm = new ModelRendererObj(ResourceManager.armor_remnant, "LeftArm").setRotationPoint(5.0F, 2.0F, 0.0F);
this.rightArm = new ModelRendererObj(ResourceManager.armor_remnant, "RightArm").setRotationPoint(-5.0F, 2.0F, 0.0F);
this.leftLeg = new ModelRendererObj(ResourceManager.armor_remnant, "LeftLeg").setRotationPoint(1.9F, 12.0F, 0.0F);
this.rightLeg = new ModelRendererObj(ResourceManager.armor_remnant, "RightLeg").setRotationPoint(-1.9F, 12.0F, 0.0F);
this.leftFoot = new ModelRendererObj(ResourceManager.armor_remnant, "LeftBoot").setRotationPoint(1.9F, 12.0F, 0.0F);
this.rightFoot = new ModelRendererObj(ResourceManager.armor_remnant, "RightBoot").setRotationPoint(-1.9F, 12.0F, 0.0F);
}
@Override
public void render(Entity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor) {
super.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor, entity);
//body.copyTo(fan);
this.body.copyTo(this.glow);
GL11.glPushMatrix();
GL11.glShadeModel(GL11.GL_SMOOTH);
if(this.type == 0) {
bindTexture(ResourceManager.rpa_helmet);
this.head.render(scaleFactor);
}
if(this.type == 1) {
bindTexture(ResourceManager.rpa_arm);
this.leftArm.render(scaleFactor);
this.rightArm.render(scaleFactor);
bindTexture(ResourceManager.rpa_chest);
this.body.render(scaleFactor);
/// START GLOW ///
float lastX = OpenGlHelper.lastBrightnessX;
float lastY = OpenGlHelper.lastBrightnessY;
GL11.glPushAttrib(GL11.GL_LIGHTING_BIT);
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240F, 240F);
GL11.glDisable(GL11.GL_LIGHTING);
this.glow.render(scaleFactor);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glPopAttrib();
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, lastX, lastY);
/// END GLOW ///
/// START FAN ///
GL11.glPushMatrix();
double px = 0.0625D;
GL11.glTranslatef(this.body.offsetX * (float) px, this.body.offsetY * (float) px, this.body.offsetZ * (float) px);
GL11.glTranslatef(this.body.rotationPointX * (float) px, this.body.rotationPointY * (float) px, this.body.rotationPointZ * (float) px);
if(this.body.rotateAngleZ != 0.0F) {
GL11.glRotatef(this.body.rotateAngleZ * (180F / (float) Math.PI), 0.0F, 0.0F, 1.0F);
}
if(this.body.rotateAngleY != 0.0F) {
GL11.glRotatef(this.body.rotateAngleY * (180F / (float) Math.PI), 0.0F, 1.0F, 0.0F);
}
if(this.body.rotateAngleX != 0.0F) {
GL11.glRotatef(this.body.rotateAngleX * (180F / (float) Math.PI), 1.0F, 0.0F, 0.0F);
}
GL11.glTranslated(0, 4.875 * px, 0);
GL11.glRotated(-System.currentTimeMillis() / 2D % 360, 0, 0, 1);
GL11.glTranslated(0, -4.875 * px, 0);
this.fan.render(scaleFactor);
GL11.glPopMatrix();
/// END FAN ///
}
if(this.type == 2) {
bindTexture(ResourceManager.rpa_leg);
this.leftLeg.render(scaleFactor);
this.rightLeg.render(scaleFactor);
}
if(this.type == 3) {
bindTexture(ResourceManager.rpa_leg);
this.leftFoot.render(scaleFactor);
this.rightFoot.render(scaleFactor);
}
GL11.glShadeModel(GL11.GL_FLAT);
GL11.glPopMatrix();
}
}