Hbm-s-Nuclear-Tech-GIT/src/main/java/com/hbm/render/tileentity/RenderFusionPlasmaForge.java
2026-03-15 21:30:49 +01:00

129 lines
4.2 KiB
Java

package com.hbm.render.tileentity;
import org.lwjgl.opengl.GL11;
import com.hbm.blocks.BlockDummyable;
import com.hbm.blocks.ModBlocks;
import com.hbm.main.ResourceManager;
import com.hbm.render.item.ItemRenderBase;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.item.Item;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.client.IItemRenderer;
public class RenderFusionPlasmaForge extends TileEntitySpecialRenderer implements IItemRendererProvider {
@Override
public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float interp) {
GL11.glPushMatrix();
GL11.glTranslated(x + 0.5, y, z + 0.5);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glRotatef(90, 0F, 1F, 0F);
switch(tile.getBlockMetadata() - BlockDummyable.offset) {
case 2: GL11.glRotatef(90, 0F, 1F, 0F); break;
case 4: GL11.glRotatef(180, 0F, 1F, 0F); break;
case 3: GL11.glRotatef(270, 0F, 1F, 0F); break;
case 5: GL11.glRotatef(0, 0F, 1F, 0F); break;
}
GL11.glShadeModel(GL11.GL_SMOOTH);
bindTexture(ResourceManager.fusion_plasma_forge_tex);
ResourceManager.fusion_plasma_forge.renderPart("Body");
GL11.glPushMatrix();
GL11.glRotated(20, 0, 1, 0);
GL11.glPushMatrix();
ResourceManager.fusion_plasma_forge.renderPart("SliderStriker");
GL11.glTranslated(-2.75, 2.5, 0);
GL11.glRotated(-20, 0, 0, 1);
GL11.glTranslated(2.75, -2.5, 0);
ResourceManager.fusion_plasma_forge.renderPart("ArmLowerStriker");
GL11.glTranslated(-2.75, 3.75, 0);
GL11.glRotated(30, 0, 0, 1);
GL11.glTranslated(2.75, -3.75, 0);
ResourceManager.fusion_plasma_forge.renderPart("ArmUpperStriker");
GL11.glTranslated(-1.5, 3.75, 0);
GL11.glRotated(20, 0, 0, 1);
GL11.glTranslated(1.5, -3.75, 0);
ResourceManager.fusion_plasma_forge.renderPart("StrikerMount");
GL11.glPushMatrix();
GL11.glTranslated(0, 3.375, 0.5);
GL11.glRotated(30, 1, 0, 0);
GL11.glTranslated(0, -3.375, -0.5);
ResourceManager.fusion_plasma_forge.renderPart("StrikerRight");
GL11.glTranslated(0, -0.5, 0);
ResourceManager.fusion_plasma_forge.renderPart("PistonRight");
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glTranslated(0, 3.375, -0.5);
GL11.glRotated(-30, 1, 0, 0);
GL11.glTranslated(0, -3.375, 0.5);
ResourceManager.fusion_plasma_forge.renderPart("StrikerLeft");
GL11.glTranslated(0, -0.5, 0);
ResourceManager.fusion_plasma_forge.renderPart("PistonLeft");
GL11.glPopMatrix();
GL11.glPopMatrix();
GL11.glPushMatrix();
ResourceManager.fusion_plasma_forge.renderPart("SliderJet");
GL11.glTranslated(2.75, 2.5, 0);
GL11.glRotated(20, 0, 0, 1);
GL11.glTranslated(-2.75, -2.5, 0);
ResourceManager.fusion_plasma_forge.renderPart("ArmLowerJet");
GL11.glTranslated(2.75, 3.75, 0);
GL11.glRotated(-20, 0, 0, 1);
GL11.glTranslated(-2.75, -3.75, 0);
ResourceManager.fusion_plasma_forge.renderPart("ArmUpperJet");
GL11.glTranslated(1.5, 3.75, 0);
GL11.glRotated(-30, 0, 0, 1);
GL11.glTranslated(-1.5, -3.75, 0);
ResourceManager.fusion_plasma_forge.renderPart("Jet");
GL11.glPopMatrix();
GL11.glPopMatrix();
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glColor3f(0F, 0F, 0F);
ResourceManager.fusion_plasma_forge.renderPart("Plasma");
GL11.glColor3f(1F, 1F, 1F);
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glShadeModel(GL11.GL_FLAT);
GL11.glPopMatrix();
}
@Override
public Item getItemForRenderer() {
return Item.getItemFromBlock(ModBlocks.fusion_plasma_forge);
}
@Override
public IItemRenderer getRenderer() {
return new ItemRenderBase() {
public void renderInventory() {
GL11.glTranslated(0, -1, 0);
GL11.glScaled(2.75, 2.75, 2.75);
GL11.glRotated(90, 0, 1, 0);
}
public void renderCommon() {
GL11.glScaled(0.5, 0.5, 0.5);
GL11.glRotatef(90, 0F, 1F, 0F);
GL11.glShadeModel(GL11.GL_SMOOTH);
bindTexture(ResourceManager.fusion_plasma_forge_tex);
ResourceManager.fusion_plasma_forge.renderAllExcept("Plasma");
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glColor3f(0F, 0F, 0F);
ResourceManager.fusion_plasma_forge.renderPart("Plasma");
GL11.glColor3f(1F, 1F, 1F);
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glShadeModel(GL11.GL_FLAT);
}};
}
}