34 lines
1.3 KiB
Java

package com.hbm.handler.radiation;
import cpw.mods.fml.common.gameevent.TickEvent;
import net.minecraft.world.World;
import net.minecraftforge.event.world.ChunkDataEvent;
import net.minecraftforge.event.world.ChunkEvent;
import net.minecraftforge.event.world.WorldEvent;
public abstract class ChunkRadiationHandler {
/**
* Updates the radiation system, i.e. all worlds.
* Doesn't need parameters because it governs the ENTIRE system.
*/
public abstract void updateSystem();
public abstract float getRadiation(World world, int x, int y, int z);
public abstract void setRadiation(World world, int x, int y, int z, float rad);
public abstract void incrementRad(World world, int x, int y, int z, float rad);
public abstract void decrementRad(World world, int x, int y, int z, float rad);
public abstract void clearSystem(World world);
/*
* Proxy'd event handlers
*/
public void receiveWorldLoad(WorldEvent.Load event) { }
public void receiveWorldUnload(WorldEvent.Unload event) { }
public void receiveWorldTick(TickEvent.ServerTickEvent event) { }
public void receiveChunkLoad(ChunkDataEvent.Load event) { }
public void receiveChunkSave(ChunkDataEvent.Save event) { }
public void receiveChunkUnload(ChunkEvent.Unload event) { }
public void handleWorldDestruction() { }
}