2021-01-31 02:03:14 +01:00

34 lines
813 B
Java

package com.hbm.render.model;
import org.lwjgl.opengl.GL11;
import com.hbm.main.ResourceManager;
import com.hbm.render.loader.ModelRendererObj;
import net.minecraft.client.Minecraft;
import net.minecraft.entity.Entity;
public class ModelBackTesla extends ModelArmorBase {
public ModelBackTesla() {
super(1);
body = new ModelRendererObj(ResourceManager.armor_mod_tesla);
}
@Override
public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) {
setRotationAngles(par2, par3, par4, par5, par6, par7, par1Entity);
GL11.glPushMatrix();
GL11.glShadeModel(GL11.GL_SMOOTH);
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.mod_tesla);
body.render(par7);
GL11.glShadeModel(GL11.GL_FLAT);
GL11.glPopMatrix();
}
}