mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
298 lines
12 KiB
Java
298 lines
12 KiB
Java
// Date: 25.12.2015 00:41:13
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// Template version 1.1
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// Java generated by Techne
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// Keep in mind that you still need to fill in some blanks
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// - ZeuX
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package com.hbm.render.model;
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import org.lwjgl.opengl.GL11;
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import com.hbm.interfaces.IHoldableWeapon;
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import com.hbm.items.weapon.sedna.ItemGunBaseNT;
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import net.minecraft.client.model.ModelBiped;
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import net.minecraft.client.model.ModelRenderer;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.monster.EntitySkeleton;
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import net.minecraft.entity.monster.EntityZombie;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.EnumAction;
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import net.minecraft.item.ItemStack;
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public class ModelT45Chest extends ModelBiped {
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ModelRenderer chest;
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ModelRenderer leftarm;
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ModelRenderer rightarm;
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ModelRenderer Shape1;
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ModelRenderer Shape2;
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ModelRenderer Shape3;
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ModelRenderer Shape4;
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ModelRenderer Shape5;
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ModelRenderer Shape6;
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ModelRenderer Shape7;
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ModelRenderer Shape8;
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ModelRenderer Shape9;
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ModelRenderer Shape10;
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ModelRenderer Shape11;
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ModelRenderer Shape12;
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ModelRenderer Shape13;
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ModelRenderer Shape14;
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ModelRenderer Shape15;
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ModelRenderer Shape16;
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ModelRenderer Shape17;
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ModelRenderer Shape18;
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ModelRenderer Shape19;
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public ModelT45Chest() {
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this.textureWidth = 128;
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this.textureHeight = 64;
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this.chest = new ModelRenderer(this, 0, 0);
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this.leftarm = new ModelRenderer(this, 0, 0);
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this.rightarm = new ModelRenderer(this, 0, 0);
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this.Shape1 = new ModelRenderer(this, 0, 0);
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this.Shape1.addBox(0F, 0F, 0F, 8, 12, 4);
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this.Shape1.setRotationPoint(-4F, 0F - 0.0625F / 2, -2F);
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this.Shape1.setTextureSize(128, 64);
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this.Shape1.mirror = true;
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setRotation(this.Shape1, 0F, 0F, 0F);
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convertToChild(this.chest, this.Shape1);
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this.Shape2 = new ModelRenderer(this, 0, 16);
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this.Shape2.addBox(0F, 0F, 0F, 7, 5, 2);
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this.Shape2.setRotationPoint(-3.5F, 2F - 0.0625F / 2, -3.5F);
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this.Shape2.setTextureSize(128, 64);
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this.Shape2.mirror = true;
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setRotation(this.Shape2, 0F, 0F, 0F);
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convertToChild(this.chest, this.Shape2);
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this.Shape3 = new ModelRenderer(this, 0, 23);
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this.Shape3.addBox(0F, 0F, 0F, 1, 1, 1);
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this.Shape3.setRotationPoint(-2.5F, 7F - 0.0625F / 2, -3F);
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this.Shape3.setTextureSize(128, 64);
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this.Shape3.mirror = true;
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setRotation(this.Shape3, 0F, 0F, 0F);
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convertToChild(this.chest, this.Shape3);
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this.Shape4 = new ModelRenderer(this, 0, 25);
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this.Shape4.addBox(0F, 0F, 0F, 1, 1, 1);
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this.Shape4.setRotationPoint(1.5F, 7F - 0.0625F / 2, -3F);
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this.Shape4.setTextureSize(128, 64);
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this.Shape4.mirror = true;
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setRotation(this.Shape4, 0F, 0F, 0F);
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convertToChild(this.chest, this.Shape4);
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this.Shape5 = new ModelRenderer(this, 0, 28);
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this.Shape5.addBox(0F, -2F, 0F, 7, 2, 2);
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this.Shape5.setRotationPoint(-3.5F, 2F - 0.0625F / 2, -3.5F);
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this.Shape5.setTextureSize(128, 64);
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this.Shape5.mirror = true;
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setRotation(this.Shape5, -0.6108652F, 0F, 0F);
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convertToChild(this.chest, this.Shape5);
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this.Shape6 = new ModelRenderer(this, 48, 0);
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this.Shape6.addBox(0F, 0F, 0F, 4, 12, 4);
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this.Shape6.setRotationPoint(4F - 6 + 0.25F, 0F - 3, -2F);
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this.Shape6.setTextureSize(128, 64);
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this.Shape6.mirror = true;
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setRotation(this.Shape6, 0F, 0F, 0F);
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convertToChild(this.leftarm, this.Shape6);
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this.Shape7 = new ModelRenderer(this, 32, 0);
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this.Shape7.addBox(0F, 0F, 0F, 4, 12, 4);
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this.Shape7.setRotationPoint(-8F + 6 - 0.25F, 0F - 3, -2F);
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this.Shape7.setTextureSize(128, 64);
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this.Shape7.mirror = true;
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setRotation(this.Shape7, 0F, 0F, 0F);
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convertToChild(this.rightarm, this.Shape7);
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this.Shape8 = new ModelRenderer(this, 32, 16);
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this.Shape8.addBox(0F, 0F, 0F, 5, 6, 6);
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this.Shape8.setRotationPoint(4F - 6 + 0.25F, 4F - 3, -3F);
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this.Shape8.setTextureSize(128, 64);
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this.Shape8.mirror = true;
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setRotation(this.Shape8, 0F, 0F, 0F);
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convertToChild(this.leftarm, this.Shape8);
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this.Shape9 = new ModelRenderer(this, 0, 34);
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this.Shape9.addBox(0F, 0F, 0F, 5, 6, 6);
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this.Shape9.setRotationPoint(-9F + 6 - 0.25F, 4F - 3, -3F);
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this.Shape9.setTextureSize(128, 64);
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this.Shape9.mirror = true;
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setRotation(this.Shape9, 0F, 0F, 0F);
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convertToChild(this.rightarm, this.Shape9);
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this.Shape10 = new ModelRenderer(this, 32, 30);
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this.Shape10.addBox(0F, 0F, 0F, 2, 6, 2);
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this.Shape10.setRotationPoint(1F, 4F - 0.0625F / 2, 2F);
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this.Shape10.setTextureSize(128, 64);
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this.Shape10.mirror = true;
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setRotation(this.Shape10, 0F, 0F, 0F);
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convertToChild(this.chest, this.Shape10);
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this.Shape11 = new ModelRenderer(this, 42, 30);
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this.Shape11.addBox(0F, 0F, 0F, 2, 6, 2);
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this.Shape11.setRotationPoint(-3F, 4F - 0.0625F / 2, 2F);
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this.Shape11.setTextureSize(128, 64);
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this.Shape11.mirror = true;
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setRotation(this.Shape11, 0F, 0F, 0F);
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convertToChild(this.chest, this.Shape11);
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this.Shape12 = new ModelRenderer(this, 26, 9);
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this.Shape12.addBox(0F, 0F, 0F, 1, 6, 1);
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this.Shape12.setRotationPoint(1.5F, -2F - 0.0625F / 2, 2F);
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this.Shape12.setTextureSize(128, 64);
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this.Shape12.mirror = true;
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setRotation(this.Shape12, 0F, 0F, 0F);
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convertToChild(this.chest, this.Shape12);
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this.Shape13 = new ModelRenderer(this, 26, 0);
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this.Shape13.addBox(0F, 0F, 0F, 1, 6, 1);
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this.Shape13.setRotationPoint(-2.5F, -2F - 0.0625F / 2, 2F);
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this.Shape13.setTextureSize(128, 64);
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this.Shape13.mirror = true;
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setRotation(this.Shape13, 0F, 0F, 0F);
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convertToChild(this.chest, this.Shape13);
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this.Shape14 = new ModelRenderer(this, 20, 18);
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this.Shape14.addBox(0F, 0F, 0F, 2, 2, 1);
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this.Shape14.setRotationPoint(-1F, 1F - 0.0625F / 2, 2F);
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this.Shape14.setTextureSize(128, 64);
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this.Shape14.mirror = true;
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setRotation(this.Shape14, 0F, 0F, 0F);
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convertToChild(this.chest, this.Shape14);
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this.Shape15 = new ModelRenderer(this, 21, 23);
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this.Shape15.addBox(-1.5F, -1.5F, 0F, 3, 3, 1);
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this.Shape15.setRotationPoint(0F, 2F - 0.0625F / 2, 3F);
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this.Shape15.setTextureSize(128, 64);
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this.Shape15.mirror = true;
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setRotation(this.Shape15, 0F, 0F, 0.7853982F);
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convertToChild(this.chest, this.Shape15);
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this.Shape16 = new ModelRenderer(this, 0, 48);
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this.Shape16.addBox(0F, -1F, 0F, 3, 1, 4);
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this.Shape16.setRotationPoint(-8F + 6 - 0.25F, 12F - 3, -2F);
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this.Shape16.setTextureSize(128, 64);
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this.Shape16.mirror = true;
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setRotation(this.Shape16, 0F, 0F, 0.5235988F);
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convertToChild(this.rightarm, this.Shape16);
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this.Shape17 = new ModelRenderer(this, 0, 55);
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this.Shape17.addBox(-3F, -1F, 0F, 3, 1, 4);
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this.Shape17.setRotationPoint(8F - 6 + 0.25F, 12F - 3, -2F);
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this.Shape17.setTextureSize(128, 64);
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this.Shape17.mirror = true;
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setRotation(this.Shape17, 0F, 0F, -0.5235988F);
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convertToChild(this.leftarm, this.Shape17);
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this.Shape18 = new ModelRenderer(this, 90, 0);
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this.Shape18.addBox(0F, -3F, 0F, 5, 3, 6);
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this.Shape18.setRotationPoint(4F - 6 + 0.25F, 0F - 3, -3F);
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this.Shape18.setTextureSize(128, 64);
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this.Shape18.mirror = true;
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setRotation(this.Shape18, 0F, 0F, 0.2617994F);
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convertToChild(this.leftarm, this.Shape18);
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this.Shape19 = new ModelRenderer(this, 66, 0);
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this.Shape19.addBox(-5F, -3F, 0F, 5, 3, 6);
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this.Shape19.setRotationPoint(-4F + 6 - 0.25F, 0F - 3, -3F);
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this.Shape19.setTextureSize(128, 64);
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this.Shape19.mirror = true;
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setRotation(this.Shape19, 0F, 0F, -0.2617994F);
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convertToChild(this.rightarm, this.Shape19);
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}
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@Override
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public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, Entity entity) {
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if(entity instanceof EntityPlayer) {
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EntityPlayer player = (EntityPlayer) entity;
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ItemStack itemstack = player.inventory.getCurrentItem();
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this.heldItemRight = itemstack != null ? 1 : 0;
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if(itemstack != null && player.getItemInUseCount() > 0) {
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EnumAction enumaction = itemstack.getItemUseAction();
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if(enumaction == EnumAction.block) {
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this.heldItemRight = 3;
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} else if(enumaction == EnumAction.bow) {
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this.aimedBow = true;
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}
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}
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if(itemstack != null && player.getHeldItem().getItem() instanceof IHoldableWeapon) this.aimedBow = true;
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if(itemstack != null && player.getHeldItem().getItem() instanceof ItemGunBaseNT) this.aimedBow = true;
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}
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this.isSneak = entity.isSneaking();
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this.isRiding = entity.isRiding();
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super.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor, entity);
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this.chest.rotationPointX = this.bipedBody.rotationPointX;
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this.chest.rotationPointY = this.bipedBody.rotationPointY;
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this.chest.rotationPointZ = this.bipedBody.rotationPointZ;
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this.chest.rotateAngleX = this.bipedBody.rotateAngleX;
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this.chest.rotateAngleY = this.bipedBody.rotateAngleY;
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this.chest.rotateAngleZ = this.bipedBody.rotateAngleZ;
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this.leftarm.rotationPointX = this.bipedLeftArm.rotationPointX;
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this.leftarm.rotationPointY = this.bipedLeftArm.rotationPointY;
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this.leftarm.rotationPointZ = this.bipedLeftArm.rotationPointZ;
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this.leftarm.rotateAngleX = this.bipedLeftArm.rotateAngleX;
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this.leftarm.rotateAngleY = this.bipedLeftArm.rotateAngleY;
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this.leftarm.rotateAngleZ = this.bipedLeftArm.rotateAngleZ;
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this.rightarm.rotationPointX = this.bipedRightArm.rotationPointX;
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this.rightarm.rotationPointY = this.bipedRightArm.rotationPointY;
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this.rightarm.rotationPointZ = this.bipedRightArm.rotationPointZ;
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this.rightarm.rotateAngleX = this.bipedRightArm.rotateAngleX;
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this.rightarm.rotateAngleY = this.bipedRightArm.rotateAngleY;
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this.rightarm.rotateAngleZ = this.bipedRightArm.rotateAngleZ;
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if(entity instanceof EntityZombie || entity instanceof EntitySkeleton) {
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this.leftarm.rotateAngleX -= (float) (90 * Math.PI / 180D);
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this.rightarm.rotateAngleX -= (float) (90 * Math.PI / 180D);
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}
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}
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@Override
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public void render(Entity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor) {
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this.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor, entity);
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GL11.glPushMatrix();
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GL11.glScalef(1.125F, 1.125F, 1.125F);
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this.chest.render(scaleFactor);
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this.aimedBow = false;
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GL11.glPopMatrix();
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this.renderLeft(entity, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor);
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this.renderRight(entity, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor);
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}
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public void renderLeft(Entity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor) {
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this.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor, entity);
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GL11.glPushMatrix();
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GL11.glScalef(1.125F, 1.125F, 1.125F);
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this.leftarm.render(scaleFactor);
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this.aimedBow = false;
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GL11.glPopMatrix();
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}
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public void renderRight(Entity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor) {
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this.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor, entity);
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GL11.glPushMatrix();
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GL11.glScalef(1.125F, 1.125F, 1.125F);
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this.rightarm.render(scaleFactor);
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this.aimedBow = false;
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GL11.glPopMatrix();
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}
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// Jabelar, you saved my time! I was about to redo all this crap if you can
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// simply use this method!!
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protected static void convertToChild(ModelRenderer parent, ModelRenderer child) {
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// move child rotation point to be relative to parent
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child.rotationPointX -= parent.rotationPointX;
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child.rotationPointY -= parent.rotationPointY;
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child.rotationPointZ -= parent.rotationPointZ;
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// make rotations relative to parent
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child.rotateAngleX -= parent.rotateAngleX;
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child.rotateAngleY -= parent.rotateAngleY;
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child.rotateAngleZ -= parent.rotateAngleZ;
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// create relationship
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parent.addChild(child);
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}
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private static void setRotation(ModelRenderer model, float x, float y, float z) {
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model.rotateAngleX = x;
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model.rotateAngleY = y;
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model.rotateAngleZ = z;
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}
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}
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