298 lines
12 KiB
Java

// Date: 25.12.2015 00:41:13
// Template version 1.1
// Java generated by Techne
// Keep in mind that you still need to fill in some blanks
// - ZeuX
package com.hbm.render.model;
import org.lwjgl.opengl.GL11;
import com.hbm.interfaces.IHoldableWeapon;
import com.hbm.items.weapon.sedna.ItemGunBaseNT;
import net.minecraft.client.model.ModelBiped;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.entity.monster.EntitySkeleton;
import net.minecraft.entity.monster.EntityZombie;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.EnumAction;
import net.minecraft.item.ItemStack;
public class ModelT45Chest extends ModelBiped {
ModelRenderer chest;
ModelRenderer leftarm;
ModelRenderer rightarm;
ModelRenderer Shape1;
ModelRenderer Shape2;
ModelRenderer Shape3;
ModelRenderer Shape4;
ModelRenderer Shape5;
ModelRenderer Shape6;
ModelRenderer Shape7;
ModelRenderer Shape8;
ModelRenderer Shape9;
ModelRenderer Shape10;
ModelRenderer Shape11;
ModelRenderer Shape12;
ModelRenderer Shape13;
ModelRenderer Shape14;
ModelRenderer Shape15;
ModelRenderer Shape16;
ModelRenderer Shape17;
ModelRenderer Shape18;
ModelRenderer Shape19;
public ModelT45Chest() {
this.textureWidth = 128;
this.textureHeight = 64;
this.chest = new ModelRenderer(this, 0, 0);
this.leftarm = new ModelRenderer(this, 0, 0);
this.rightarm = new ModelRenderer(this, 0, 0);
this.Shape1 = new ModelRenderer(this, 0, 0);
this.Shape1.addBox(0F, 0F, 0F, 8, 12, 4);
this.Shape1.setRotationPoint(-4F, 0F - 0.0625F / 2, -2F);
this.Shape1.setTextureSize(128, 64);
this.Shape1.mirror = true;
setRotation(this.Shape1, 0F, 0F, 0F);
convertToChild(this.chest, this.Shape1);
this.Shape2 = new ModelRenderer(this, 0, 16);
this.Shape2.addBox(0F, 0F, 0F, 7, 5, 2);
this.Shape2.setRotationPoint(-3.5F, 2F - 0.0625F / 2, -3.5F);
this.Shape2.setTextureSize(128, 64);
this.Shape2.mirror = true;
setRotation(this.Shape2, 0F, 0F, 0F);
convertToChild(this.chest, this.Shape2);
this.Shape3 = new ModelRenderer(this, 0, 23);
this.Shape3.addBox(0F, 0F, 0F, 1, 1, 1);
this.Shape3.setRotationPoint(-2.5F, 7F - 0.0625F / 2, -3F);
this.Shape3.setTextureSize(128, 64);
this.Shape3.mirror = true;
setRotation(this.Shape3, 0F, 0F, 0F);
convertToChild(this.chest, this.Shape3);
this.Shape4 = new ModelRenderer(this, 0, 25);
this.Shape4.addBox(0F, 0F, 0F, 1, 1, 1);
this.Shape4.setRotationPoint(1.5F, 7F - 0.0625F / 2, -3F);
this.Shape4.setTextureSize(128, 64);
this.Shape4.mirror = true;
setRotation(this.Shape4, 0F, 0F, 0F);
convertToChild(this.chest, this.Shape4);
this.Shape5 = new ModelRenderer(this, 0, 28);
this.Shape5.addBox(0F, -2F, 0F, 7, 2, 2);
this.Shape5.setRotationPoint(-3.5F, 2F - 0.0625F / 2, -3.5F);
this.Shape5.setTextureSize(128, 64);
this.Shape5.mirror = true;
setRotation(this.Shape5, -0.6108652F, 0F, 0F);
convertToChild(this.chest, this.Shape5);
this.Shape6 = new ModelRenderer(this, 48, 0);
this.Shape6.addBox(0F, 0F, 0F, 4, 12, 4);
this.Shape6.setRotationPoint(4F - 6 + 0.25F, 0F - 3, -2F);
this.Shape6.setTextureSize(128, 64);
this.Shape6.mirror = true;
setRotation(this.Shape6, 0F, 0F, 0F);
convertToChild(this.leftarm, this.Shape6);
this.Shape7 = new ModelRenderer(this, 32, 0);
this.Shape7.addBox(0F, 0F, 0F, 4, 12, 4);
this.Shape7.setRotationPoint(-8F + 6 - 0.25F, 0F - 3, -2F);
this.Shape7.setTextureSize(128, 64);
this.Shape7.mirror = true;
setRotation(this.Shape7, 0F, 0F, 0F);
convertToChild(this.rightarm, this.Shape7);
this.Shape8 = new ModelRenderer(this, 32, 16);
this.Shape8.addBox(0F, 0F, 0F, 5, 6, 6);
this.Shape8.setRotationPoint(4F - 6 + 0.25F, 4F - 3, -3F);
this.Shape8.setTextureSize(128, 64);
this.Shape8.mirror = true;
setRotation(this.Shape8, 0F, 0F, 0F);
convertToChild(this.leftarm, this.Shape8);
this.Shape9 = new ModelRenderer(this, 0, 34);
this.Shape9.addBox(0F, 0F, 0F, 5, 6, 6);
this.Shape9.setRotationPoint(-9F + 6 - 0.25F, 4F - 3, -3F);
this.Shape9.setTextureSize(128, 64);
this.Shape9.mirror = true;
setRotation(this.Shape9, 0F, 0F, 0F);
convertToChild(this.rightarm, this.Shape9);
this.Shape10 = new ModelRenderer(this, 32, 30);
this.Shape10.addBox(0F, 0F, 0F, 2, 6, 2);
this.Shape10.setRotationPoint(1F, 4F - 0.0625F / 2, 2F);
this.Shape10.setTextureSize(128, 64);
this.Shape10.mirror = true;
setRotation(this.Shape10, 0F, 0F, 0F);
convertToChild(this.chest, this.Shape10);
this.Shape11 = new ModelRenderer(this, 42, 30);
this.Shape11.addBox(0F, 0F, 0F, 2, 6, 2);
this.Shape11.setRotationPoint(-3F, 4F - 0.0625F / 2, 2F);
this.Shape11.setTextureSize(128, 64);
this.Shape11.mirror = true;
setRotation(this.Shape11, 0F, 0F, 0F);
convertToChild(this.chest, this.Shape11);
this.Shape12 = new ModelRenderer(this, 26, 9);
this.Shape12.addBox(0F, 0F, 0F, 1, 6, 1);
this.Shape12.setRotationPoint(1.5F, -2F - 0.0625F / 2, 2F);
this.Shape12.setTextureSize(128, 64);
this.Shape12.mirror = true;
setRotation(this.Shape12, 0F, 0F, 0F);
convertToChild(this.chest, this.Shape12);
this.Shape13 = new ModelRenderer(this, 26, 0);
this.Shape13.addBox(0F, 0F, 0F, 1, 6, 1);
this.Shape13.setRotationPoint(-2.5F, -2F - 0.0625F / 2, 2F);
this.Shape13.setTextureSize(128, 64);
this.Shape13.mirror = true;
setRotation(this.Shape13, 0F, 0F, 0F);
convertToChild(this.chest, this.Shape13);
this.Shape14 = new ModelRenderer(this, 20, 18);
this.Shape14.addBox(0F, 0F, 0F, 2, 2, 1);
this.Shape14.setRotationPoint(-1F, 1F - 0.0625F / 2, 2F);
this.Shape14.setTextureSize(128, 64);
this.Shape14.mirror = true;
setRotation(this.Shape14, 0F, 0F, 0F);
convertToChild(this.chest, this.Shape14);
this.Shape15 = new ModelRenderer(this, 21, 23);
this.Shape15.addBox(-1.5F, -1.5F, 0F, 3, 3, 1);
this.Shape15.setRotationPoint(0F, 2F - 0.0625F / 2, 3F);
this.Shape15.setTextureSize(128, 64);
this.Shape15.mirror = true;
setRotation(this.Shape15, 0F, 0F, 0.7853982F);
convertToChild(this.chest, this.Shape15);
this.Shape16 = new ModelRenderer(this, 0, 48);
this.Shape16.addBox(0F, -1F, 0F, 3, 1, 4);
this.Shape16.setRotationPoint(-8F + 6 - 0.25F, 12F - 3, -2F);
this.Shape16.setTextureSize(128, 64);
this.Shape16.mirror = true;
setRotation(this.Shape16, 0F, 0F, 0.5235988F);
convertToChild(this.rightarm, this.Shape16);
this.Shape17 = new ModelRenderer(this, 0, 55);
this.Shape17.addBox(-3F, -1F, 0F, 3, 1, 4);
this.Shape17.setRotationPoint(8F - 6 + 0.25F, 12F - 3, -2F);
this.Shape17.setTextureSize(128, 64);
this.Shape17.mirror = true;
setRotation(this.Shape17, 0F, 0F, -0.5235988F);
convertToChild(this.leftarm, this.Shape17);
this.Shape18 = new ModelRenderer(this, 90, 0);
this.Shape18.addBox(0F, -3F, 0F, 5, 3, 6);
this.Shape18.setRotationPoint(4F - 6 + 0.25F, 0F - 3, -3F);
this.Shape18.setTextureSize(128, 64);
this.Shape18.mirror = true;
setRotation(this.Shape18, 0F, 0F, 0.2617994F);
convertToChild(this.leftarm, this.Shape18);
this.Shape19 = new ModelRenderer(this, 66, 0);
this.Shape19.addBox(-5F, -3F, 0F, 5, 3, 6);
this.Shape19.setRotationPoint(-4F + 6 - 0.25F, 0F - 3, -3F);
this.Shape19.setTextureSize(128, 64);
this.Shape19.mirror = true;
setRotation(this.Shape19, 0F, 0F, -0.2617994F);
convertToChild(this.rightarm, this.Shape19);
}
@Override
public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, Entity entity) {
if(entity instanceof EntityPlayer) {
EntityPlayer player = (EntityPlayer) entity;
ItemStack itemstack = player.inventory.getCurrentItem();
this.heldItemRight = itemstack != null ? 1 : 0;
if(itemstack != null && player.getItemInUseCount() > 0) {
EnumAction enumaction = itemstack.getItemUseAction();
if(enumaction == EnumAction.block) {
this.heldItemRight = 3;
} else if(enumaction == EnumAction.bow) {
this.aimedBow = true;
}
}
if(itemstack != null && player.getHeldItem().getItem() instanceof IHoldableWeapon) this.aimedBow = true;
if(itemstack != null && player.getHeldItem().getItem() instanceof ItemGunBaseNT) this.aimedBow = true;
}
this.isSneak = entity.isSneaking();
this.isRiding = entity.isRiding();
super.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor, entity);
this.chest.rotationPointX = this.bipedBody.rotationPointX;
this.chest.rotationPointY = this.bipedBody.rotationPointY;
this.chest.rotationPointZ = this.bipedBody.rotationPointZ;
this.chest.rotateAngleX = this.bipedBody.rotateAngleX;
this.chest.rotateAngleY = this.bipedBody.rotateAngleY;
this.chest.rotateAngleZ = this.bipedBody.rotateAngleZ;
this.leftarm.rotationPointX = this.bipedLeftArm.rotationPointX;
this.leftarm.rotationPointY = this.bipedLeftArm.rotationPointY;
this.leftarm.rotationPointZ = this.bipedLeftArm.rotationPointZ;
this.leftarm.rotateAngleX = this.bipedLeftArm.rotateAngleX;
this.leftarm.rotateAngleY = this.bipedLeftArm.rotateAngleY;
this.leftarm.rotateAngleZ = this.bipedLeftArm.rotateAngleZ;
this.rightarm.rotationPointX = this.bipedRightArm.rotationPointX;
this.rightarm.rotationPointY = this.bipedRightArm.rotationPointY;
this.rightarm.rotationPointZ = this.bipedRightArm.rotationPointZ;
this.rightarm.rotateAngleX = this.bipedRightArm.rotateAngleX;
this.rightarm.rotateAngleY = this.bipedRightArm.rotateAngleY;
this.rightarm.rotateAngleZ = this.bipedRightArm.rotateAngleZ;
if(entity instanceof EntityZombie || entity instanceof EntitySkeleton) {
this.leftarm.rotateAngleX -= (float) (90 * Math.PI / 180D);
this.rightarm.rotateAngleX -= (float) (90 * Math.PI / 180D);
}
}
@Override
public void render(Entity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor) {
this.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor, entity);
GL11.glPushMatrix();
GL11.glScalef(1.125F, 1.125F, 1.125F);
this.chest.render(scaleFactor);
this.aimedBow = false;
GL11.glPopMatrix();
this.renderLeft(entity, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor);
this.renderRight(entity, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor);
}
public void renderLeft(Entity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor) {
this.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor, entity);
GL11.glPushMatrix();
GL11.glScalef(1.125F, 1.125F, 1.125F);
this.leftarm.render(scaleFactor);
this.aimedBow = false;
GL11.glPopMatrix();
}
public void renderRight(Entity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor) {
this.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor, entity);
GL11.glPushMatrix();
GL11.glScalef(1.125F, 1.125F, 1.125F);
this.rightarm.render(scaleFactor);
this.aimedBow = false;
GL11.glPopMatrix();
}
// Jabelar, you saved my time! I was about to redo all this crap if you can
// simply use this method!!
protected static void convertToChild(ModelRenderer parent, ModelRenderer child) {
// move child rotation point to be relative to parent
child.rotationPointX -= parent.rotationPointX;
child.rotationPointY -= parent.rotationPointY;
child.rotationPointZ -= parent.rotationPointZ;
// make rotations relative to parent
child.rotateAngleX -= parent.rotateAngleX;
child.rotateAngleY -= parent.rotateAngleY;
child.rotateAngleZ -= parent.rotateAngleZ;
// create relationship
parent.addChild(child);
}
private static void setRotation(ModelRenderer model, float x, float y, float z) {
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
}