mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
399 lines
12 KiB
Java
399 lines
12 KiB
Java
package com.hbm.render.entity.effect;
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import java.util.Random;
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import org.lwjgl.opengl.GL11;
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import com.hbm.entity.effect.EntityRagingVortex;
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import com.hbm.entity.effect.EntityVortex;
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import com.hbm.lib.RefStrings;
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import net.minecraft.client.renderer.OpenGlHelper;
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import net.minecraft.client.renderer.RenderHelper;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.entity.Render;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.Vec3;
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import net.minecraftforge.client.model.AdvancedModelLoader;
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import net.minecraftforge.client.model.IModelCustom;
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public class RenderBlackHole extends Render {
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protected static final ResourceLocation objTesterModelRL = new ResourceLocation(RefStrings.MODID, "models/Sphere.obj");
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protected IModelCustom blastModel;
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protected ResourceLocation hole = new ResourceLocation(RefStrings.MODID, "textures/models/BlackHole.png");
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protected ResourceLocation swirl = new ResourceLocation(RefStrings.MODID, "textures/entity/bhole.png");
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protected ResourceLocation disc = new ResourceLocation(RefStrings.MODID, "textures/entity/bholeDisc.png");
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public RenderBlackHole() {
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blastModel = AdvancedModelLoader.loadModel(objTesterModelRL);
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}
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@Override
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public void doRender(Entity entity, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float interp) {
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GL11.glPushMatrix();
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GL11.glTranslatef((float) p_76986_2_, (float) p_76986_4_, (float) p_76986_6_);
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GL11.glDisable(GL11.GL_LIGHTING);
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GL11.glDisable(GL11.GL_CULL_FACE);
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float size = entity.getDataWatcher().getWatchableObjectFloat(16);
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GL11.glScalef(size, size, size);
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bindTexture(hole);
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blastModel.renderAll();
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if(entity instanceof EntityVortex) {
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renderSwirl(entity, interp);
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} else if(entity instanceof EntityRagingVortex) {
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renderSwirl(entity, interp);
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renderJets(entity, interp);
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} else {
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renderDisc(entity, interp);
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renderJets(entity, interp);
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}
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GL11.glEnable(GL11.GL_CULL_FACE);
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glPopMatrix();
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}
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protected ResourceLocation discTex() {
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return this.disc;
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}
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protected void renderDisc(Entity entity, float interp) {
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float glow = 0.75F;
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bindTexture(discTex());
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GL11.glPushMatrix();
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GL11.glRotatef(entity.getEntityId() % 90 - 45, 1, 0, 0);
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GL11.glRotatef(entity.getEntityId() % 360, 0, 1, 0);
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GL11.glShadeModel(GL11.GL_SMOOTH);
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GL11.glEnable(GL11.GL_BLEND);
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GL11.glDisable(GL11.GL_ALPHA_TEST);
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GL11.glDepthMask(false);
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GL11.glAlphaFunc(GL11.GL_GEQUAL, 0.0F);
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OpenGlHelper.glBlendFunc(770, 771, 1, 0);
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Tessellator tess = Tessellator.instance;
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int count = 16;
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Vec3 vec = Vec3.createVectorHelper(1, 0, 0);
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for(int k = 0; k < steps(); k++) {
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GL11.glPushMatrix();
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GL11.glRotatef((entity.ticksExisted + interp % 360) * -((float)Math.pow(k + 1, 1.25)), 0, 1, 0);
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OpenGlHelper.glBlendFunc(770, 771, 1, 0);
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double s = 3 - k * 0.175D;
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for(int j = 0; j < 2; j++) {
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tess.startDrawingQuads();
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for(int i = 0; i < count; i++) {
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if(j == 0)
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this.setColorFromIteration(tess, k, 1F);
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else
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tess.setColorRGBA_F(1.0F, 1.0F, 1.0F, glow);
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tess.addVertexWithUV(vec.xCoord * s, 0, vec.zCoord * s, 0.5 + vec.xCoord * 0.25, 0.5 + vec.zCoord * 0.25);
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this.setColorFromIteration(tess, k, 0F);
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tess.addVertexWithUV(vec.xCoord * s * 2, 0, vec.zCoord * s * 2, 0.5 + vec.xCoord * 0.5, 0.5 + vec.zCoord * 0.5);
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vec.rotateAroundY((float)(Math.PI * 2 / count));
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this.setColorFromIteration(tess, k, 0F);
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tess.addVertexWithUV(vec.xCoord * s * 2, 0, vec.zCoord * s * 2, 0.5 + vec.xCoord * 0.5, 0.5 + vec.zCoord * 0.5);
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if(j == 0)
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this.setColorFromIteration(tess, k, 1F);
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else
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tess.setColorRGBA_F(1.0F, 1.0F, 1.0F, glow);
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tess.addVertexWithUV(vec.xCoord * s, 0, vec.zCoord * s, 0.5 + vec.xCoord * 0.25, 0.5 + vec.zCoord * 0.25);
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}
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tess.draw();
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GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
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}
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GL11.glPopMatrix();
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}
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GL11.glShadeModel(GL11.GL_FLAT);
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GL11.glDisable(GL11.GL_BLEND);
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GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F);
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GL11.glDepthMask(true);
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GL11.glEnable(GL11.GL_ALPHA_TEST);
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GL11.glPopMatrix();
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}
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protected int steps() {
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return 15;
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}
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protected void setColorFromIteration(Tessellator tess, int iteration, float alpha) {
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if(iteration < 5) {
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float g = 0.125F + iteration * (1F / 10F);
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tess.setColorRGBA_F(1.0F, g, 0.0F, alpha);
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return;
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}
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if(iteration == 5) {
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tess.setColorRGBA_F(1.0F, 1.0F, 0.0F, alpha);
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return;
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}
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if(iteration > 5) {
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int i = iteration - 6;
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float r = 1.0F - i * (1F / 9F);
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float g = 1F - i * (1F / 9F);
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float b = i * (1F / 5F);
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tess.setColorRGBA_F(r, g, b, alpha);
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}
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}
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protected void renderSwirl(Entity entity, float interp) {
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float glow = 0.75F;
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if(entity instanceof EntityRagingVortex)
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glow = 0.25F;
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bindTexture(swirl);
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GL11.glPushMatrix();
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GL11.glRotatef(entity.getEntityId() % 90 - 45, 1, 0, 0);
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GL11.glRotatef(entity.getEntityId() % 360, 0, 1, 0);
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GL11.glRotatef((entity.ticksExisted + interp % 360) * -5, 0, 1, 0);
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GL11.glShadeModel(GL11.GL_SMOOTH);
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GL11.glEnable(GL11.GL_BLEND);
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GL11.glDisable(GL11.GL_ALPHA_TEST);
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GL11.glDepthMask(false);
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GL11.glAlphaFunc(GL11.GL_GEQUAL, 0.0F);
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OpenGlHelper.glBlendFunc(770, 771, 1, 0);
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Vec3 vec = Vec3.createVectorHelper(1, 0, 0);
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Tessellator tess = Tessellator.instance;
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double s = 3;
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int count = 16;
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//swirl, inner part (solid)
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for(int j = 0; j < 2; j++) {
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tess.startDrawingQuads();
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for(int i = 0; i < count; i++) {
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tess.setColorRGBA_F(0.0F, 0.0F, 0.0F, 1.0F);
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tess.addVertexWithUV(vec.xCoord * 0.9, 0, vec.zCoord * 0.9, 0.5 + vec.xCoord * 0.25 / s * 0.9, 0.5 + vec.zCoord * 0.25 / s * 0.9);
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if(j == 0)
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this.setColorFull(entity, tess);
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else
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tess.setColorRGBA_F(1.0F, 1.0F, 1.0F, glow);
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tess.addVertexWithUV(vec.xCoord * s, 0, vec.zCoord * s, 0.5 + vec.xCoord * 0.25, 0.5 + vec.zCoord * 0.25);
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vec.rotateAroundY((float)(Math.PI * 2 / count));
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if(j == 0)
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this.setColorFull(entity, tess);
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else
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tess.setColorRGBA_F(1.0F, 1.0F, 1.0F, glow);
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tess.addVertexWithUV(vec.xCoord * s, 0, vec.zCoord * s, 0.5 + vec.xCoord * 0.25, 0.5 + vec.zCoord * 0.25);
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tess.setColorRGBA_F(0.0F, 0.0F, 0.0F, 1.0F);
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tess.addVertexWithUV(vec.xCoord * 0.9, 0, vec.zCoord * 0.9, 0.5 + vec.xCoord * 0.25 / s * 0.9, 0.5 + vec.zCoord * 0.25 / s * 0.9);
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}
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tess.draw();
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GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
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}
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OpenGlHelper.glBlendFunc(770, 771, 1, 0);
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//swirl, outer part (fade)
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for(int j = 0; j < 2; j++) {
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tess.startDrawingQuads();
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for(int i = 0; i < count; i++) {
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if(j == 0)
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this.setColorFull(entity, tess);
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else
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tess.setColorRGBA_F(1.0F, 1.0F, 1.0F, glow);
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tess.addVertexWithUV(vec.xCoord * s, 0, vec.zCoord * s, 0.5 + vec.xCoord * 0.25, 0.5 + vec.zCoord * 0.25);
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this.setColorNone(entity, tess);
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tess.addVertexWithUV(vec.xCoord * s * 2, 0, vec.zCoord * s * 2, 0.5 + vec.xCoord * 0.5, 0.5 + vec.zCoord * 0.5);
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vec.rotateAroundY((float)(Math.PI * 2 / count));
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this.setColorNone(entity, tess);
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tess.addVertexWithUV(vec.xCoord * s * 2, 0, vec.zCoord * s * 2, 0.5 + vec.xCoord * 0.5, 0.5 + vec.zCoord * 0.5);
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if(j == 0)
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this.setColorFull(entity, tess);
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else
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tess.setColorRGBA_F(1.0F, 1.0F, 1.0F, glow);
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tess.addVertexWithUV(vec.xCoord * s, 0, vec.zCoord * s, 0.5 + vec.xCoord * 0.25, 0.5 + vec.zCoord * 0.25);
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}
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tess.draw();
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GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
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}
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GL11.glShadeModel(GL11.GL_FLAT);
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GL11.glDisable(GL11.GL_BLEND);
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GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F);
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GL11.glDepthMask(true);
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GL11.glEnable(GL11.GL_ALPHA_TEST);
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GL11.glPopMatrix();
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}
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protected void renderJets(Entity entity, float interp) {
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Tessellator tess = Tessellator.instance;
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GL11.glPushMatrix();
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GL11.glRotatef(entity.getEntityId() % 90 - 45, 1, 0, 0);
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GL11.glRotatef(entity.getEntityId() % 360, 0, 1, 0);
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GL11.glDisable(GL11.GL_ALPHA_TEST);
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GL11.glDepthMask(false);
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GL11.glAlphaFunc(GL11.GL_GEQUAL, 0.0F);
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GL11.glEnable(GL11.GL_BLEND);
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GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
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GL11.glShadeModel(GL11.GL_SMOOTH);
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GL11.glDisable(GL11.GL_TEXTURE_2D);
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for(int j = -1; j <= 1; j += 2) {
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tess.startDrawing(GL11.GL_TRIANGLE_FAN);
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tess.setColorRGBA_F(1.0F, 1.0F, 1.0F, 0.35F);
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tess.addVertex(0, 0, 0);
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tess.setColorRGBA_F(1.0F, 1.0F, 1.0F, 0.0F);
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Vec3 jet = Vec3.createVectorHelper(0.5, 0, 0);
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for(int i = 0; i <= 12; i++) {
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tess.addVertex(jet.xCoord, 10 * j, jet.zCoord);
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jet.rotateAroundY((float)(Math.PI / 6 * -j));
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}
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tess.draw();
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}
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GL11.glEnable(GL11.GL_TEXTURE_2D);
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GL11.glShadeModel(GL11.GL_FLAT);
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GL11.glDisable(GL11.GL_BLEND);
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GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F);
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GL11.glDepthMask(true);
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GL11.glEnable(GL11.GL_ALPHA_TEST);
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GL11.glPopMatrix();
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}
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protected void renderFlare(Entity entity) {
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GL11.glPushMatrix();
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GL11.glScalef(0.2F, 0.2F, 0.2F);
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Tessellator tessellator = Tessellator.instance;
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RenderHelper.disableStandardItemLighting();
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int j = 75;
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float f1 = (j + 2.0F) / 200.0F;
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float f2 = 0.0F;
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int count = 250;
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count = j;
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if(f1 > 0.8F) {
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f2 = (f1 - 0.8F) / 0.2F;
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}
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Random random = new Random(432L);
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GL11.glDisable(GL11.GL_TEXTURE_2D);
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GL11.glShadeModel(GL11.GL_SMOOTH);
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GL11.glEnable(GL11.GL_BLEND);
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GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
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GL11.glDisable(GL11.GL_ALPHA_TEST);
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GL11.glEnable(GL11.GL_CULL_FACE);
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GL11.glDepthMask(false);
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for(int i = 0; i < count; i++) {
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GL11.glRotatef(random.nextFloat() * 360.0F, 1.0F, 0.0F, 0.0F);
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GL11.glRotatef(random.nextFloat() * 360.0F, 0.0F, 1.0F, 0.0F);
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GL11.glRotatef(random.nextFloat() * 360.0F, 0.0F, 0.0F, 1.0F);
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GL11.glRotatef(random.nextFloat() * 360.0F, 1.0F, 0.0F, 0.0F);
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GL11.glRotatef(random.nextFloat() * 360.0F, 0.0F, 1.0F, 0.0F);
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GL11.glRotatef(random.nextFloat() * 360.0F + f1 * 90.0F, 0.0F, 0.0F, 1.0F);
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tessellator.startDrawing(6);
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float f3 = random.nextFloat() * 20.0F + 5.0F + f2 * 10.0F;
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float f4 = random.nextFloat() * 2.0F + 1.0F + f2 * 2.0F;
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setColorFull(entity, tessellator);
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tessellator.addVertex(0.0D, 0.0D, 0.0D);
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setColorNone(entity, tessellator);
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tessellator.addVertex(-0.866D * f4, f3, -0.5F * f4);
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tessellator.addVertex(0.866D * f4, f3, -0.5F * f4);
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tessellator.addVertex(0.0D, f3, 1.0F * f4);
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tessellator.addVertex(-0.866D * f4, f3, -0.5F * f4);
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tessellator.draw();
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}
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GL11.glDepthMask(true);
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GL11.glDisable(GL11.GL_CULL_FACE);
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GL11.glDisable(GL11.GL_BLEND);
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GL11.glShadeModel(GL11.GL_FLAT);
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GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
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GL11.glEnable(GL11.GL_TEXTURE_2D);
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GL11.glEnable(GL11.GL_ALPHA_TEST);
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RenderHelper.enableStandardItemLighting();
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GL11.glPopMatrix();
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}
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protected void setColorFull(Entity e, Tessellator tessellator) {
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if(e instanceof EntityVortex)
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tessellator.setColorRGBA_I(0x3898b3, (int) (255.0F * (1.0F)));
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else if(e instanceof EntityRagingVortex)
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tessellator.setColorRGBA_I(0xe8390d, (int) (255.0F * (1.0F)));
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else
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tessellator.setColorRGBA_I(0xFFB900, (int) (255.0F * (1.0F)));
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}
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protected void setColorNone(Entity e, Tessellator tessellator) {
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if(e instanceof EntityVortex)
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tessellator.setColorRGBA_I(0x3898b3, 0);
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else if(e instanceof EntityRagingVortex)
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tessellator.setColorRGBA_I(0xe8390d, 0);
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else
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tessellator.setColorRGBA_I(0xFFB900, 0);
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}
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@Override
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protected ResourceLocation getEntityTexture(Entity p_110775_1_) {
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return null;
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}
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}
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