2021-06-22 23:14:23 +02:00

399 lines
12 KiB
Java

package com.hbm.render.entity.effect;
import java.util.Random;
import org.lwjgl.opengl.GL11;
import com.hbm.entity.effect.EntityRagingVortex;
import com.hbm.entity.effect.EntityVortex;
import com.hbm.lib.RefStrings;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.entity.Entity;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.Vec3;
import net.minecraftforge.client.model.AdvancedModelLoader;
import net.minecraftforge.client.model.IModelCustom;
public class RenderBlackHole extends Render {
protected static final ResourceLocation objTesterModelRL = new ResourceLocation(RefStrings.MODID, "models/Sphere.obj");
protected IModelCustom blastModel;
protected ResourceLocation hole = new ResourceLocation(RefStrings.MODID, "textures/models/BlackHole.png");
protected ResourceLocation swirl = new ResourceLocation(RefStrings.MODID, "textures/entity/bhole.png");
protected ResourceLocation disc = new ResourceLocation(RefStrings.MODID, "textures/entity/bholeDisc.png");
public RenderBlackHole() {
blastModel = AdvancedModelLoader.loadModel(objTesterModelRL);
}
@Override
public void doRender(Entity entity, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float interp) {
GL11.glPushMatrix();
GL11.glTranslatef((float) p_76986_2_, (float) p_76986_4_, (float) p_76986_6_);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
float size = entity.getDataWatcher().getWatchableObjectFloat(16);
GL11.glScalef(size, size, size);
bindTexture(hole);
blastModel.renderAll();
if(entity instanceof EntityVortex) {
renderSwirl(entity, interp);
} else if(entity instanceof EntityRagingVortex) {
renderSwirl(entity, interp);
renderJets(entity, interp);
} else {
renderDisc(entity, interp);
renderJets(entity, interp);
}
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glPopMatrix();
}
protected ResourceLocation discTex() {
return this.disc;
}
protected void renderDisc(Entity entity, float interp) {
float glow = 0.75F;
bindTexture(discTex());
GL11.glPushMatrix();
GL11.glRotatef(entity.getEntityId() % 90 - 45, 1, 0, 0);
GL11.glRotatef(entity.getEntityId() % 360, 0, 1, 0);
GL11.glShadeModel(GL11.GL_SMOOTH);
GL11.glEnable(GL11.GL_BLEND);
GL11.glDisable(GL11.GL_ALPHA_TEST);
GL11.glDepthMask(false);
GL11.glAlphaFunc(GL11.GL_GEQUAL, 0.0F);
OpenGlHelper.glBlendFunc(770, 771, 1, 0);
Tessellator tess = Tessellator.instance;
int count = 16;
Vec3 vec = Vec3.createVectorHelper(1, 0, 0);
for(int k = 0; k < steps(); k++) {
GL11.glPushMatrix();
GL11.glRotatef((entity.ticksExisted + interp % 360) * -((float)Math.pow(k + 1, 1.25)), 0, 1, 0);
OpenGlHelper.glBlendFunc(770, 771, 1, 0);
double s = 3 - k * 0.175D;
for(int j = 0; j < 2; j++) {
tess.startDrawingQuads();
for(int i = 0; i < count; i++) {
if(j == 0)
this.setColorFromIteration(tess, k, 1F);
else
tess.setColorRGBA_F(1.0F, 1.0F, 1.0F, glow);
tess.addVertexWithUV(vec.xCoord * s, 0, vec.zCoord * s, 0.5 + vec.xCoord * 0.25, 0.5 + vec.zCoord * 0.25);
this.setColorFromIteration(tess, k, 0F);
tess.addVertexWithUV(vec.xCoord * s * 2, 0, vec.zCoord * s * 2, 0.5 + vec.xCoord * 0.5, 0.5 + vec.zCoord * 0.5);
vec.rotateAroundY((float)(Math.PI * 2 / count));
this.setColorFromIteration(tess, k, 0F);
tess.addVertexWithUV(vec.xCoord * s * 2, 0, vec.zCoord * s * 2, 0.5 + vec.xCoord * 0.5, 0.5 + vec.zCoord * 0.5);
if(j == 0)
this.setColorFromIteration(tess, k, 1F);
else
tess.setColorRGBA_F(1.0F, 1.0F, 1.0F, glow);
tess.addVertexWithUV(vec.xCoord * s, 0, vec.zCoord * s, 0.5 + vec.xCoord * 0.25, 0.5 + vec.zCoord * 0.25);
}
tess.draw();
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
}
GL11.glPopMatrix();
}
GL11.glShadeModel(GL11.GL_FLAT);
GL11.glDisable(GL11.GL_BLEND);
GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F);
GL11.glDepthMask(true);
GL11.glEnable(GL11.GL_ALPHA_TEST);
GL11.glPopMatrix();
}
protected int steps() {
return 15;
}
protected void setColorFromIteration(Tessellator tess, int iteration, float alpha) {
if(iteration < 5) {
float g = 0.125F + iteration * (1F / 10F);
tess.setColorRGBA_F(1.0F, g, 0.0F, alpha);
return;
}
if(iteration == 5) {
tess.setColorRGBA_F(1.0F, 1.0F, 0.0F, alpha);
return;
}
if(iteration > 5) {
int i = iteration - 6;
float r = 1.0F - i * (1F / 9F);
float g = 1F - i * (1F / 9F);
float b = i * (1F / 5F);
tess.setColorRGBA_F(r, g, b, alpha);
}
}
protected void renderSwirl(Entity entity, float interp) {
float glow = 0.75F;
if(entity instanceof EntityRagingVortex)
glow = 0.25F;
bindTexture(swirl);
GL11.glPushMatrix();
GL11.glRotatef(entity.getEntityId() % 90 - 45, 1, 0, 0);
GL11.glRotatef(entity.getEntityId() % 360, 0, 1, 0);
GL11.glRotatef((entity.ticksExisted + interp % 360) * -5, 0, 1, 0);
GL11.glShadeModel(GL11.GL_SMOOTH);
GL11.glEnable(GL11.GL_BLEND);
GL11.glDisable(GL11.GL_ALPHA_TEST);
GL11.glDepthMask(false);
GL11.glAlphaFunc(GL11.GL_GEQUAL, 0.0F);
OpenGlHelper.glBlendFunc(770, 771, 1, 0);
Vec3 vec = Vec3.createVectorHelper(1, 0, 0);
Tessellator tess = Tessellator.instance;
double s = 3;
int count = 16;
//swirl, inner part (solid)
for(int j = 0; j < 2; j++) {
tess.startDrawingQuads();
for(int i = 0; i < count; i++) {
tess.setColorRGBA_F(0.0F, 0.0F, 0.0F, 1.0F);
tess.addVertexWithUV(vec.xCoord * 0.9, 0, vec.zCoord * 0.9, 0.5 + vec.xCoord * 0.25 / s * 0.9, 0.5 + vec.zCoord * 0.25 / s * 0.9);
if(j == 0)
this.setColorFull(entity, tess);
else
tess.setColorRGBA_F(1.0F, 1.0F, 1.0F, glow);
tess.addVertexWithUV(vec.xCoord * s, 0, vec.zCoord * s, 0.5 + vec.xCoord * 0.25, 0.5 + vec.zCoord * 0.25);
vec.rotateAroundY((float)(Math.PI * 2 / count));
if(j == 0)
this.setColorFull(entity, tess);
else
tess.setColorRGBA_F(1.0F, 1.0F, 1.0F, glow);
tess.addVertexWithUV(vec.xCoord * s, 0, vec.zCoord * s, 0.5 + vec.xCoord * 0.25, 0.5 + vec.zCoord * 0.25);
tess.setColorRGBA_F(0.0F, 0.0F, 0.0F, 1.0F);
tess.addVertexWithUV(vec.xCoord * 0.9, 0, vec.zCoord * 0.9, 0.5 + vec.xCoord * 0.25 / s * 0.9, 0.5 + vec.zCoord * 0.25 / s * 0.9);
}
tess.draw();
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
}
OpenGlHelper.glBlendFunc(770, 771, 1, 0);
//swirl, outer part (fade)
for(int j = 0; j < 2; j++) {
tess.startDrawingQuads();
for(int i = 0; i < count; i++) {
if(j == 0)
this.setColorFull(entity, tess);
else
tess.setColorRGBA_F(1.0F, 1.0F, 1.0F, glow);
tess.addVertexWithUV(vec.xCoord * s, 0, vec.zCoord * s, 0.5 + vec.xCoord * 0.25, 0.5 + vec.zCoord * 0.25);
this.setColorNone(entity, tess);
tess.addVertexWithUV(vec.xCoord * s * 2, 0, vec.zCoord * s * 2, 0.5 + vec.xCoord * 0.5, 0.5 + vec.zCoord * 0.5);
vec.rotateAroundY((float)(Math.PI * 2 / count));
this.setColorNone(entity, tess);
tess.addVertexWithUV(vec.xCoord * s * 2, 0, vec.zCoord * s * 2, 0.5 + vec.xCoord * 0.5, 0.5 + vec.zCoord * 0.5);
if(j == 0)
this.setColorFull(entity, tess);
else
tess.setColorRGBA_F(1.0F, 1.0F, 1.0F, glow);
tess.addVertexWithUV(vec.xCoord * s, 0, vec.zCoord * s, 0.5 + vec.xCoord * 0.25, 0.5 + vec.zCoord * 0.25);
}
tess.draw();
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
}
GL11.glShadeModel(GL11.GL_FLAT);
GL11.glDisable(GL11.GL_BLEND);
GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F);
GL11.glDepthMask(true);
GL11.glEnable(GL11.GL_ALPHA_TEST);
GL11.glPopMatrix();
}
protected void renderJets(Entity entity, float interp) {
Tessellator tess = Tessellator.instance;
GL11.glPushMatrix();
GL11.glRotatef(entity.getEntityId() % 90 - 45, 1, 0, 0);
GL11.glRotatef(entity.getEntityId() % 360, 0, 1, 0);
GL11.glDisable(GL11.GL_ALPHA_TEST);
GL11.glDepthMask(false);
GL11.glAlphaFunc(GL11.GL_GEQUAL, 0.0F);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
GL11.glShadeModel(GL11.GL_SMOOTH);
GL11.glDisable(GL11.GL_TEXTURE_2D);
for(int j = -1; j <= 1; j += 2) {
tess.startDrawing(GL11.GL_TRIANGLE_FAN);
tess.setColorRGBA_F(1.0F, 1.0F, 1.0F, 0.35F);
tess.addVertex(0, 0, 0);
tess.setColorRGBA_F(1.0F, 1.0F, 1.0F, 0.0F);
Vec3 jet = Vec3.createVectorHelper(0.5, 0, 0);
for(int i = 0; i <= 12; i++) {
tess.addVertex(jet.xCoord, 10 * j, jet.zCoord);
jet.rotateAroundY((float)(Math.PI / 6 * -j));
}
tess.draw();
}
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glShadeModel(GL11.GL_FLAT);
GL11.glDisable(GL11.GL_BLEND);
GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F);
GL11.glDepthMask(true);
GL11.glEnable(GL11.GL_ALPHA_TEST);
GL11.glPopMatrix();
}
protected void renderFlare(Entity entity) {
GL11.glPushMatrix();
GL11.glScalef(0.2F, 0.2F, 0.2F);
Tessellator tessellator = Tessellator.instance;
RenderHelper.disableStandardItemLighting();
int j = 75;
float f1 = (j + 2.0F) / 200.0F;
float f2 = 0.0F;
int count = 250;
count = j;
if(f1 > 0.8F) {
f2 = (f1 - 0.8F) / 0.2F;
}
Random random = new Random(432L);
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glShadeModel(GL11.GL_SMOOTH);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
GL11.glDisable(GL11.GL_ALPHA_TEST);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glDepthMask(false);
for(int i = 0; i < count; i++) {
GL11.glRotatef(random.nextFloat() * 360.0F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(random.nextFloat() * 360.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(random.nextFloat() * 360.0F, 0.0F, 0.0F, 1.0F);
GL11.glRotatef(random.nextFloat() * 360.0F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(random.nextFloat() * 360.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(random.nextFloat() * 360.0F + f1 * 90.0F, 0.0F, 0.0F, 1.0F);
tessellator.startDrawing(6);
float f3 = random.nextFloat() * 20.0F + 5.0F + f2 * 10.0F;
float f4 = random.nextFloat() * 2.0F + 1.0F + f2 * 2.0F;
setColorFull(entity, tessellator);
tessellator.addVertex(0.0D, 0.0D, 0.0D);
setColorNone(entity, tessellator);
tessellator.addVertex(-0.866D * f4, f3, -0.5F * f4);
tessellator.addVertex(0.866D * f4, f3, -0.5F * f4);
tessellator.addVertex(0.0D, f3, 1.0F * f4);
tessellator.addVertex(-0.866D * f4, f3, -0.5F * f4);
tessellator.draw();
}
GL11.glDepthMask(true);
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glDisable(GL11.GL_BLEND);
GL11.glShadeModel(GL11.GL_FLAT);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glEnable(GL11.GL_ALPHA_TEST);
RenderHelper.enableStandardItemLighting();
GL11.glPopMatrix();
}
protected void setColorFull(Entity e, Tessellator tessellator) {
if(e instanceof EntityVortex)
tessellator.setColorRGBA_I(0x3898b3, (int) (255.0F * (1.0F)));
else if(e instanceof EntityRagingVortex)
tessellator.setColorRGBA_I(0xe8390d, (int) (255.0F * (1.0F)));
else
tessellator.setColorRGBA_I(0xFFB900, (int) (255.0F * (1.0F)));
}
protected void setColorNone(Entity e, Tessellator tessellator) {
if(e instanceof EntityVortex)
tessellator.setColorRGBA_I(0x3898b3, 0);
else if(e instanceof EntityRagingVortex)
tessellator.setColorRGBA_I(0xe8390d, 0);
else
tessellator.setColorRGBA_I(0xFFB900, 0);
}
@Override
protected ResourceLocation getEntityTexture(Entity p_110775_1_) {
return null;
}
}