mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
69 lines
1.9 KiB
Java
69 lines
1.9 KiB
Java
package com.hbm.render.item.weapon;
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import org.lwjgl.opengl.GL11;
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import com.hbm.main.ResourceManager;
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import com.hbm.render.anim.HbmAnimations;
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import com.hbm.render.item.ItemRenderBase;
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import net.minecraft.client.Minecraft;
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import net.minecraft.item.ItemStack;
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public class ItemRenderM2 extends ItemRenderBase {
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public ItemRenderM2() { }
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static final float scale1 = 0.35F, scale2 = 2.25F, scale3 = 0.25F, scale4 = 0.5F;
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@Override
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public void renderItem(ItemRenderType type, ItemStack item, Object... data)
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{
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switch (type) {
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case ENTITY:
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GL11.glTranslated(0, -0.25, 0);
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GL11.glRotatef(90, 0, 1, 0);
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GL11.glScalef(scale4, scale4, scale4);
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break;
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case EQUIPPED:
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GL11.glScalef(scale1, scale1, -scale1);
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GL11.glRotatef(-90, 0, 1, 0);
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GL11.glTranslatef(-0.4f, 0.5f, -5);
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GL11.glRotatef(30, 1, 0, 0);
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break;
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case EQUIPPED_FIRST_PERSON:
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GL11.glRotatef(-90, 0, 1, 0);
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if (Minecraft.getMinecraft().thePlayer.isSneaking()) {
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GL11.glTranslatef(-0.96f, -0.9f, -2);
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GL11.glRotatef(-5.6f, 0, 1, 1);
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/* vvv remove to restore original look vvv */
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GL11.glRotatef(1.9F, 0, 0, 1);
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GL11.glTranslatef(0.06F, 0, 0);
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GL11.glRotatef(-0.2F, 0, 1, 0);
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GL11.glRotatef(1F, 1, 0, 0);
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GL11.glTranslatef(0, 1.15F, -1.75F);
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} else {
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GL11.glTranslatef(0, -1, -3);
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}
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GL11.glRotatef(25, 1, 0, 0);
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double[] recoil = HbmAnimations.getRelevantTransformation("RECOIL");
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GL11.glTranslated(0, 0, recoil[0] * 0.35);
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break;
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case INVENTORY:
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GL11.glScalef(scale2, scale2, scale2);
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GL11.glTranslated(2.75, 5, 0);
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GL11.glRotatef(90, 0, 1, 0);
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GL11.glRotatef(-45, 1, 0, 0);
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GL11.glRotatef(180, 0, 0, 1);
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break;
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default: break;
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}
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GL11.glShadeModel(GL11.GL_SMOOTH);
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Minecraft.getMinecraft().getTextureManager().bindTexture(ResourceManager.m2_tex);
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ResourceManager.m2.renderAll();
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GL11.glShadeModel(GL11.GL_FLAT);
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}
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} |