69 lines
1.9 KiB
Java

package com.hbm.render.item.weapon;
import org.lwjgl.opengl.GL11;
import com.hbm.main.ResourceManager;
import com.hbm.render.anim.HbmAnimations;
import com.hbm.render.item.ItemRenderBase;
import net.minecraft.client.Minecraft;
import net.minecraft.item.ItemStack;
public class ItemRenderM2 extends ItemRenderBase {
public ItemRenderM2() { }
static final float scale1 = 0.35F, scale2 = 2.25F, scale3 = 0.25F, scale4 = 0.5F;
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data)
{
switch (type) {
case ENTITY:
GL11.glTranslated(0, -0.25, 0);
GL11.glRotatef(90, 0, 1, 0);
GL11.glScalef(scale4, scale4, scale4);
break;
case EQUIPPED:
GL11.glScalef(scale1, scale1, -scale1);
GL11.glRotatef(-90, 0, 1, 0);
GL11.glTranslatef(-0.4f, 0.5f, -5);
GL11.glRotatef(30, 1, 0, 0);
break;
case EQUIPPED_FIRST_PERSON:
GL11.glRotatef(-90, 0, 1, 0);
if (Minecraft.getMinecraft().thePlayer.isSneaking()) {
GL11.glTranslatef(-0.96f, -0.9f, -2);
GL11.glRotatef(-5.6f, 0, 1, 1);
/* vvv remove to restore original look vvv */
GL11.glRotatef(1.9F, 0, 0, 1);
GL11.glTranslatef(0.06F, 0, 0);
GL11.glRotatef(-0.2F, 0, 1, 0);
GL11.glRotatef(1F, 1, 0, 0);
GL11.glTranslatef(0, 1.15F, -1.75F);
} else {
GL11.glTranslatef(0, -1, -3);
}
GL11.glRotatef(25, 1, 0, 0);
double[] recoil = HbmAnimations.getRelevantTransformation("RECOIL");
GL11.glTranslated(0, 0, recoil[0] * 0.35);
break;
case INVENTORY:
GL11.glScalef(scale2, scale2, scale2);
GL11.glTranslated(2.75, 5, 0);
GL11.glRotatef(90, 0, 1, 0);
GL11.glRotatef(-45, 1, 0, 0);
GL11.glRotatef(180, 0, 0, 1);
break;
default: break;
}
GL11.glShadeModel(GL11.GL_SMOOTH);
Minecraft.getMinecraft().getTextureManager().bindTexture(ResourceManager.m2_tex);
ResourceManager.m2.renderAll();
GL11.glShadeModel(GL11.GL_FLAT);
}
}