Hbm-s-Nuclear-Tech-GIT/src/main/java/com/hbm/render/item/weapon/ItemRenderWeaponSauer.java

139 lines
3.6 KiB
Java

package com.hbm.render.item.weapon;
import org.lwjgl.opengl.GL11;
import com.hbm.main.ResourceManager;
import com.hbm.render.anim.HbmAnimations;
import net.minecraft.client.Minecraft;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraftforge.client.IItemRenderer;
public class ItemRenderWeaponSauer implements IItemRenderer {
public ItemRenderWeaponSauer() { }
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type) {
switch(type) {
case EQUIPPED:
case EQUIPPED_FIRST_PERSON:
case ENTITY:
case INVENTORY:
return true;
default: return false;
}
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
return type == ItemRenderType.ENTITY && (helper == ItemRendererHelper.ENTITY_ROTATION || helper == ItemRendererHelper.ENTITY_BOBBING);
}
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
GL11.glPushMatrix();
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glShadeModel(GL11.GL_SMOOTH);
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.sauergun_tex);
EntityPlayer player = Minecraft.getMinecraft().thePlayer;
switch(type) {
case EQUIPPED_FIRST_PERSON:
double[] recoil = HbmAnimations.getRelevantTransformation("SAUER_RECOIL");
double[] tilt = HbmAnimations.getRelevantTransformation("SAUER_TILT");
double[] cock = HbmAnimations.getRelevantTransformation("SAUER_COCK");
double[] eject = HbmAnimations.getRelevantTransformation("SAUER_SHELL_EJECT");
double s0 = 0.5D;
GL11.glScaled(s0, s0, s0);
GL11.glTranslatef(0.0F, -0.5F, 0.0F);
GL11.glRotatef(-100F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(20F, 1.0F, 0.0F, 0.0F);
if(recoil != null)
GL11.glTranslated(0, 0, recoil[0]);
if(player.isSneaking()) {
GL11.glRotatef(-3F, 0.0F, 0.0F, 1.0F);
GL11.glRotatef(2F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(3F, 1.0F, 0.0F, 0.0F);
GL11.glTranslatef(-2.0F, 0.5F, 0.3F);
}
if(tilt != null) {
GL11.glTranslated(0, -5, 0);
GL11.glRotated(tilt[2] * -0.5, 1, 0, 0);
GL11.glTranslated(0, 5, 0);
GL11.glRotated(tilt[0], 0, 0, 1);
GL11.glTranslated(0, 0, cock[0] * 2);
ResourceManager.sauergun.renderPart("Lever");
GL11.glTranslated(0, 0, -cock[0] * 2);
GL11.glTranslated(eject[2] * 10, -eject[2], 0);
GL11.glRotated(eject[2] * 90, -1, 0, 0);
ResourceManager.sauergun.renderPart("Shell");
GL11.glRotated(eject[2] * 90, 1, 0, 0);
GL11.glTranslated(-eject[2] * 10, eject[2], 0);
} else {
ResourceManager.sauergun.renderPart("Lever");
}
break;
case EQUIPPED:
double scale = 0.5D;
GL11.glScaled(scale, scale, scale);
GL11.glRotatef(20F, 0.0F, 0.0F, 1.0F);
GL11.glRotatef(-170, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(-15F, 1.0F, 0.0F, 0.0F);
GL11.glTranslatef(-1F, -0.3F, 0.0F);
ResourceManager.sauergun.renderPart("Lever");
break;
case ENTITY:
double s1 = 0.25D;
GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);
GL11.glTranslatef(0.0F, 0.0F, 0.5F);
GL11.glScaled(s1, s1, s1);
ResourceManager.sauergun.renderPart("Lever");
break;
case INVENTORY:
GL11.glEnable(GL11.GL_LIGHTING);
double s = 2.25D;
GL11.glScaled(s, s, -s);
GL11.glTranslatef(4.0F, 4.5F, 0.0F);
GL11.glRotatef(180F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(45F, 1.0F, 0.0F, 0.0F);
ResourceManager.sauergun.renderPart("Lever");
break;
default: break;
}
ResourceManager.sauergun.renderPart("Gun");
GL11.glShadeModel(GL11.GL_FLAT);
GL11.glPopMatrix();
}
}