mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
139 lines
3.6 KiB
Java
139 lines
3.6 KiB
Java
package com.hbm.render.item.weapon;
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import org.lwjgl.opengl.GL11;
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import com.hbm.main.ResourceManager;
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import com.hbm.render.anim.HbmAnimations;
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import net.minecraft.client.Minecraft;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraftforge.client.IItemRenderer;
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public class ItemRenderWeaponSauer implements IItemRenderer {
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public ItemRenderWeaponSauer() { }
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@Override
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public boolean handleRenderType(ItemStack item, ItemRenderType type) {
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switch(type) {
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case EQUIPPED:
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case EQUIPPED_FIRST_PERSON:
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case ENTITY:
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case INVENTORY:
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return true;
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default: return false;
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}
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}
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@Override
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public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
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return type == ItemRenderType.ENTITY && (helper == ItemRendererHelper.ENTITY_ROTATION || helper == ItemRendererHelper.ENTITY_BOBBING);
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}
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@Override
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public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
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GL11.glPushMatrix();
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GL11.glEnable(GL11.GL_CULL_FACE);
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GL11.glShadeModel(GL11.GL_SMOOTH);
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Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.sauergun_tex);
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EntityPlayer player = Minecraft.getMinecraft().thePlayer;
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switch(type) {
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case EQUIPPED_FIRST_PERSON:
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double[] recoil = HbmAnimations.getRelevantTransformation("SAUER_RECOIL");
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double[] tilt = HbmAnimations.getRelevantTransformation("SAUER_TILT");
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double[] cock = HbmAnimations.getRelevantTransformation("SAUER_COCK");
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double[] eject = HbmAnimations.getRelevantTransformation("SAUER_SHELL_EJECT");
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double s0 = 0.5D;
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GL11.glScaled(s0, s0, s0);
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GL11.glTranslatef(0.0F, -0.5F, 0.0F);
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GL11.glRotatef(-100F, 0.0F, 1.0F, 0.0F);
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GL11.glRotatef(20F, 1.0F, 0.0F, 0.0F);
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if(recoil != null)
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GL11.glTranslated(0, 0, recoil[0]);
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if(player.isSneaking()) {
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GL11.glRotatef(-3F, 0.0F, 0.0F, 1.0F);
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GL11.glRotatef(2F, 0.0F, 1.0F, 0.0F);
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GL11.glRotatef(3F, 1.0F, 0.0F, 0.0F);
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GL11.glTranslatef(-2.0F, 0.5F, 0.3F);
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}
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if(tilt != null) {
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GL11.glTranslated(0, -5, 0);
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GL11.glRotated(tilt[2] * -0.5, 1, 0, 0);
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GL11.glTranslated(0, 5, 0);
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GL11.glRotated(tilt[0], 0, 0, 1);
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GL11.glTranslated(0, 0, cock[0] * 2);
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ResourceManager.sauergun.renderPart("Lever");
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GL11.glTranslated(0, 0, -cock[0] * 2);
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GL11.glTranslated(eject[2] * 10, -eject[2], 0);
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GL11.glRotated(eject[2] * 90, -1, 0, 0);
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ResourceManager.sauergun.renderPart("Shell");
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GL11.glRotated(eject[2] * 90, 1, 0, 0);
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GL11.glTranslated(-eject[2] * 10, eject[2], 0);
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} else {
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ResourceManager.sauergun.renderPart("Lever");
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}
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break;
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case EQUIPPED:
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double scale = 0.5D;
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GL11.glScaled(scale, scale, scale);
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GL11.glRotatef(20F, 0.0F, 0.0F, 1.0F);
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GL11.glRotatef(-170, 0.0F, 1.0F, 0.0F);
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GL11.glRotatef(-15F, 1.0F, 0.0F, 0.0F);
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GL11.glTranslatef(-1F, -0.3F, 0.0F);
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ResourceManager.sauergun.renderPart("Lever");
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break;
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case ENTITY:
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double s1 = 0.25D;
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GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);
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GL11.glTranslatef(0.0F, 0.0F, 0.5F);
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GL11.glScaled(s1, s1, s1);
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ResourceManager.sauergun.renderPart("Lever");
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break;
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case INVENTORY:
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GL11.glEnable(GL11.GL_LIGHTING);
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double s = 2.25D;
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GL11.glScaled(s, s, -s);
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GL11.glTranslatef(4.0F, 4.5F, 0.0F);
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GL11.glRotatef(180F, 1.0F, 0.0F, 0.0F);
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GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);
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GL11.glRotatef(45F, 1.0F, 0.0F, 0.0F);
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ResourceManager.sauergun.renderPart("Lever");
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break;
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default: break;
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}
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ResourceManager.sauergun.renderPart("Gun");
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GL11.glShadeModel(GL11.GL_FLAT);
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GL11.glPopMatrix();
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}
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}
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