2025-05-20 14:21:56 +10:00

72 lines
2.6 KiB
Java

package com.hbm.inventory.container;
import com.hbm.inventory.SlotNonRetarded;
import com.hbm.items.block.ItemBlockStorageCrate;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
public class ContainerCrateBase extends ContainerBase {
public ContainerCrateBase(InventoryPlayer invPlayer, IInventory tedf) {
super(invPlayer, tedf);
tile.openInventory();
}
@Override
public void playerInv(InventoryPlayer invPlayer, int playerInvX, int playerInvY, int playerHotbarY) {
for(int i = 0; i < 3; i++) {
for(int j = 0; j < 9; j++) {
this.addSlotToContainer(new SlotNonRetarded(invPlayer, j + i * 9 + 9, playerInvX + j * 18, playerInvY + i * 18));
}
}
for(int i = 0; i < 9; i++) {
this.addSlotToContainer(new SlotNonRetarded(invPlayer, i, playerInvX + i * 18, playerHotbarY));
}
}
@Override
public ItemStack slotClick(int index, int button, int mode, EntityPlayer player) {
// prevents the player from moving around the currently open box
if(player.inventory.getStackInSlot(player.inventory.currentItem) != null &&
player.inventory.getStackInSlot(player.inventory.currentItem).getItem() instanceof ItemBlockStorageCrate && !(this.tile instanceof TileEntity)) {
if (mode == 2 && button == player.inventory.currentItem) {
return null;
}
if (index == player.inventory.currentItem + 27 + this.tile.getSizeInventory()) {
return null;
}
}
return super.slotClick(index, button, mode, player);
}
@Override
public void onContainerClosed(EntityPlayer p_75134_1_) {
super.onContainerClosed(p_75134_1_);
tile.closeInventory();
}
public class SlotPlayerCrate extends SlotNonRetarded {
public SlotPlayerCrate(IInventory inventory, int id, int x, int y) {
super(inventory, id, x, y);
}
/**
* This prevents the player from moving containers that are being held *at all*, fixing a decently big dupe.
* I hate that this has to be here but... It is what it is.
*/
@Override
public boolean canTakeStack(EntityPlayer player) {
if(player.inventory.currentItem == this.getSlotIndex() && // If this slot is the current held slot.
this.getStack() != null && this.getStack().getItem() instanceof ItemBlockStorageCrate && // If the slot contains a storage crate.
player.openContainer instanceof ContainerCrateBase && !(ContainerCrateBase.this.tile instanceof TileEntity)) // If the player is currently inside a crate container.
return false;
return super.canTakeStack(player);
}
}
}