mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-08-10 17:55:44 +00:00
58 lines
3.9 KiB
Plaintext
58 lines
3.9 KiB
Plaintext
## Added
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* Redstone-over-Radio Terminal
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* Allows commands to be sent manually, command line style
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* Supports single commands and repeated ones (polling)
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* Grenade machinegun
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* 30rnd automatic 40mm grenade weapon firing at 120 RPS
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* Can be upgraded with an auxiliary electric engine to double the firerate
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* Automatic thresher
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* A specialized machine for automatically harvesting crops in a 7x7 area
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* Replaces the buzzsaw's temporary functionality to do just that (the buzzsaw now loses that ability)
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* Drops harvested items using a chute instead of leaving them on the farmland
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* When cutting down hemp, willows, and other NTM double plants, only the top part will be cut off, no matter where the thresher touches it
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* Can also harvest items from sunflowers and tall grass without breaking the blocks
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* Can also handle tall plants like cacti and sugar cane
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* New big-ass tank
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* Successor to the BAT9k
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* Larger footprint, way more storage space
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* Needs to be placed on a proper foundation or else it'll sink into the ground
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* AUTOCAL Automatic Calculator
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* Highly advanced programmable RoR device
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* Can send and receive signals and do calculations with the same system as NTM's calculator
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## Changed
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* RoR graphs can now have their min and max bounds set to a fixed number
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* This should make it easier to accurately tell the difference/scale of values when they exist in an expected range (for example, RBMK temperatures)
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* RoR controllers now use polling by default, since state change is unable to actually perform a function unless the state changes, preventing repeated commands
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* HE/RF converters now have a tooltip showing their buffered energy
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* Updated the models of the cage lamp, fluorescent light and halogen lamp
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* 528 mode now has a new config for enabling gravity on machines
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* Machines not on solid ground will tilt, causing them to break
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* Still a work in progress, not all machines make use of it yet
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* The ZIRNOX for example will continue to operate when tilted, however the pipes will disconnect, resulting in a fatal loss of cooling
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* Slightly adjusted the automatic buzzsaw's texture
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* Mobs can no longer spawn on most versions of concrete
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* Notable exceptions are mossy and cracked concrete bricks
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* Increased the yield of lye from wood ash
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* All fluid tanks larger than barrels now have dynamic IO speed instead of providing their entire contents instantly
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* Tank fill will slow down the fuller the tank becomes, tank drain also slow downs as it gets emptier
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* This means that multiple tanks in IO mode in the same network will still ping pong, but only a small portion of fluid will be "lost" (i.e. invisible due to subtick transfer operations)
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* The stinger is now classified as a special weapon
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* The carbine can now take a scope
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* The battery socket now renders supports when a block is placed on top of it, allowing somewhat aesthetic stacking of sockets
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* The bayonet weapon attachment now uses regular steel plates instead of weapon steel, making them available as early as the blast furnace
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* Adjusted some 528 mode recipes
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* Removed the template crates entirely for being literally useless
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* Oil bubbles can no longer go down to Y:0, they now have a minimum center height of Y:15
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* The automatic buzzsaw and thresher now have sound loops when active
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* The shredder auto shotgun now uses the plasma damage type instead of laser
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* Added "nitra to ammunition" recipe in the assembly machine, turning large piles of nitra into random casings/propellants
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## Fixed
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* Fixed RoR graph showing the wrong name in the GUI
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* Fixed polling option in RoR controllers reading dead signals
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* Fixed state change in RoR controllers not allowing repeat commands
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* Fixed blast furnace NEI handler not cycling through all valid material shapes
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* Fixed RoR transmitter sending empty signals when unused mappings apply
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* Fixed hopper IO for battery sockets being entirely broken
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* Fixed cargo elevators not dropping the correct amount of segments |