mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
57 lines
3.8 KiB
Plaintext
57 lines
3.8 KiB
Plaintext
## Added
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* Satellite radar relay
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* Can be linked to a death ray
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* Allows the death ray to be used with the radar's targeting system
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* Combinator funnel
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* Has 9 input and 9 output slots
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* Will automatically do single ingredient 2x2 or 3x3 recipes like compressing ingots into blocks at up to 9 operations per tick
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* Input is strictly on the top and output on the bottom
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* The side acts as an output for the ingredients as a way to de-clog the funnel from leftover materials
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* Stealth missile
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* A missile that is not picked up by radars, turrets or ABMs
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* Marginally more powerful than a tier 1 HE missile
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* Somewhat expensive, takes a full minute to make in the assembler
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## Changed
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* Updated russian localization
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* Nerfed scrap and dust even further
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* Tiny dusts now shred into the generic tiny dust instead of scrap
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* Tiny dust now shreds into more tiny dust, just like dust shreds into dust
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* Updated the strange stone's texture to be more blatant about what it is
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* Added more OC compat for the RBMK console
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* Inverted large door's redstone behavior to be in line with vanilla iron doors
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* The FEL now has a humming sound when it is active
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* Updated the gadget's model
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* The wires will not render on the fast graphic setting for performance reasons
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* Remade Lil'Pipsqueak
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* Now features proper animations for drawing the weapon, firing and reloading, as well as new sounds
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* Comes with a new and improved 3D model as well as a cylinder gap flash when firing
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* Is now part of the red room loot pool
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* Durability has been drastically increased (31k instead of 4k)
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* The boxcar now has new impact sounds and spawns fewer particles
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* Powder box recipes now produce 8 boxes from the same amount of ingredients, making cyclotron recipes more affordable
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* Buffed the radiation-powered engine, all valid fuels now produce 10x more energy per tick
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* Removed tungsten and HSS bolts as dedicated items, they are now a single bolt item that uses the autogen system
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* Regular steel is now also a valid bolt material which will replace tungsten in many recipes where tungsten just doesn't make sense
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* Bolts Are now 1/8 of an ingot instead of 1/2 which makes some recipes marginally cheaper, as well as making them equal to GregTech bolts
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* Bolts are oredicted and interchangeable, as well as recycleable in the crucible
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* The N45 naval mine has been obliterated
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* The solar boiler's ray rendering is no longer bound by particle settings, instead it will be disabled when fast graphics are enabled
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* The solar boiler's internal buffer has been reduced, its steam output is now capped at 10,000mB/t (which should be 20kHE/t or 0.8MHE/s)
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* All crates except the jungle dungeon one now drop themselves when mined
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* Supply and conserve crates do not need a tool because they are made of wood, the ammo crate requires a pickaxe
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* All of those crates are now opened with the crowbar instead in order to be consistent with each other
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* Standard gauge rails are now craftable and visible in the transportation tab
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* You can now play around with the new rail types in creative mode, as none of the train cars are currently craftable
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* Coupling should work, but coupling info is not saved to NBT so links will be lost when leaving the world
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* Trains might randomly derail on 5m curves, idk why
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## Fixed
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* Fixed afterburn upgrades not being craftable with bakelite
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* Fixed bismuth block not being properly oredicted
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* Powder detectors that are used in the same network as diodes should now be somewhat less wrong
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* Fixed horrifying gamebreaking issue that would frequently cause crashes, corrupt worlds and bluescreen PCs where the red copper block and the advanced alloy block had inconsistent colors
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* Fixed file cabinets not dropping their contents
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* Fixed some sides of the pedestal not rendering
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* Fixed particle accelerator window blocks not dropping when mined
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