152 lines
4.4 KiB
Java

package com.hbm.render.tileentity;
import org.lwjgl.opengl.GL11;
import com.hbm.blocks.BlockDummyable;
import com.hbm.blocks.ModBlocks;
import com.hbm.main.ResourceManager;
import com.hbm.render.item.ItemRenderBase;
import com.hbm.tileentity.machine.TileEntityStirling;
import com.hbm.wiaj.WorldInAJar;
import com.hbm.wiaj.actors.ITileActorRenderer;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.IItemRenderer;
public class RenderStirling extends TileEntitySpecialRenderer implements IItemRendererProvider, ITileActorRenderer {
@Override
public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float interp) {
GL11.glPushMatrix();
GL11.glTranslated(x + 0.5D, y, z + 0.5D);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_CULL_FACE);
switch(tile.getBlockMetadata() - BlockDummyable.offset) {
case 3: GL11.glRotatef(0, 0F, 1F, 0F); break;
case 5: GL11.glRotatef(90, 0F, 1F, 0F); break;
case 2: GL11.glRotatef(180, 0F, 1F, 0F); break;
case 4: GL11.glRotatef(270, 0F, 1F, 0F); break;
}
TileEntityStirling stirling = (TileEntityStirling) tile;
float rot = stirling.lastSpin + (stirling.spin - stirling.lastSpin) * interp;
renderCommon(rot, stirling.hasCog, stirling.getGeatMeta());
GL11.glPopMatrix();
}
private void renderCommon(float rot, boolean hasCog, int type) {
if(type == 0)
bindTexture(ResourceManager.stirling_tex);
else
bindTexture(ResourceManager.stirling_steel_tex);
ResourceManager.stirling.renderPart("Base");
if(hasCog) {
GL11.glPushMatrix();
GL11.glTranslated(0, 1.375, 0);
GL11.glRotatef(-rot, 0, 0, 1);
GL11.glTranslated(0, -1.375, 0);
ResourceManager.stirling.renderPart("Cog");
GL11.glPopMatrix();
}
GL11.glPushMatrix();
GL11.glTranslated(0, 1.375, 0.25);
GL11.glRotatef(rot * 2 + 3, 1, 0, 0);
GL11.glTranslated(0, -1.375, -0.25);
ResourceManager.stirling.renderPart("CogSmall");
GL11.glPopMatrix();
GL11.glTranslated(Math.sin(rot * Math.PI / 90D) * 0.25 + 0.125, 0, 0);
ResourceManager.stirling.renderPart("Piston");
}
@Override
protected void bindTexture(ResourceLocation tex) {
Minecraft.getMinecraft().getTextureManager().bindTexture(tex);
}
@Override
public Item getItemForRenderer() {
return Item.getItemFromBlock(ModBlocks.machine_stirling);
}
@Override
public Item[] getItemsForRenderer() {
return new Item[] {
Item.getItemFromBlock(ModBlocks.machine_stirling),
Item.getItemFromBlock(ModBlocks.machine_stirling_steel)
};
}
@Override
public IItemRenderer getRenderer() {
return new ItemRenderBase( ) {
public void renderInventory() {
GL11.glTranslated(0, -1.5, 0);
GL11.glScaled(3.25, 3.25, 3.25);
}
public void renderCommonWithStack(ItemStack item) {
GL11.glRotatef(90, 0F, 1F, 0F);
boolean cog = item.getItemDamage() != 1;
RenderStirling.this.renderCommon(cog ? System.currentTimeMillis() % 3600 * 0.1F : 0, cog, item.getItem() == Item.getItemFromBlock(ModBlocks.machine_stirling) ? 0 : 1);
}};
}
@Override
public void renderActor(WorldInAJar world, int ticks, float interp, NBTTagCompound data) {
double x = data.getDouble("x");
double y = data.getDouble("y");
double z = data.getDouble("z");
int rotation = data.getInteger("rotation");
int type = data.getInteger("type");
boolean hasCog = data.getBoolean("hasCog");
float lastSpin = data.getFloat("lastSpin");
float spin = data.getFloat("spin");
GL11.glPushMatrix();
GL11.glTranslated(x + 0.5D, y, z + 0.5D);
switch(rotation) {
case 3: GL11.glRotatef(0, 0F, 1F, 0F); break;
case 5: GL11.glRotatef(90, 0F, 1F, 0F); break;
case 2: GL11.glRotatef(180, 0F, 1F, 0F); break;
case 4: GL11.glRotatef(270, 0F, 1F, 0F); break;
}
renderCommon(lastSpin + (spin - lastSpin) * interp, hasCog, type);
GL11.glPopMatrix();
}
@Override
public void updateActor(int ticks, NBTTagCompound data) {
float lastSpin = 0;
float spin = data.getFloat("spin");
float speed = data.getFloat("speed");
lastSpin = spin;
spin += speed;
if(spin >= 360) {
lastSpin -= 360;
spin -= 360;
}
data.setFloat("lastSpin", lastSpin);
data.setFloat("spin", spin);
}
}