mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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29 lines
1.9 KiB
Plaintext
29 lines
1.9 KiB
Plaintext
## Added
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* A new legendary weapon
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## Changed
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* Updated russian localization
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* Large deposits (hematite, malachite, bauxite) and caves (sulfur, asbestos) can now be toggled in the config
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* Removed recipes for most old particle accelerator parts
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* Dense coils no longer have recipes either for the most part, all coils with no recipes can be recycled back into dense wires
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* Natural gas can now be processed in a pyrolysis oven, 12k of gas yields 8k hydrogen and one graphite ingot
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* Saturnite now has an alternate recipe, adding one pile of borax for doubled output
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* All mass storage units (except wood) are now substantially cheaper
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* Reduced base spread for all 12 and 10 gauge buckshot shells from 0.05 to 0.035
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* Reduced legendary 12 lever action's spread multiplier from x1.35 to x1.15
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* Bullet casings now spawn with randomized angular velocity
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* Bullet casings now correctly bounce off walls, and change angles when bouncing
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* Two previously unobtainable legendaries are now in the red room loot pool (about 10x less common than most other items)
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## Fixed
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* Fixed an issue where `/ntmreload` would load fluids after recipes, meaning that recipes using newly added fluids would not work correctly, as the fluids don't exist by the time the recipe is loaded
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* Fixed bedrock coltan being way too common, drowning out almost all other bedrock ores
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* Fixed rotary furnace not saving its output stack
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* Fixed strand caster water check being incorrect, creating negative water by allowing operations with insufficient cooling
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* Fixed radar not using the small remaining amount of power, causing the animation getting stuck
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* Fixed the new system structures being way too common
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* Fixed RBMKs losing all their flux when reloading the world
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* Fixed issue where DODD fuel item stats would only update when the GUI was open
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* Fixed muzzle flashes not being fullbright
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* Fixed guns having their name permanently visible over the toolbar
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* Fixed hangman being absolutely gigantic when dropped |