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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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25 lines
1.4 KiB
Plaintext
25 lines
1.4 KiB
Plaintext
## Added
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* Double barrel shotgun
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* Special weapon, spawns as part of certain loot pools
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* Uses the new 10 gauge caliber
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* Will reload after each shot, however it is not belt-fed, if ammo is depleted, the next reload must be triggered manually
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## Changed
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* Removed the old casing items
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* Reduced the flicker on the autoshotgun's holo sights
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## Fixed
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* Fixed the bullet casing molds being unobtainable
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* Fixed instant crash caused by smelting certain things in the crucible
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* Fixed the SPAS' alt fire having a delay of only 10 ticks instead of 20
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* Fixed 240mm nuclear shells not triggering properly if they hit their target within 3 ticks of being spawned
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* Fixed some items that are supposed to be hidden in NEI being visible
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* Fixed dual lever action shotguns having inconsistent damage
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* Fixed entities (especially players) not being affected at all by their own explosions (rockets, 40mm grenades, etc)
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* To keep rocket jumping at least somewhat viable, self-damage from explosions is reduced by 50%, the knockback remains the same
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* Fixed missing localization for the casing molds
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* Fixed the broken CIWS turret crashing instantly
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* Added safeguards to prevent any unnamed casing config from crashing
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* Fixed one of the break action revolver's faces having incorrect normals, making it invisible
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* Fixed the fluid trait config not loading correctly
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* Fluids are now subject to the /ntmreload command |