2025-09-14 22:51:27 +02:00

284 lines
10 KiB
Java

package com.hbm.render.tileentity;
import org.lwjgl.opengl.GL11;
import com.hbm.blocks.BlockDummyable;
import com.hbm.blocks.ModBlocks;
import com.hbm.inventory.recipes.AssemblyMachineRecipes;
import com.hbm.inventory.recipes.loader.GenericRecipe;
import com.hbm.main.MainRegistry;
import com.hbm.main.ResourceManager;
import com.hbm.render.item.ItemRenderBase;
import com.hbm.tileentity.machine.TileEntityMachineAssemblyFactory;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.RenderItem;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.client.IItemRenderer;
public class RenderAssemblyFactory extends TileEntitySpecialRenderer implements IItemRendererProvider {
public static EntityItem dummy;
@Override
public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float interp) {
GL11.glPushMatrix();
GL11.glTranslated(x + 0.5, y, z + 0.5);
GL11.glRotated(90, 0, 1, 0);
GL11.glShadeModel(GL11.GL_SMOOTH);
switch(tileEntity.getBlockMetadata() - BlockDummyable.offset) {
case 2: GL11.glRotatef(0, 0F, 1F, 0F); break;
case 4: GL11.glRotatef(90, 0F, 1F, 0F); break;
case 3: GL11.glRotatef(180, 0F, 1F, 0F); break;
case 5: GL11.glRotatef(270, 0F, 1F, 0F); break;
}
TileEntityMachineAssemblyFactory assemfac = (TileEntityMachineAssemblyFactory) tileEntity;
bindTexture(ResourceManager.assembly_factory_tex);
ResourceManager.assembly_factory.renderPart("Base");
if(assemfac.frame) ResourceManager.assembly_factory.renderPart("Frame");
double slide1 = assemfac.animations[0].getSlider(interp);
double slide2 = assemfac.animations[1].getSlider(interp);
double[] arm1 = assemfac.animations[0].striker.getPositions(interp);
double[] arm2 = assemfac.animations[0].saw.getPositions(interp);
double[] arm3 = assemfac.animations[1].striker.getPositions(interp);
double[] arm4 = assemfac.animations[1].saw.getPositions(interp);
GL11.glPushMatrix(); {
GL11.glTranslated(0.5 - slide1, 0, 0);
ResourceManager.assembly_factory.renderPart("Slider1");
GL11.glTranslated(0, 1.625, -0.9375);
GL11.glRotated(-arm1[0], 1, 0, 0);
GL11.glTranslated(0, -1.625, 0.9375);
ResourceManager.assembly_factory.renderPart("ArmLower1");
GL11.glTranslated(0, 2.375, -0.9375);
GL11.glRotated(-arm1[1], 1, 0, 0);
GL11.glTranslated(0, -2.375, 0.9375);
ResourceManager.assembly_factory.renderPart("ArmUpper1");
GL11.glTranslated(0, 2.375, -0.4375);
GL11.glRotated(-arm1[2], 1, 0, 0);
GL11.glTranslated(0, -2.375, 0.4375);
ResourceManager.assembly_factory.renderPart("Head1");
GL11.glTranslated(0, arm1[3], 0);
ResourceManager.assembly_factory.renderPart("Striker1");
} GL11.glPopMatrix();
GL11.glPushMatrix(); {
GL11.glTranslated(-0.5 + slide1, 0, 0);
ResourceManager.assembly_factory.renderPart("Slider2");
GL11.glTranslated(0, 1.625, 0.9375);
GL11.glRotated(arm2[0], 1, 0, 0);
GL11.glTranslated(0, -1.625, -0.9375);
ResourceManager.assembly_factory.renderPart("ArmLower2");
GL11.glTranslated(0, 2.375, 0.9375);
GL11.glRotated(arm2[1], 1, 0, 0);
GL11.glTranslated(0, -2.375, -0.9375);
ResourceManager.assembly_factory.renderPart("ArmUpper2");
GL11.glTranslated(0, 2.375, 0.4375);
GL11.glRotated(arm2[2], 1, 0, 0);
GL11.glTranslated(0, -2.375, -0.4375);
ResourceManager.assembly_factory.renderPart("Head2");
GL11.glTranslated(0, arm2[3], 0);
ResourceManager.assembly_factory.renderPart("Striker2");
GL11.glTranslated(0, 1.625, 0.3125);
GL11.glRotated(-arm2[4], 1, 0, 0);
GL11.glTranslated(0, -1.625, -0.3125);
ResourceManager.assembly_factory.renderPart("Blade2");
} GL11.glPopMatrix();
GL11.glPushMatrix(); {
GL11.glTranslated(-0.5 + slide2, 0, 0);
ResourceManager.assembly_factory.renderPart("Slider3");
GL11.glTranslated(0, 1.625, 0.9375);
GL11.glRotated(arm3[0], 1, 0, 0);
GL11.glTranslated(0, -1.625, -0.9375);
ResourceManager.assembly_factory.renderPart("ArmLower3");
GL11.glTranslated(0, 2.375, 0.9375);
GL11.glRotated(arm3[1], 1, 0, 0);
GL11.glTranslated(0, -2.375, -0.9375);
ResourceManager.assembly_factory.renderPart("ArmUpper3");
GL11.glTranslated(0, 2.375, 0.4375);
GL11.glRotated(arm3[2], 1, 0, 0);
GL11.glTranslated(0, -2.375, -0.4375);
ResourceManager.assembly_factory.renderPart("Head3");
GL11.glTranslated(0, arm3[3], 0);
ResourceManager.assembly_factory.renderPart("Striker3");
} GL11.glPopMatrix();
GL11.glPushMatrix(); {
GL11.glTranslated(0.5 - slide2, 0, 0);
ResourceManager.assembly_factory.renderPart("Slider4");
GL11.glTranslated(0, 1.625, -0.9375);
GL11.glRotated(-arm4[0], 1, 0, 0);
GL11.glTranslated(0, -1.625, 0.9375);
ResourceManager.assembly_factory.renderPart("ArmLower4");
GL11.glTranslated(0, 2.375, -0.9375);
GL11.glRotated(-arm4[1], 1, 0, 0);
GL11.glTranslated(0, -2.375, 0.9375);
ResourceManager.assembly_factory.renderPart("ArmUpper4");
GL11.glTranslated(0, 2.375, -0.4375);
GL11.glRotated(-arm4[2], 1, 0, 0);
GL11.glTranslated(0, -2.375, 0.4375);
ResourceManager.assembly_factory.renderPart("Head4");
GL11.glTranslated(0, arm4[3], 0);
ResourceManager.assembly_factory.renderPart("Striker4");
GL11.glTranslated(0, 1.625, -0.3125);
GL11.glRotated(arm4[4], 1, 0, 0);
GL11.glTranslated(0, -1.625, 0.3125);
ResourceManager.assembly_factory.renderPart("Blade4");
} GL11.glPopMatrix();
if(MainRegistry.proxy.me().getDistanceSq(tileEntity.xCoord + 0.5, tileEntity.yCoord + 1, tileEntity.zCoord + 0.5) < 35 * 35) {
for(int i = 0; i < 4; i++) {
GL11.glPushMatrix();
GL11.glTranslated(1.5 - i, 0, 0);
GL11.glRotated(90, 0, 1, 0);
GL11.glTranslated(0, 1.0625, 0);
GenericRecipe recipe = AssemblyMachineRecipes.INSTANCE.recipeNameMap.get(assemfac.assemblerModule[i].recipe);
if(recipe != null) {
ItemStack stack = recipe.getIcon();
stack.stackSize = 1;
if(stack.getItemSpriteNumber() == 0 && stack.getItem() instanceof ItemBlock) {
if(RenderBlocks.renderItemIn3d(Block.getBlockFromItem(stack.getItem()).getRenderType())) {
GL11.glTranslated(0, -0.0625, 0);
} else {
GL11.glTranslated(0, -0.125, 0);
GL11.glScaled(0.5, 0.5, 0.5);
}
} else {
GL11.glRotated(-90, 1, 0, 0);
GL11.glTranslated(0, -0.25, 0);
}
GL11.glScaled(1.25, 1.25, 1.25);
if(dummy == null || dummy.worldObj != tileEntity.getWorldObj()) dummy = new EntityItem(tileEntity.getWorldObj(), 0, 0, 0, stack);
dummy.setEntityItemStack(stack);
dummy.hoverStart = 0.0F;
RenderItem.renderInFrame = true;
RenderManager.instance.renderEntityWithPosYaw(dummy, 0.0D, 0.0D, 0.0D, 0.0F, 0.0F);
RenderItem.renderInFrame = false;
}
GL11.glPopMatrix();
}
RenderArcFurnace.fullbright(true);
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_BLEND);
GL11.glAlphaFunc(GL11.GL_GREATER, 0);
OpenGlHelper.glBlendFunc(770, 771, 1, 0);
bindTexture(ResourceManager.assembly_factory_sparks_tex);
Tessellator tess = Tessellator.instance;
double wide = 0.1875D;
double narrow = 0.00D;
double length = 1.25D;
double uMin = ((tileEntity.getWorldObj().getTotalWorldTime() / 10D + interp)) % 10;
double uMax = uMin + 1;
double epsilon = 0.01D;
// renders two layers of sparks, one with regular UV and one with mirrored +0.5 offset
// render left and right of the blade with small offset to eliminate z-fighting
GL11.glPushMatrix(); if(arm2[3] <= -0.375D) {
GL11.glTranslated(0.5 + slide1, 1.0625D, -arm2[2] / 45D); // arm angle/45 is a seemingly good enough approximation
tess.startDrawingQuads();
tess.setColorRGBA_F(1F, 1F, 1F, 0F);
tess.addVertexWithUV(-epsilon, -wide, length, uMin + 0.5, 0);
tess.addVertexWithUV(-epsilon, wide, length, uMin + 0.5, 1);
tess.setColorRGBA_F(1F, 1F, 1F, 1F);
tess.addVertexWithUV(-epsilon, narrow, 0, uMax + 0.5, 1);
tess.addVertexWithUV(-epsilon, -narrow, 0, uMax + 0.5, 0);
tess.setColorRGBA_F(1F, 1F, 1F, 0F);
tess.addVertexWithUV(epsilon, -wide, length, uMin, 1);
tess.addVertexWithUV(epsilon, wide, length, uMin, 0);
tess.setColorRGBA_F(1F, 1F, 1F, 1F);
tess.addVertexWithUV(epsilon, narrow, 0, uMax, 0);
tess.addVertexWithUV(epsilon, -narrow, 0, uMax, 1);
tess.draw();
} GL11.glPopMatrix();
GL11.glPushMatrix(); if(arm4[3] <= -0.375D) {
GL11.glTranslated(-0.5 - slide2, 1.0625D, arm4[2] / 45D);
tess.startDrawingQuads();
tess.setColorRGBA_F(1F, 1F, 1F, 0F);
tess.addVertexWithUV(-epsilon, -wide, -length, uMin + 0.5, 0);
tess.addVertexWithUV(-epsilon, wide, -length, uMin + 0.5, 1);
tess.setColorRGBA_F(1F, 1F, 1F, 1F);
tess.addVertexWithUV(-epsilon, narrow, 0, uMax + 0.5, 1);
tess.addVertexWithUV(-epsilon, -narrow, 0, uMax + 0.5, 0);
tess.setNormal(-1, 0, 0);
tess.setColorRGBA_F(1F, 1F, 1F, 0F);
tess.addVertexWithUV(epsilon, -wide, -length, uMin, 1);
tess.addVertexWithUV(epsilon, wide, -length, uMin, 0);
tess.setColorRGBA_F(1F, 1F, 1F, 1F);
tess.addVertexWithUV(epsilon, narrow, 0, uMax, 0);
tess.addVertexWithUV(epsilon, -narrow, 0, uMax, 1);
tess.draw();
} GL11.glPopMatrix();
GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F);
GL11.glDisable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_CULL_FACE);
RenderArcFurnace.fullbright(false);
}
GL11.glShadeModel(GL11.GL_FLAT);
GL11.glPopMatrix();
}
@Override
public Item getItemForRenderer() {
return Item.getItemFromBlock(ModBlocks.machine_assembly_factory);
}
@Override
public IItemRenderer getRenderer() {
return new ItemRenderBase() {
public void renderInventory() {
GL11.glTranslated(0, -1.5, 0);
GL11.glScaled(3, 3, 3);
}
public void renderCommonWithStack(ItemStack item) {
GL11.glScaled(0.75, 0.75, 0.75);
GL11.glShadeModel(GL11.GL_SMOOTH);
bindTexture(ResourceManager.assembly_factory_tex);
ResourceManager.assembly_factory.renderAll();
GL11.glShadeModel(GL11.GL_FLAT);
}};
}
}