mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
114 lines
3.0 KiB
Java
114 lines
3.0 KiB
Java
package com.hbm.entity.projectile;
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import java.util.List;
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import com.hbm.explosion.ExplosionLarge;
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import net.minecraft.block.material.Material;
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import net.minecraft.entity.Entity;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.util.MathHelper;
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import net.minecraft.world.World;
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public class EntityAAShell extends Entity {
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public int speedOverride = 1;
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public int fuse = 5;
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public int dFuse = 30;
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public EntityAAShell(World p_i1582_1_) {
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super(p_i1582_1_);
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rotation();
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}
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@Override
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protected void entityInit() {
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}
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@Override
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protected void readEntityFromNBT(NBTTagCompound p_70037_1_) {
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}
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@Override
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protected void writeEntityToNBT(NBTTagCompound p_70014_1_) {
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}
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@Override
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public void onUpdate() {
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if(fuse > 0)
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fuse --;
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if(dFuse > 0) {
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dFuse --;
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} else {
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explode();
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return;
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}
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this.lastTickPosX = this.prevPosX = this.posX;
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this.lastTickPosY = this.prevPosY = this.posY;
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this.lastTickPosZ = this.prevPosZ = this.posZ;
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for(int i = 0; i < 5; i++) {
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this.setPosition(posX + this.motionX, posY + this.motionY, posZ + this.motionZ);
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rotation();
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if(fuse == 0) {
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List<Entity> list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, AxisAlignedBB.getBoundingBox(this.posX - 5, this.posY - 5, this.posZ - 5, this.posX + 5, this.posY + 5, this.posZ + 5));
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for(Entity e : list) {
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float size = e.width * e.width * e.height;
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if(size >= 0.5) {
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explode();
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return;
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}
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}
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}
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if(worldObj.getBlock((int)posX, (int)posY, (int)posZ).getMaterial() != Material.air) {
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explode();
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return;
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}
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}
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}
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protected void rotation() {
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float f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
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this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
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for (this.rotationPitch = (float)(Math.atan2(this.motionY, f2) * 180.0D / Math.PI) - 90; this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F)
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{
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;
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}
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while (this.rotationPitch - this.prevRotationPitch >= 180.0F)
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{
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this.prevRotationPitch += 360.0F;
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}
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while (this.rotationYaw - this.prevRotationYaw < -180.0F)
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{
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this.prevRotationYaw -= 360.0F;
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}
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while (this.rotationYaw - this.prevRotationYaw >= 180.0F)
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{
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this.prevRotationYaw += 360.0F;
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}
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}
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private void explode() {
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worldObj.createExplosion(null, posX, posY, posZ, 20, true);
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ExplosionLarge.spawnParticlesRadial(worldObj, posX, posY, posZ, 35);
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if(rand.nextInt(15) == 0)
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ExplosionLarge.spawnShrapnels(worldObj, posX, posY, posZ, 5 + rand.nextInt(11));
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else if(rand.nextInt(15) == 0)
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ExplosionLarge.spawnShrapnelShower(worldObj, posX, posY, posZ, motionX * 2, motionY * 2, motionZ * 2, 5 + rand.nextInt(11), 0.15);
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this.setDead();
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}
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}
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