114 lines
3.0 KiB
Java

package com.hbm.entity.projectile;
import java.util.List;
import com.hbm.explosion.ExplosionLarge;
import net.minecraft.block.material.Material;
import net.minecraft.entity.Entity;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;
public class EntityAAShell extends Entity {
public int speedOverride = 1;
public int fuse = 5;
public int dFuse = 30;
public EntityAAShell(World p_i1582_1_) {
super(p_i1582_1_);
rotation();
}
@Override
protected void entityInit() {
}
@Override
protected void readEntityFromNBT(NBTTagCompound p_70037_1_) {
}
@Override
protected void writeEntityToNBT(NBTTagCompound p_70014_1_) {
}
@Override
public void onUpdate() {
if(fuse > 0)
fuse --;
if(dFuse > 0) {
dFuse --;
} else {
explode();
return;
}
this.lastTickPosX = this.prevPosX = this.posX;
this.lastTickPosY = this.prevPosY = this.posY;
this.lastTickPosZ = this.prevPosZ = this.posZ;
for(int i = 0; i < 5; i++) {
this.setPosition(posX + this.motionX, posY + this.motionY, posZ + this.motionZ);
rotation();
if(fuse == 0) {
List<Entity> list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, AxisAlignedBB.getBoundingBox(this.posX - 5, this.posY - 5, this.posZ - 5, this.posX + 5, this.posY + 5, this.posZ + 5));
for(Entity e : list) {
float size = e.width * e.width * e.height;
if(size >= 0.5) {
explode();
return;
}
}
}
if(worldObj.getBlock((int)posX, (int)posY, (int)posZ).getMaterial() != Material.air) {
explode();
return;
}
}
}
protected void rotation() {
float f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
for (this.rotationPitch = (float)(Math.atan2(this.motionY, f2) * 180.0D / Math.PI) - 90; this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F)
{
;
}
while (this.rotationPitch - this.prevRotationPitch >= 180.0F)
{
this.prevRotationPitch += 360.0F;
}
while (this.rotationYaw - this.prevRotationYaw < -180.0F)
{
this.prevRotationYaw -= 360.0F;
}
while (this.rotationYaw - this.prevRotationYaw >= 180.0F)
{
this.prevRotationYaw += 360.0F;
}
}
private void explode() {
worldObj.createExplosion(null, posX, posY, posZ, 20, true);
ExplosionLarge.spawnParticlesRadial(worldObj, posX, posY, posZ, 35);
if(rand.nextInt(15) == 0)
ExplosionLarge.spawnShrapnels(worldObj, posX, posY, posZ, 5 + rand.nextInt(11));
else if(rand.nextInt(15) == 0)
ExplosionLarge.spawnShrapnelShower(worldObj, posX, posY, posZ, motionX * 2, motionY * 2, motionZ * 2, 5 + rand.nextInt(11), 0.15);
this.setDead();
}
}