mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
155 lines
4.2 KiB
Java
155 lines
4.2 KiB
Java
package com.hbm.render.item.weapon;
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import org.lwjgl.opengl.GL11;
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import com.hbm.items.ModItems;
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import com.hbm.items.weapon.ItemGunBase;
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import com.hbm.main.ResourceManager;
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import com.hbm.render.anim.HbmAnimations;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.FontRenderer;
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import net.minecraft.client.renderer.OpenGlHelper;
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import net.minecraft.item.ItemStack;
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import net.minecraftforge.client.IItemRenderer;
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public class ItemRenderWeaponBolter implements IItemRenderer {
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public ItemRenderWeaponBolter() { }
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@Override
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public boolean handleRenderType(ItemStack item, ItemRenderType type) {
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switch(type) {
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case EQUIPPED:
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case EQUIPPED_FIRST_PERSON:
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case ENTITY:
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case INVENTORY:
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return true;
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default: return false;
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}
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}
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@Override
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public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
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return type == ItemRenderType.ENTITY && (helper == ItemRendererHelper.ENTITY_ROTATION || helper == ItemRendererHelper.ENTITY_BOBBING);
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}
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@Override
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public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
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GL11.glPushMatrix();
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GL11.glEnable(GL11.GL_CULL_FACE);
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GL11.glShadeModel(GL11.GL_SMOOTH);
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if(item.getItem() == ModItems.gun_bolter)
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Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.bolter_tex);
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if(item.getItem() == ModItems.gun_bolter_digamma)
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Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.bolter_digamma_tex);
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switch(type) {
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case EQUIPPED_FIRST_PERSON:
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double s0 = 0.25D;
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GL11.glRotated(25, 0, 0, 1);
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GL11.glTranslated(1.25, -0.25, -0.25);
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GL11.glRotated(-100, 0, 1, 0);
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GL11.glScaled(s0, s0, s0);
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double[] recoil = HbmAnimations.getRelevantTransformation("RECOIL");
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GL11.glRotated(recoil[0] * 5, 1, 0, 0);
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GL11.glTranslated(0, 0, recoil[0]);
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double[] tilt = HbmAnimations.getRelevantTransformation("TILT");
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GL11.glTranslated(0, tilt[0], 3);
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GL11.glRotated(tilt[0] * 35, 1, 0, 0);
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GL11.glTranslated(0, 0, -3);
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ResourceManager.bolter.renderPart("Body");
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double[] mag = HbmAnimations.getRelevantTransformation("MAG");
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GL11.glPushMatrix();
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GL11.glTranslated(0, 0, 5);
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GL11.glRotated(mag[0] * 60 * (mag[2] == 1 ? 2.5 : 1), -1, 0, 0);
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GL11.glTranslated(0, 0, -5);
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ResourceManager.bolter.renderPart("Mag");
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if(mag[2] != 1)
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ResourceManager.bolter.renderPart("Bullet");
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GL11.glPopMatrix();
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GL11.glPushMatrix();
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double[] casing = HbmAnimations.getRelevantTransformation("EJECT");
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GL11.glTranslated(casing[2] * 5, casing[2] * 2, 0);
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GL11.glRotated(casing[2] * 60, 1, 0, 0);
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ResourceManager.bolter.renderPart("Casing");
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GL11.glPopMatrix();
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break;
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case EQUIPPED:
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double scale = 0.25D;
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GL11.glScaled(scale, scale, scale);
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GL11.glRotatef(15F, 0.0F, 0.0F, 1.0F);
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GL11.glRotatef(-170, 0.0F, 1.0F, 0.0F);
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GL11.glRotatef(-15F, 1.0F, 0.0F, 0.0F);
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GL11.glTranslatef(-2F, -0.9F, -0.75F);
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break;
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case ENTITY:
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double s1 = 0.2D;
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GL11.glScaled(s1, s1, s1);
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GL11.glTranslated(0, 1, 0);
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GL11.glRotatef(90, 0, 1, 0);
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break;
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case INVENTORY:
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GL11.glEnable(GL11.GL_LIGHTING);
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double s = 2.5D;
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GL11.glTranslated(6, 10, 0);
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GL11.glRotated(90, 0, 1, 0);
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GL11.glRotated(135, 1, 0, 0);
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GL11.glScaled(s, s, -s);
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break;
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default: break;
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}
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if(type != ItemRenderType.EQUIPPED_FIRST_PERSON) {
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ResourceManager.bolter.renderAll();
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}
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GL11.glShadeModel(GL11.GL_FLAT);
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GL11.glPushMatrix();
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GL11.glPushAttrib(GL11.GL_LIGHTING_BIT);
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GL11.glDisable(GL11.GL_LIGHTING);
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GL11.glDisable(GL11.GL_CULL_FACE);
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OpenGlHelper.glBlendFunc(770, 771, 1, 0);
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OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240F, 240F);
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FontRenderer font = Minecraft.getMinecraft().fontRenderer;
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String s = ((ItemGunBase) item.getItem()).getMag(item) + "";
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float f3 = 0.04F;
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GL11.glTranslatef(0.025F - (font.getStringWidth(s) / 2) * 0.04F, 2.11F, 2.91F);
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GL11.glScalef(f3, -f3, f3);
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GL11.glRotatef(45, 1, 0, 0);
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GL11.glNormal3f(0.0F, 0.0F, -1.0F * f3);
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font.drawString(s, 0, 0, 0xff0000);
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glPopAttrib();
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GL11.glPopMatrix();
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GL11.glPopMatrix();
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}
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}
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