2025-03-04 16:50:33 +01:00

80 lines
2.5 KiB
Java

package com.hbm.blocks.generic;
import java.util.Random;
import com.hbm.blocks.ModBlocks;
import com.hbm.blocks.bomb.BlockDetonatable;
import com.hbm.blocks.machine.BlockFluidBarrel;
import com.hbm.entity.item.EntityTNTPrimedBase;
import com.hbm.explosion.ExplosionThermo;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.MathHelper;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
public class RedBarrel extends BlockDetonatable {
// Flammable barrels also explode when shot
public RedBarrel(Material material, boolean flammable) {
super(material, flammable ? 2 : 0, flammable ? 15 : 0, 100, true, flammable);
}
@Override
public int getRenderType() {
return BlockFluidBarrel.renderID;
}
@Override
public boolean isOpaqueCube() {
return false;
}
@Override
public boolean renderAsNormalBlock() {
return false;
}
@Override
public void setBlockBoundsBasedOnState(IBlockAccess access, int x, int y, int z) {
float f = 0.0625F;
this.setBlockBounds(2 * f, 0.0F, 2 * f, 14 * f, 1.0F, 14 * f);
}
@Override
public AxisAlignedBB getCollisionBoundingBoxFromPool(World world, int x, int y, int z) {
float f = 0.0625F;
this.setBlockBounds(2 * f, 0.0F, 2 * f, 14 * f, 1.0F, 14 * f);
return AxisAlignedBB.getBoundingBox(x + this.minX, y + this.minY, z + this.minZ, x + this.maxX, y + this.maxY, z + this.maxZ);
}
@Override
public void explodeEntity(World world, double x, double y, double z, EntityTNTPrimedBase entity) {
int ix = MathHelper.floor_double(x), iy = MathHelper.floor_double(y), iz = MathHelper.floor_double(z);
if(this == ModBlocks.red_barrel || this == ModBlocks.pink_barrel) {
world.newExplosion(entity, x, y, z, 2.5F, true, true);
} else if(this == ModBlocks.lox_barrel) {
world.newExplosion(entity, x, y, z, 1F, false, false);
ExplosionThermo.freeze(world, ix, iy, iz, 7);
} else if(this == ModBlocks.taint_barrel) {
world.newExplosion(entity, x, y, z, 1F, false, false);
Random rand = world.rand;
for(int i = 0; i < 100; i++) {
int a = rand.nextInt(9) - 4 + ix;
int b = rand.nextInt(9) - 4 + iy;
int c = rand.nextInt(9) - 4 + iz;
Block block = world.getBlock(a, b, c);
if(block.isNormalCube() && !block.isAir(world, a, b, c)) {
world.setBlock(a, b, c, ModBlocks.taint, rand.nextInt(3) + 4, 2);
}
}
}
}
}