mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
80 lines
2.5 KiB
Java
80 lines
2.5 KiB
Java
package com.hbm.blocks.generic;
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import java.util.Random;
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import com.hbm.blocks.ModBlocks;
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import com.hbm.blocks.bomb.BlockDetonatable;
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import com.hbm.blocks.machine.BlockFluidBarrel;
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import com.hbm.entity.item.EntityTNTPrimedBase;
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import com.hbm.explosion.ExplosionThermo;
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import net.minecraft.block.Block;
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import net.minecraft.block.material.Material;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.util.MathHelper;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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public class RedBarrel extends BlockDetonatable {
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// Flammable barrels also explode when shot
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public RedBarrel(Material material, boolean flammable) {
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super(material, flammable ? 2 : 0, flammable ? 15 : 0, 100, true, flammable);
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}
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@Override
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public int getRenderType() {
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return BlockFluidBarrel.renderID;
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}
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@Override
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public boolean isOpaqueCube() {
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return false;
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}
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@Override
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public boolean renderAsNormalBlock() {
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return false;
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}
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@Override
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public void setBlockBoundsBasedOnState(IBlockAccess access, int x, int y, int z) {
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float f = 0.0625F;
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this.setBlockBounds(2 * f, 0.0F, 2 * f, 14 * f, 1.0F, 14 * f);
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}
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@Override
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public AxisAlignedBB getCollisionBoundingBoxFromPool(World world, int x, int y, int z) {
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float f = 0.0625F;
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this.setBlockBounds(2 * f, 0.0F, 2 * f, 14 * f, 1.0F, 14 * f);
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return AxisAlignedBB.getBoundingBox(x + this.minX, y + this.minY, z + this.minZ, x + this.maxX, y + this.maxY, z + this.maxZ);
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}
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@Override
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public void explodeEntity(World world, double x, double y, double z, EntityTNTPrimedBase entity) {
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int ix = MathHelper.floor_double(x), iy = MathHelper.floor_double(y), iz = MathHelper.floor_double(z);
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if(this == ModBlocks.red_barrel || this == ModBlocks.pink_barrel) {
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world.newExplosion(entity, x, y, z, 2.5F, true, true);
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} else if(this == ModBlocks.lox_barrel) {
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world.newExplosion(entity, x, y, z, 1F, false, false);
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ExplosionThermo.freeze(world, ix, iy, iz, 7);
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} else if(this == ModBlocks.taint_barrel) {
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world.newExplosion(entity, x, y, z, 1F, false, false);
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Random rand = world.rand;
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for(int i = 0; i < 100; i++) {
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int a = rand.nextInt(9) - 4 + ix;
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int b = rand.nextInt(9) - 4 + iy;
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int c = rand.nextInt(9) - 4 + iz;
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Block block = world.getBlock(a, b, c);
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if(block.isNormalCube() && !block.isAir(world, a, b, c)) {
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world.setBlock(a, b, c, ModBlocks.taint, rand.nextInt(3) + 4, 2);
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}
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}
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}
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}
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}
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