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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
85 lines
2.9 KiB
Java
85 lines
2.9 KiB
Java
package com.hbm.render.tileentity;
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import org.lwjgl.opengl.GL11;
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import com.hbm.blocks.ModBlocks;
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import com.hbm.main.ResourceManager;
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import com.hbm.render.item.ItemRenderBase;
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import com.hbm.tileentity.turret.TileEntityTurretSentry;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.item.Item;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.Vec3;
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import net.minecraftforge.client.IItemRenderer;
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public class RenderTurretSentry extends TileEntitySpecialRenderer implements IItemRendererProvider {
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@Override
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public void renderTileEntityAt(TileEntity te, double x, double y, double z, float interp) {
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TileEntityTurretSentry turret = (TileEntityTurretSentry)te;
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Vec3 pos = turret.getHorizontalOffset();
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GL11.glPushMatrix();
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GL11.glTranslated(x + pos.xCoord, y, z + pos.zCoord);
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glEnable(GL11.GL_CULL_FACE);
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GL11.glShadeModel(GL11.GL_SMOOTH);
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bindTexture(ResourceManager.turret_sentry_tex);
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ResourceManager.turret_sentry.renderPart("Base");
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double yaw = -Math.toDegrees(turret.lastRotationYaw + (turret.rotationYaw - turret.lastRotationYaw) * interp);
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double pitch = Math.toDegrees(turret.lastRotationPitch + (turret.rotationPitch - turret.lastRotationPitch) * interp);
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GL11.glRotated(yaw, 0, 1, 0);
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ResourceManager.turret_sentry.renderPart("Pivot");
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GL11.glTranslated(0, 1.25, 0);
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GL11.glRotated(-pitch, 1, 0, 0);
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GL11.glTranslated(0, -1.25, 0);
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ResourceManager.turret_sentry.renderPart("Body");
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ResourceManager.turret_sentry.renderPart("Drum");
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GL11.glPushMatrix();
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GL11.glTranslated(0, 0, (turret.lastBarrelLeftPos + (turret.barrelLeftPos - turret.lastBarrelLeftPos) * interp) * -0.5);
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ResourceManager.turret_sentry.renderPart("BarrelL");
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GL11.glPopMatrix();
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GL11.glPushMatrix();
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GL11.glTranslated(0, 0, (turret.lastBarrelRightPos + (turret.barrelRightPos - turret.lastBarrelRightPos) * interp) * -0.5);
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ResourceManager.turret_sentry.renderPart("BarrelR");
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GL11.glPopMatrix();
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GL11.glShadeModel(GL11.GL_FLAT);
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GL11.glPopMatrix();
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}
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@Override
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public Item getItemForRenderer() {
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return Item.getItemFromBlock(ModBlocks.turret_sentry);
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}
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@Override
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public IItemRenderer getRenderer() {
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return new ItemRenderBase() {
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public void renderInventory() {
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GL11.glTranslated(0, -4, 0);
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GL11.glScaled(7, 7, 7);
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}
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public void renderCommon() {
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GL11.glRotated(90, 0, 1, 0);
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bindTexture(ResourceManager.turret_sentry_tex);
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GL11.glShadeModel(GL11.GL_SMOOTH);
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ResourceManager.turret_sentry.renderPart("Base");
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ResourceManager.turret_sentry.renderPart("Pivot");
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ResourceManager.turret_sentry.renderPart("Body");
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ResourceManager.turret_sentry.renderPart("Drum");
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ResourceManager.turret_sentry.renderPart("BarrelL");
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ResourceManager.turret_sentry.renderPart("BarrelR");
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GL11.glShadeModel(GL11.GL_FLAT);
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}};
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}
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}
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