2023-01-15 20:23:09 +01:00

85 lines
2.9 KiB
Java

package com.hbm.render.tileentity;
import org.lwjgl.opengl.GL11;
import com.hbm.blocks.ModBlocks;
import com.hbm.main.ResourceManager;
import com.hbm.render.item.ItemRenderBase;
import com.hbm.tileentity.turret.TileEntityTurretSentry;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.item.Item;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.Vec3;
import net.minecraftforge.client.IItemRenderer;
public class RenderTurretSentry extends TileEntitySpecialRenderer implements IItemRendererProvider {
@Override
public void renderTileEntityAt(TileEntity te, double x, double y, double z, float interp) {
TileEntityTurretSentry turret = (TileEntityTurretSentry)te;
Vec3 pos = turret.getHorizontalOffset();
GL11.glPushMatrix();
GL11.glTranslated(x + pos.xCoord, y, z + pos.zCoord);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glShadeModel(GL11.GL_SMOOTH);
bindTexture(ResourceManager.turret_sentry_tex);
ResourceManager.turret_sentry.renderPart("Base");
double yaw = -Math.toDegrees(turret.lastRotationYaw + (turret.rotationYaw - turret.lastRotationYaw) * interp);
double pitch = Math.toDegrees(turret.lastRotationPitch + (turret.rotationPitch - turret.lastRotationPitch) * interp);
GL11.glRotated(yaw, 0, 1, 0);
ResourceManager.turret_sentry.renderPart("Pivot");
GL11.glTranslated(0, 1.25, 0);
GL11.glRotated(-pitch, 1, 0, 0);
GL11.glTranslated(0, -1.25, 0);
ResourceManager.turret_sentry.renderPart("Body");
ResourceManager.turret_sentry.renderPart("Drum");
GL11.glPushMatrix();
GL11.glTranslated(0, 0, (turret.lastBarrelLeftPos + (turret.barrelLeftPos - turret.lastBarrelLeftPos) * interp) * -0.5);
ResourceManager.turret_sentry.renderPart("BarrelL");
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glTranslated(0, 0, (turret.lastBarrelRightPos + (turret.barrelRightPos - turret.lastBarrelRightPos) * interp) * -0.5);
ResourceManager.turret_sentry.renderPart("BarrelR");
GL11.glPopMatrix();
GL11.glShadeModel(GL11.GL_FLAT);
GL11.glPopMatrix();
}
@Override
public Item getItemForRenderer() {
return Item.getItemFromBlock(ModBlocks.turret_sentry);
}
@Override
public IItemRenderer getRenderer() {
return new ItemRenderBase() {
public void renderInventory() {
GL11.glTranslated(0, -4, 0);
GL11.glScaled(7, 7, 7);
}
public void renderCommon() {
GL11.glRotated(90, 0, 1, 0);
bindTexture(ResourceManager.turret_sentry_tex);
GL11.glShadeModel(GL11.GL_SMOOTH);
ResourceManager.turret_sentry.renderPart("Base");
ResourceManager.turret_sentry.renderPart("Pivot");
ResourceManager.turret_sentry.renderPart("Body");
ResourceManager.turret_sentry.renderPart("Drum");
ResourceManager.turret_sentry.renderPart("BarrelL");
ResourceManager.turret_sentry.renderPart("BarrelR");
GL11.glShadeModel(GL11.GL_FLAT);
}};
}
}