103 lines
2.8 KiB
Java

package com.hbm.render.tileentity;
import org.lwjgl.opengl.GL11;
import com.hbm.inventory.fluid.FluidType;
import com.hbm.inventory.fluid.Fluids;
import com.hbm.main.ResourceManager;
import com.hbm.render.util.DiamondPronter;
import com.hbm.render.util.EnumSymbol;
import com.hbm.tileentity.machine.storage.TileEntityMachineBAT9000;
import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
public class RenderBAT9000 extends TileEntitySpecialRenderer {
@Override
public void renderTileEntityAt(TileEntity te, double x, double y, double z, float interp) {
TileEntityMachineBAT9000 bat = (TileEntityMachineBAT9000) te;
GL11.glPushMatrix();
GL11.glTranslated(x + 0.5D, y, z + 0.5D);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_CULL_FACE);
bindTexture(ResourceManager.bat9000_tex);
GL11.glShadeModel(GL11.GL_SMOOTH);
ResourceManager.bat9000.renderAll();
GL11.glShadeModel(GL11.GL_FLAT);
FluidType type = bat.tank.getTankType();
if(type != null && type != Fluids.NONE) {
RenderHelper.disableStandardItemLighting();
GL11.glPushMatrix();
int poison = type.poison;
int flammability = type.flammability;
int reactivity = type.reactivity;
EnumSymbol symbol = type.symbol;
GL11.glRotatef(45, 0, 1, 0);
for(int j = 0; j < 4; j++) {
GL11.glPushMatrix();
GL11.glTranslated(2.5, 2.25, 0);
GL11.glScalef(1.0F, 0.75F, 0.75F);
DiamondPronter.pront(poison, flammability, reactivity, symbol);
GL11.glPopMatrix();
GL11.glRotatef(90, 0, 1, 0);
}
GL11.glPopMatrix();
RenderHelper.enableStandardItemLighting();
}
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glColor3f(1F, 1F, 1F);
Tessellator tess = Tessellator.instance;
double height = bat.tank.getFill() * 1.5D / bat.tank.getMaxFill();
double off = 2.2;
tess.startDrawingQuads();
tess.setColorOpaque_I(type.getColor());
tess.addVertex(-off, 1.5, -0.5);
tess.addVertex(-off, 1.5 + height, -0.5);
tess.addVertex(-off, 1.5 + height, 0.5);
tess.addVertex(-off, 1.5, 0.5);
tess.addVertex(off, 1.5, -0.5);
tess.addVertex(off, 1.5 + height, -0.5);
tess.addVertex(off, 1.5 + height, 0.5);
tess.addVertex(off, 1.5, 0.5);
tess.addVertex(-0.5, 1.5, -off);
tess.addVertex(-0.5, 1.5 + height, -off);
tess.addVertex(0.5, 1.5 + height, -off);
tess.addVertex(0.5, 1.5, -off);
tess.addVertex(-0.5, 1.5, off);
tess.addVertex(-0.5, 1.5 + height, off);
tess.addVertex(0.5, 1.5 + height, off);
tess.addVertex(0.5, 1.5, off);
tess.draw();
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glPopMatrix();
}
}