Hbm-s-Nuclear-Tech-GIT/src/main/java/com/hbm/render/tileentity/RenderCompressorCompact.java
2025-04-03 16:51:31 +02:00

82 lines
2.4 KiB
Java

package com.hbm.render.tileentity;
import org.lwjgl.opengl.GL11;
import com.hbm.blocks.ModBlocks;
import com.hbm.main.ResourceManager;
import com.hbm.render.item.ItemRenderBase;
import com.hbm.tileentity.machine.TileEntityMachineCompressorCompact;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.item.Item;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.client.IItemRenderer;
public class RenderCompressorCompact extends TileEntitySpecialRenderer implements IItemRendererProvider {
@Override
public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f) {
GL11.glPushMatrix();
GL11.glTranslated(x + 0.5D, y, z + 0.5D);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
switch(tileEntity.getBlockMetadata() - 10) {
case 2: GL11.glRotatef(90, 0F, 1F, 0F); break;
case 4: GL11.glRotatef(180, 0F, 1F, 0F); break;
case 3: GL11.glRotatef(270, 0F, 1F, 0F); break;
case 5: GL11.glRotatef(0, 0F, 1F, 0F); break;
}
TileEntityMachineCompressorCompact compressor = (TileEntityMachineCompressorCompact) tileEntity;
GL11.glShadeModel(GL11.GL_SMOOTH);
bindTexture(ResourceManager.compressor_compact_tex);
ResourceManager.condenser.renderPart("Condenser");
float rot = compressor.prevFanSpin + (compressor.fanSpin - compressor.prevFanSpin) * f;
GL11.glPushMatrix();
GL11.glTranslated(0,1.5, 0);
GL11.glRotatef(rot, 1, 0, 0);
GL11.glTranslated(0, -1.5, 0);
ResourceManager.condenser.renderPart("Fan1");
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glTranslated(0,1.5, 0);
GL11.glRotatef(rot, -1, 0, 0);
GL11.glTranslated(0, -1.5, 0);
ResourceManager.condenser.renderPart("Fan2");
GL11.glPopMatrix();
GL11.glShadeModel(GL11.GL_FLAT);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glPopMatrix();
}
@Override
public Item getItemForRenderer() {
return Item.getItemFromBlock(ModBlocks.machine_compressor_compact);
}
@Override
public IItemRenderer getRenderer() {
return new ItemRenderBase( ) {
public void renderInventory() {
GL11.glTranslated(-1, -1, 0);
GL11.glScaled(2.75, 2.75, 2.75);
}
public void renderCommon() {
GL11.glScaled(0.75, 0.75, 0.75);
GL11.glTranslated(0.5, 0, 0);
GL11.glShadeModel(GL11.GL_SMOOTH);
bindTexture(ResourceManager.compressor_compact_tex); ResourceManager.condenser.renderAll();
GL11.glShadeModel(GL11.GL_FLAT);
}
};
}
}