2024-07-14 20:48:35 +02:00

92 lines
2.9 KiB
Java

package com.hbm.render.tileentity;
import org.lwjgl.opengl.GL11;
import com.hbm.blocks.ModBlocks;
import com.hbm.blocks.machine.Floodlight.TileEntityFloodlight;
import com.hbm.lib.RefStrings;
import com.hbm.render.item.ItemRenderBase;
import com.hbm.render.loader.HFRWavefrontObject;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.item.Item;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.IItemRenderer;
import net.minecraftforge.client.model.IModelCustom;
public class RenderFloodlight extends TileEntitySpecialRenderer implements IItemRendererProvider {
public static final IModelCustom floodlight = new HFRWavefrontObject(new ResourceLocation(RefStrings.MODID, "models/blocks/floodlight.obj"));
public static final ResourceLocation tex = new ResourceLocation(RefStrings.MODID, "textures/models/machines/floodlight.png");
@Override
public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f) {
GL11.glPushMatrix();
GL11.glTranslated(x + 0.5D, y + 0.5D, z + 0.5D);
int meta = tileEntity.getBlockMetadata();
switch(meta) {
case 0: case 6: GL11.glRotated(180, 1, 0, 0); break;
case 1: case 7: break;
case 2: GL11.glRotated(90, 1, 0, 0); GL11.glRotated(180, 0, 0, 1); break;
case 3: GL11.glRotated(90, 1, 0, 0); break;
case 4: GL11.glRotated(90, 1, 0, 0); GL11.glRotated(90, 0, 0, 1); break;
case 5: GL11.glRotated(90, 1, 0, 0); GL11.glRotated(270, 0, 0, 1); break;
}
GL11.glTranslated(0, -0.5, 0);
if(meta != 0 && meta != 1) GL11.glRotated(90, 0, 1, 0);
bindTexture(tex);
floodlight.renderPart("Base");
TileEntityFloodlight floodtile = (TileEntityFloodlight) tileEntity;
float rotation = floodtile.rotation;
if(meta == 0 || meta == 6) rotation -= 90;
if(meta == 1 || meta == 7) rotation += 90;
GL11.glTranslated(0, 0.5, 0);
GL11.glRotatef(rotation, 0, 0, 1);
GL11.glTranslated(0, -0.5, 0);
floodlight.renderPart("Lights");
if(floodtile.isOn) {
RenderArcFurnace.fullbright(true);
floodlight.renderPart("Lamps");
RenderArcFurnace.fullbright(false);
} else {
GL11.glColor4f(0.25F, 0.25F, 0.25F, 1F);
floodlight.renderPart("Lamps");
GL11.glColor4f(1F, 1F, 1F, 1F);
}
GL11.glPopMatrix();
}
@Override
public Item getItemForRenderer() {
return Item.getItemFromBlock(ModBlocks.floodlight);
}
@Override
public IItemRenderer getRenderer() {
return new ItemRenderBase( ) {
public void renderInventory() {
GL11.glTranslated(0, -1.5, 0);
GL11.glScaled(6.5, 6.5, 6.5);
}
public void renderCommon() {
bindTexture(tex);
floodlight.renderPart("Base");
GL11.glTranslated(0, 0.5, 0);
GL11.glRotatef(-30, 0, 0, 1);
GL11.glTranslated(0, -0.5, 0);
floodlight.renderPart("Lights");
floodlight.renderPart("Lamps");
}};
}
}