Hbm-s-Nuclear-Tech-GIT/com/hbm/world/NuclearReactor.java

209 lines
8.0 KiB
Java

//Schematic to java Structure by jajo_11 | inspired by "MITHION'S .SCHEMATIC TO JAVA CONVERTINGTOOL"
package com.hbm.world;
import java.util.Random;
import com.hbm.blocks.ModBlocks;
import net.minecraft.block.Block;
import net.minecraft.init.Blocks;
import net.minecraft.world.World;
import net.minecraft.world.gen.feature.WorldGenerator;
public class NuclearReactor extends WorldGenerator
{
public static String[][] array2 = new String[][] {
{
" ",
" BBB ",
" B B ",
" BBB ",
" "
},
{
" BBB ",
"BRCRB",
"BCICB",
"BRCRB",
" BBB "
},
{
" BAB ",
"BRCRB",
"AC#CA",
"BRCRB",
" BAB "
},
{
" BBB ",
"BRCRB",
"BCICB",
"BRCRB",
" BBB "
},
{
" ",
" BBB ",
" B B ",
" BBB ",
" "
}
};
Block Block1 = ModBlocks.brick_concrete;
Block Block2 = ModBlocks.reactor_element;
Block Block3 = ModBlocks.reactor_control;
Block Block4 = ModBlocks.reactor_conductor;
Block Block5 = ModBlocks.reactor_hatch;
Block Block6 = ModBlocks.reactor_computer;
@Override
public boolean generate(World world, Random rand, int x, int y, int z)
{
int i = rand.nextInt(1);
if(i == 0)
{
generate_r0(world, rand, x, y, z);
}
return true;
}
public boolean generate_r0(World world, Random rand, int x, int y, int z)
{
x -= 2;
z -= 2;
world.setBlock(x + 0, y + 0, z + 0, Block1, 0, 3);
world.setBlock(x + 1, y + 0, z + 0, Block1, 0, 3);
world.setBlock(x + 2, y + 0, z + 0, Block1, 0, 3);
world.setBlock(x + 3, y + 0, z + 0, Block1, 0, 3);
world.setBlock(x + 4, y + 0, z + 0, Block1, 0, 3);
world.setBlock(x + 0, y + 0, z + 1, Block1, 0, 3);
world.setBlock(x + 1, y + 0, z + 1, Block1, 0, 3);
world.setBlock(x + 2, y + 0, z + 1, Block1, 0, 3);
world.setBlock(x + 3, y + 0, z + 1, Block1, 0, 3);
world.setBlock(x + 4, y + 0, z + 1, Block1, 0, 3);
world.setBlock(x + 0, y + 0, z + 2, Block1, 0, 3);
world.setBlock(x + 1, y + 0, z + 2, Block1, 0, 3);
world.setBlock(x + 2, y + 0, z + 2, ModBlocks.fluid_duct, 0, 3);
world.setBlock(x + 3, y + 0, z + 2, Block1, 0, 3);
world.setBlock(x + 4, y + 0, z + 2, Block1, 0, 3);
world.setBlock(x + 0, y + 0, z + 3, Block1, 0, 3);
world.setBlock(x + 1, y + 0, z + 3, Block1, 0, 3);
world.setBlock(x + 2, y + 0, z + 3, Block1, 0, 3);
world.setBlock(x + 3, y + 0, z + 3, Block1, 0, 3);
world.setBlock(x + 4, y + 0, z + 3, Block1, 0, 3);
world.setBlock(x + 0, y + 0, z + 4, Block1, 0, 3);
world.setBlock(x + 1, y + 0, z + 4, Block1, 0, 3);
world.setBlock(x + 2, y + 0, z + 4, Block1, 0, 3);
world.setBlock(x + 3, y + 0, z + 4, Block1, 0, 3);
world.setBlock(x + 4, y + 0, z + 4, Block1, 0, 3);
world.setBlock(x + 0, y + 1, z + 0, Block1, 0, 3);
world.setBlock(x + 1, y + 1, z + 0, Block1, 0, 3);
world.setBlock(x + 2, y + 1, z + 0, Block1, 0, 3);
world.setBlock(x + 3, y + 1, z + 0, Block1, 0, 3);
world.setBlock(x + 4, y + 1, z + 0, Block1, 0, 3);
world.setBlock(x + 0, y + 1, z + 1, Block1, 0, 3);
world.setBlock(x + 1, y + 1, z + 1, Block2, 0, 3);
world.setBlock(x + 2, y + 1, z + 1, Block3, 0, 3);
world.setBlock(x + 3, y + 1, z + 1, Block2, 0, 3);
world.setBlock(x + 4, y + 1, z + 1, Block1, 0, 3);
world.setBlock(x + 0, y + 1, z + 2, Block1, 0, 3);
world.setBlock(x + 1, y + 1, z + 2, Block3, 0, 3);
world.setBlock(x + 2, y + 1, z + 2, Block4, 0, 3);
world.setBlock(x + 3, y + 1, z + 2, Block3, 0, 3);
world.setBlock(x + 4, y + 1, z + 2, Block1, 0, 3);
world.setBlock(x + 0, y + 1, z + 3, Block1, 0, 3);
world.setBlock(x + 1, y + 1, z + 3, Block2, 0, 3);
world.setBlock(x + 2, y + 1, z + 3, Block3, 0, 3);
world.setBlock(x + 3, y + 1, z + 3, Block2, 0, 3);
world.setBlock(x + 4, y + 1, z + 3, Block1, 0, 3);
world.setBlock(x + 0, y + 1, z + 4, Block1, 0, 3);
world.setBlock(x + 1, y + 1, z + 4, Block1, 0, 3);
world.setBlock(x + 2, y + 1, z + 4, Block1, 0, 3);
world.setBlock(x + 3, y + 1, z + 4, Block1, 0, 3);
world.setBlock(x + 4, y + 1, z + 4, Block1, 0, 3);
world.setBlock(x + 0, y + 2, z + 0, Block1, 0, 3);
world.setBlock(x + 1, y + 2, z + 0, Block1, 0, 3);
world.setBlock(x + 2, y + 2, z + 0, Block5, 2, 3);
world.setBlock(x + 3, y + 2, z + 0, Block1, 0, 3);
world.setBlock(x + 4, y + 2, z + 0, Block1, 0, 3);
world.setBlock(x + 0, y + 2, z + 1, Block1, 0, 3);
world.setBlock(x + 1, y + 2, z + 1, Block2, 0, 3);
world.setBlock(x + 2, y + 2, z + 1, Block3, 0, 3);
world.setBlock(x + 3, y + 2, z + 1, Block2, 0, 3);
world.setBlock(x + 4, y + 2, z + 1, Block1, 0, 3);
world.setBlock(x + 0, y + 2, z + 2, Block5, 4, 3);
world.setBlock(x + 1, y + 2, z + 2, Block3, 0, 3);
world.setBlock(x + 2, y + 2, z + 2, Block6, 0, 3);
world.setBlock(x + 3, y + 2, z + 2, Block3, 0, 3);
world.setBlock(x + 4, y + 2, z + 2, Block5, 5, 3);
world.setBlock(x + 0, y + 2, z + 3, Block1, 0, 3);
world.setBlock(x + 1, y + 2, z + 3, Block2, 0, 3);
world.setBlock(x + 2, y + 2, z + 3, Block3, 0, 3);
world.setBlock(x + 3, y + 2, z + 3, Block2, 0, 3);
world.setBlock(x + 4, y + 2, z + 3, Block1, 0, 3);
world.setBlock(x + 0, y + 2, z + 4, Block1, 0, 3);
world.setBlock(x + 1, y + 2, z + 4, Block1, 0, 3);
world.setBlock(x + 2, y + 2, z + 4, Block5, 3, 3);
world.setBlock(x + 3, y + 2, z + 4, Block1, 0, 3);
world.setBlock(x + 4, y + 2, z + 4, Block1, 0, 3);
world.setBlock(x + 0, y + 3, z + 0, Block1, 0, 3);
world.setBlock(x + 1, y + 3, z + 0, Block1, 0, 3);
world.setBlock(x + 2, y + 3, z + 0, Block1, 0, 3);
world.setBlock(x + 3, y + 3, z + 0, Block1, 0, 3);
world.setBlock(x + 4, y + 3, z + 0, Block1, 0, 3);
world.setBlock(x + 0, y + 3, z + 1, Block1, 0, 3);
world.setBlock(x + 1, y + 3, z + 1, Block2, 0, 3);
world.setBlock(x + 2, y + 3, z + 1, Block3, 0, 3);
world.setBlock(x + 3, y + 3, z + 1, Block2, 0, 3);
world.setBlock(x + 4, y + 3, z + 1, Block1, 0, 3);
world.setBlock(x + 0, y + 3, z + 2, Block1, 0, 3);
world.setBlock(x + 1, y + 3, z + 2, Block3, 0, 3);
world.setBlock(x + 2, y + 3, z + 2, Block4, 0, 3);
world.setBlock(x + 3, y + 3, z + 2, Block3, 0, 3);
world.setBlock(x + 4, y + 3, z + 2, Block1, 0, 3);
world.setBlock(x + 0, y + 3, z + 3, Block1, 0, 3);
world.setBlock(x + 1, y + 3, z + 3, Block2, 0, 3);
world.setBlock(x + 2, y + 3, z + 3, Block3, 0, 3);
world.setBlock(x + 3, y + 3, z + 3, Block2, 0, 3);
world.setBlock(x + 4, y + 3, z + 3, Block1, 0, 3);
world.setBlock(x + 0, y + 3, z + 4, Block1, 0, 3);
world.setBlock(x + 1, y + 3, z + 4, Block1, 0, 3);
world.setBlock(x + 2, y + 3, z + 4, Block1, 0, 3);
world.setBlock(x + 3, y + 3, z + 4, Block1, 0, 3);
world.setBlock(x + 4, y + 3, z + 4, Block1, 0, 3);
world.setBlock(x + 0, y + 4, z + 0, Block1, 0, 3);
world.setBlock(x + 1, y + 4, z + 0, Block1, 0, 3);
world.setBlock(x + 2, y + 4, z + 0, Block1, 0, 3);
world.setBlock(x + 3, y + 4, z + 0, Block1, 0, 3);
world.setBlock(x + 4, y + 4, z + 0, Block1, 0, 3);
world.setBlock(x + 0, y + 4, z + 1, Block1, 0, 3);
world.setBlock(x + 1, y + 4, z + 1, Block1, 0, 3);
world.setBlock(x + 2, y + 4, z + 1, Block1, 0, 3);
world.setBlock(x + 3, y + 4, z + 1, Block1, 0, 3);
world.setBlock(x + 4, y + 4, z + 1, Block1, 0, 3);
world.setBlock(x + 0, y + 4, z + 2, Block1, 0, 3);
world.setBlock(x + 1, y + 4, z + 2, Block1, 0, 3);
world.setBlock(x + 2, y + 4, z + 2, ModBlocks.fluid_duct, 0, 3);
world.setBlock(x + 3, y + 4, z + 2, Block1, 0, 3);
world.setBlock(x + 4, y + 4, z + 2, Block1, 0, 3);
world.setBlock(x + 0, y + 4, z + 3, Block1, 0, 3);
world.setBlock(x + 1, y + 4, z + 3, Block1, 0, 3);
world.setBlock(x + 2, y + 4, z + 3, Block1, 0, 3);
world.setBlock(x + 3, y + 4, z + 3, Block1, 0, 3);
world.setBlock(x + 4, y + 4, z + 3, Block1, 0, 3);
world.setBlock(x + 0, y + 4, z + 4, Block1, 0, 3);
world.setBlock(x + 1, y + 4, z + 4, Block1, 0, 3);
world.setBlock(x + 2, y + 4, z + 4, Block1, 0, 3);
world.setBlock(x + 3, y + 4, z + 4, Block1, 0, 3);
world.setBlock(x + 4, y + 4, z + 4, Block1, 0, 3);
return true;
}
}