mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
74 lines
2.7 KiB
Java
74 lines
2.7 KiB
Java
package com.hbm.blocks.machine;
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import com.hbm.blocks.BlockDummyable;
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import com.hbm.tileentity.TileEntityProxyCombo;
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import com.hbm.tileentity.machine.TileEntityMachineOreSlopper;
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import net.minecraft.block.material.Material;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.world.World;
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import net.minecraftforge.common.util.ForgeDirection;
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public class MachineOreSlopper extends BlockDummyable {
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public MachineOreSlopper() {
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super(Material.iron);
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//Base
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this.bounding.add(AxisAlignedBB.getBoundingBox(-3.5, 0, -1.5, 3.5, 1, 1.5));
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//Slop bucket
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this.bounding.add(AxisAlignedBB.getBoundingBox(0.5, 1, -1.5, 3.5, 3.25, 1.5));
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//Shredder
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this.bounding.add(AxisAlignedBB.getBoundingBox(-2.25, 1, -1.5, 0.25, 3.25, -0.75));
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this.bounding.add(AxisAlignedBB.getBoundingBox(-2.25, 1, 0.75, 0.25, 3.25, 1.5));
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this.bounding.add(AxisAlignedBB.getBoundingBox(-2.25, 1, -1.5, -2, 3.25, 1.5));
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this.bounding.add(AxisAlignedBB.getBoundingBox(0, 1, -1.5, 0.25, 3.25, 1.5));
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this.bounding.add(AxisAlignedBB.getBoundingBox(-2, 1, -0.75, 0, 2, 0.75));
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//Outlet
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this.bounding.add(AxisAlignedBB.getBoundingBox(-3.25, 1, -1, -2.25, 3, 1));
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}
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@Override
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public TileEntity createNewTileEntity(World world, int meta) {
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if(meta >= 12) return new TileEntityMachineOreSlopper();
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if(meta >= 6) return new TileEntityProxyCombo().inventory().power().fluid();
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return null;
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}
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@Override
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public int[] getDimensions() {
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return new int[] {3, 0, 3, 3, 1, 1};
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}
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@Override
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public int getOffset() {
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return 3;
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}
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@Override
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public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int side, float hitX, float hitY, float hitZ) {
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return standardOpenBehavior(world, x, y, z, player, side);
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}
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@Override
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public void fillSpace(World world, int x, int y, int z, ForgeDirection dir, int o) {
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super.fillSpace(world, x, y, z, dir, o);
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x += dir.offsetX * o;
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z += dir.offsetZ * o;
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ForgeDirection rot = dir.getRotation(ForgeDirection.UP);
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this.makeExtra(world, x + dir.offsetX * 3, y, z + dir.offsetZ * 3);
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this.makeExtra(world, x - dir.offsetX * 3, y, z - dir.offsetZ * 3);
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this.makeExtra(world, x + rot.offsetX, y, z + rot.offsetZ);
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this.makeExtra(world, x - rot.offsetX, y, z - rot.offsetZ);
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this.makeExtra(world, x + dir.offsetX * 2 + rot.offsetX, y, z + dir.offsetZ * 2 + rot.offsetZ);
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this.makeExtra(world, x + dir.offsetX * 2 - rot.offsetX, y, z + dir.offsetZ * 2 - rot.offsetZ);
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this.makeExtra(world, x - dir.offsetX * 2 + rot.offsetX, y, z - dir.offsetZ * 2 + rot.offsetZ);
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this.makeExtra(world, x - dir.offsetX * 2 - rot.offsetX, y, z - dir.offsetZ * 2 - rot.offsetZ);
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}
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}
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