2021-11-13 17:30:30 +01:00

45 lines
1.2 KiB
Java

package com.hbm.render.tileentity;
import org.lwjgl.opengl.GL11;
import com.hbm.main.ResourceManager;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
public class RenderDeuteriumTower extends TileEntitySpecialRenderer {
@Override
public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f) {
GL11.glPushMatrix();
GL11.glTranslated(x + 0.0D, y, z + 0.0D);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glRotatef(180F, 0F, 1F, 0F);
switch(tileEntity.getBlockMetadata() - 10) {
case 2:
GL11.glRotatef(0F, 0F, 1F, 0F);
GL11.glTranslatef(0F, 0F, -1F);
break;
case 3:
GL11.glRotatef(180F, 0F, 1F, 0F);
GL11.glTranslatef(1F, 0F, 0F);
break;
case 4:
GL11.glRotatef(90F, 0F, 1F, 0F);
GL11.glTranslatef(1F, 0F, -1F);
break;
case 5:
GL11.glRotatef(270F, 0F, 1F, 0F);
break;
}
GL11.glShadeModel(GL11.GL_SMOOTH);
bindTexture(ResourceManager.deuterium_tower_tex);
ResourceManager.deuterium_tower.renderAll();
GL11.glShadeModel(GL11.GL_FLAT);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glPopMatrix();
}
}