mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
299 lines
7.0 KiB
Java
299 lines
7.0 KiB
Java
package com.hbm.tileentity.machine;
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import java.util.ArrayList;
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import java.util.List;
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import com.hbm.handler.FluidTypeHandler.FluidType;
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import com.hbm.interfaces.IConsumer;
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import com.hbm.inventory.FluidContainerRegistry;
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import com.hbm.inventory.FluidTank;
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import com.hbm.items.ModItems;
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import com.hbm.items.special.ItemBattery;
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import com.hbm.items.weapon.ItemCustomMissile;
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import com.hbm.items.weapon.ItemMissile;
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import com.hbm.items.weapon.ItemMissile.FuelType;
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import com.hbm.items.weapon.ItemMissile.PartType;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.inventory.ISidedInventory;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.nbt.NBTTagList;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.AxisAlignedBB;
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public class TileEntityMachineMissileAssembly extends TileEntity implements ISidedInventory {
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private ItemStack slots[];
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private static final int[] access = new int[] { 0 };
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private String customName;
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public TileEntityMachineMissileAssembly() {
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slots = new ItemStack[6];
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}
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@Override
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public int getSizeInventory() {
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return slots.length;
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}
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@Override
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public ItemStack getStackInSlot(int i) {
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return slots[i];
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}
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@Override
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public ItemStack getStackInSlotOnClosing(int i) {
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if (slots[i] != null) {
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ItemStack itemStack = slots[i];
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slots[i] = null;
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return itemStack;
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} else {
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return null;
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}
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}
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@Override
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public void setInventorySlotContents(int i, ItemStack itemStack) {
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slots[i] = itemStack;
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if (itemStack != null && itemStack.stackSize > getInventoryStackLimit()) {
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itemStack.stackSize = getInventoryStackLimit();
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}
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}
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@Override
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public String getInventoryName() {
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return this.hasCustomInventoryName() ? this.customName : "container.missileAssembly";
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}
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@Override
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public boolean hasCustomInventoryName() {
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return this.customName != null && this.customName.length() > 0;
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}
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public void setCustomName(String name) {
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this.customName = name;
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}
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@Override
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public int getInventoryStackLimit() {
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return 64;
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}
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@Override
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public boolean isUseableByPlayer(EntityPlayer player) {
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if (worldObj.getTileEntity(xCoord, yCoord, zCoord) != this) {
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return false;
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} else {
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return player.getDistanceSq(xCoord + 0.5D, yCoord + 0.5D, zCoord + 0.5D) <= 64;
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}
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}
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// You scrubs aren't needed for anything (right now)
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@Override
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public void openInventory() {
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}
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@Override
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public void closeInventory() {
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}
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@Override
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public boolean isItemValidForSlot(int i, ItemStack stack) {
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return false;
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}
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@Override
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public ItemStack decrStackSize(int i, int j) {
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if (slots[i] != null) {
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if (slots[i].stackSize <= j) {
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ItemStack itemStack = slots[i];
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slots[i] = null;
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return itemStack;
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}
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ItemStack itemStack1 = slots[i].splitStack(j);
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if (slots[i].stackSize == 0) {
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slots[i] = null;
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}
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return itemStack1;
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} else {
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return null;
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}
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}
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@Override
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public void readFromNBT(NBTTagCompound nbt) {
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super.readFromNBT(nbt);
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NBTTagList list = nbt.getTagList("items", 10);
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slots = new ItemStack[getSizeInventory()];
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for (int i = 0; i < list.tagCount(); i++) {
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NBTTagCompound nbt1 = list.getCompoundTagAt(i);
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byte b0 = nbt1.getByte("slot");
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if (b0 >= 0 && b0 < slots.length) {
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slots[b0] = ItemStack.loadItemStackFromNBT(nbt1);
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}
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}
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}
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@Override
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public void writeToNBT(NBTTagCompound nbt) {
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super.writeToNBT(nbt);
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NBTTagList list = new NBTTagList();
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for (int i = 0; i < slots.length; i++) {
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if (slots[i] != null) {
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NBTTagCompound nbt1 = new NBTTagCompound();
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nbt1.setByte("slot", (byte) i);
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slots[i].writeToNBT(nbt1);
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list.appendTag(nbt1);
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}
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}
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nbt.setTag("items", list);
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}
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@Override
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public int[] getAccessibleSlotsFromSide(int p_94128_1_) {
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return access;
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}
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@Override
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public boolean canInsertItem(int i, ItemStack itemStack, int j) {
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return this.isItemValidForSlot(i, itemStack);
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}
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@Override
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public boolean canExtractItem(int i, ItemStack itemStack, int j) {
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return false;
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}
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public int fuselageState() {
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if(slots[2] != null && slots[2].getItem() instanceof ItemMissile) {
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ItemMissile part = (ItemMissile)slots[2].getItem();
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if(part.type == PartType.FUSELAGE)
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return 1;
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}
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return 0;
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}
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public int chipState() {
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if(slots[0] != null && slots[0].getItem() instanceof ItemMissile) {
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ItemMissile part = (ItemMissile)slots[0].getItem();
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if(part.type == PartType.CHIP)
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return 1;
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}
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return 0;
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}
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public int warheadState() {
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if(slots[1] != null && slots[1].getItem() instanceof ItemMissile &&
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slots[2] != null && slots[2].getItem() instanceof ItemMissile &&
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slots[4] != null && slots[4].getItem() instanceof ItemMissile) {
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ItemMissile part = (ItemMissile)slots[1].getItem();
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ItemMissile fuselage = (ItemMissile)slots[2].getItem();
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ItemMissile thruster = (ItemMissile)slots[4].getItem();
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float weight = (Float)part.attributes[2];
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float thrust = (Float)thruster.attributes[2];
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if(part.type == PartType.WARHEAD && fuselage.type == PartType.FUSELAGE &&
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part.bottom == fuselage.top && weight <= thrust)
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return 1;
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}
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return 0;
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}
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public int stabilityState() {
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if(slots[3] == null)
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return -1;
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if(slots[3] != null && slots[3].getItem() instanceof ItemMissile &&
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slots[2] != null && slots[2].getItem() instanceof ItemMissile) {
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ItemMissile part = (ItemMissile)slots[3].getItem();
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ItemMissile fuselage = (ItemMissile)slots[2].getItem();
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if(part.type == PartType.FINS && fuselage.type == PartType.FUSELAGE &&
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part.top == fuselage.bottom)
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return 1;
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}
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return 0;
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}
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public int thrusterState() {
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if(slots[4] != null && slots[4].getItem() instanceof ItemMissile &&
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slots[2] != null && slots[2].getItem() instanceof ItemMissile) {
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ItemMissile part = (ItemMissile)slots[4].getItem();
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ItemMissile fuselage = (ItemMissile)slots[2].getItem();
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if(part.type == PartType.THRUSTER && fuselage.type == PartType.FUSELAGE &&
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part.top == fuselage.bottom && (FuelType)part.attributes[0] == (FuelType)fuselage.attributes[0]) {
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return 1;
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}
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}
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return 0;
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}
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public boolean canBuild() {
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if(slots[5] == null && chipState() == 1 && warheadState() == 1 && fuselageState() == 1 && thrusterState() == 1) {
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return stabilityState() != 0;
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}
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return false;
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}
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public void construct() {
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if(!canBuild())
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return;
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slots[5] = ItemCustomMissile.buildMissile(slots[0], slots[1], slots[2], slots[3], slots[4]).copy();
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if(stabilityState() == 1)
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slots[3] = null;
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slots[0] = null;
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slots[1] = null;
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slots[2] = null;
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slots[4] = null;
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this.worldObj.playSoundEffect(this.xCoord, this.yCoord, this.zCoord, "hbm:block.missileAssembly2", 1F, 1F);
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}
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@Override
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public AxisAlignedBB getRenderBoundingBox() {
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return TileEntity.INFINITE_EXTENT_AABB;
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}
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@Override
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@SideOnly(Side.CLIENT)
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public double getMaxRenderDistanceSquared()
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{
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return 65536.0D;
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}
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}
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