a ton of missile skins, compact launcher base functionality

This commit is contained in:
HbmMods 2019-05-10 21:45:23 +02:00
parent 1bd7f8b614
commit f83e99adc1
49 changed files with 1089 additions and 37 deletions

View File

@ -1655,6 +1655,7 @@ item.mp_c_2.name=Stufe 2 Zielsucher-Schaltkreis
item.mp_c_3.name=Stufe 3 Zielsucher-Schaltkreis
item.mp_c_4.name=Stufe 4 Zielsucher-Schaltkreis
item.mp_c_5.name=Stufe 5 Zielsucher-Schaltkreis
item.mp_warhead_10_he.name=Größe 10 HE-Sprengkopf
item.mp_warhead_10_incendiary.name=Größe 10 Brandsprengkopf
item.mp_warhead_10_buster.name=Größe 10 Bunkerbrechender Sprengkopf
@ -1663,23 +1664,48 @@ item.mp_warhead_10_nuclear_large.name=Größe 10 Atomsprengkopf "Chernobyl Boris
item.mp_warhead_15_he.name=Größe 15 HE-Sprengkopf
item.mp_warhead_15_incendiary.name=Größe 15 Brandsprengkopf
item.mp_warhead_15_nuclear.name=Größe 15 Atomsprengkopf "Tantchen Bertha"
item.mp_fuselage_10_kerosene.name=Größe 10 Kerosintank
item.mp_fuselage_10_kerosene_camo.name=Größe 10 Kerosintank (Camouflage)
item.mp_fuselage_10_kerosene_desert.name=Größe 10 Kerosintank (Wüstencamouflage)
item.mp_fuselage_10_kerosene_flames.name=Größe 10 Kerosintank (Krasse Flammen)
item.mp_fuselage_10_kerosene_sleek.name=Größe 10 Kerosintank (IF-R&D)
item.mp_fuselage_10_kerosene_metal.name=Größe 10 Kerosintank (Metall)
item.mp_fuselage_10_solid.name=Größe 10 Festbrennstofftank
item.mp_fuselage_10_solid_flames.name=Größe 10 Festbrennstofftank (Krasse Flammen)
item.mp_fuselage_10_solid_sleek.name=Größe 10 Festbrennstofftank (IF-R&D)
item.mp_fuselage_10_xenon.name=Größe 10 Xenontank
item.mp_fuselage_10_long_kerosene.name=Größe 10 Langer Kerosintank
item.mp_fuselage_10_long_kerosene_camo.name=Größe 10 Langer Kerosintank (Camouflage)
item.mp_fuselage_10_long_kerosene_desert.name=Größe 10 Langer Kerosintank (Wüstencamouflage)
item.mp_fuselage_10_long_kerosene_flames.name=Größe 10 Langer Kerosintank (Krasse Flammen)
item.mp_fuselage_10_long_kerosene_sleek.name=Größe 10 Langer Kerosintank (IF-R&D)
item.mp_fuselage_10_long_kerosene_metal.name=Größe 10 Langer Kerosintank (Metall)
item.mp_fuselage_10_long_solid.name=Größe 10 Langer Festbrennstofftank
item.mp_fuselage_10_long_solid_flames.name=Größe 10 Langer Festbrennstofftank (Krasse Flammen)
item.mp_fuselage_10_long_solid_sleek.name=Größe 10 Langer Festbrennstofftank (IF-R&D)
item.mp_fuselage_10_15_kerosene.name=Größe 10/15 Kerosintank
item.mp_fuselage_10_15_solid.name=Größe 10/15 Festbrennstofftank
item.mp_fuselage_10_15_hydrogen.name=Größe 10/15 Wasserstofftank
item.mp_fuselage_10_15_balefire.name=Größe 10/15 BF-Kraftstofftank
item.mp_fuselage_15_kerosene.name=Größe 15 Kerosintank
item.mp_fuselage_15_kerosene_camo.name=Größe 15 Kerosintank (Camouflage)
item.mp_fuselage_15_kerosene_desert.name=Größe 15 Kerosintank (Wüstencamouflage)
item.mp_fuselage_15_kerosene_metal.name=Größe 15 Kerosintank (Metall)
item.mp_fuselage_15_kerosene_decorated.name=Größe 15 Kerosintank (Dekoriertes Metall)
item.mp_fuselage_15_solid.name=Größe 15 Festbrennstofftank
item.mp_fuselage_15_solid_soviet_glory.name=Größe 15 Festbrennstofftank (Sowjetischer Ruhm)
item.mp_fuselage_15_solid_soviet_stank.name=Größe 15 Festbrennstofftank (Sowjetischer Mief)
item.mp_fuselage_15_hydrogen.name=Größe 15 Wasserstofftank
item.mp_fuselage_15_balefire.name=Größe 15 BF-Kraftstofftank
item.mp_stability_10_flat.name=Größe 10 Flache Flügel
item.mp_stability_10_cruise.name=Größe 10 Cruise-Flügel
item.mp_stability_15_flat.name=Größe 15 Flache Flügel
item.mp_stability_15_thin.name=Größe 15 Dünne Flügel
item.mp_thruster_10_kerosene.name=Größe 10 Flüssigtriebwerk
item.mp_thruster_10_solid.name=Größe 10 Festbrennstofftriebwerk
item.mp_thruster_10_xenon.name=Größe 10 Ionentriebwerk
@ -1688,17 +1714,23 @@ item.mp_thruster_15_kerosene_dual.name=Größe 15 Flüssigtriebwerk-Zwilling
item.mp_thruster_15_kerosene_triple.name=Größe 15 Flüssigtriebwerk-Drilling
item.mp_thruster_15_solid.name=Größe 15 Festbrennstofftriebwerk
item.mp_thruster_15_solid_hexdecuple.name=Größe 15 Festbrennstofftriebwerk-Sechzehnling
item.mp_thruster_15_hydrogen.name=Größe 15 Wasserstofftriebwerk
item.mp_thruster_15_hydrogen_dual.name=Größe 15 Wasserstofftriebwerk-Zwilling
item.mp_thruster_15_balefire_short.name=Größe 15 BF-Triebwerk mit nuklearem Vorwärmer (Verkürzt)
item.mp_thruster_15_balefire.name=Größe 15 BF-Triebwerk mit nuklearem Vorwärmer
item.mp_thruster_15_balefire_large.name=Größe 15 BF-Triebwerk mit nuklearem Vorwärmer (Schwerlastdüse)
item.missile_skin_camo.name=Missile Skin: Camouflage
item.missile_skin_flames.name=Missile Skin: Krasse Flammen
item.missile_skin_manly_pink.name=Missile Skin: Männliches Pink
item.missile_skin_orange_insulation.name=Missile Skin: Oranger Isolator
item.missile_skin_sleek.name=Missile Skin: IF-R&D
item.missile_skin_soviet_glory.name=Missile Skin: Sowjetischer Ruhm
item.missile_skin_soviet_stank.name=Missile Skin: Sowjetischer Mief
item.missile_skin_camo.name=Raketenskin: Camouflage
item.missile_skin_desert.name=Raketenskin: Wüstencamouflage
item.missile_skin_flames.name=Raketenskin: Krasse Flammen
item.missile_skin_manly_pink.name=Raketenskin: Männliches Pink
item.missile_skin_orange_insulation.name=Raketenskin: Oranger Isolator
item.missile_skin_sleek.name=Raketenskin: IF-R&D
item.missile_skin_soviet_glory.name=Raketenskin: Sowjetischer Ruhm
item.missile_skin_soviet_stank.name=Raketenskin: Sowjetischer Mief
item.missile_skin_metal.name=Raketenskin: Metall
item.missile_custom.name=Spezialgefertigte Rakete
item.missile_carrier.name=HTR-01 Trägerrakete
item.sat_mapper.name=Oberflächen-Abtastungssatellit

View File

@ -1655,6 +1655,7 @@ item.mp_c_2.name=Tier 2 Missile Targeting Circuit
item.mp_c_3.name=Tier 3 Missile Targeting Circuit
item.mp_c_4.name=Tier 4 Missile Targeting Circuit
item.mp_c_5.name=Tier 5 Missile Targeting Circuit
item.mp_warhead_10_he.name=Size 10 HE Warhead
item.mp_warhead_10_incendiary.name=Size 10 Incendiary Warhead
item.mp_warhead_10_buster.name=Size 10 Bunker Buster Warhead
@ -1663,23 +1664,48 @@ item.mp_warhead_15_he.name=Size 15 HE Warhead
item.mp_warhead_15_incendiary.name=Size 15 Incendiary Warhead
item.mp_warhead_10_nuclear_large.name=Size 10 Nuclear Warhead "Chernobyl Boris"
item.mp_warhead_15_nuclear.name=Size 15 Nuclear Warhead "Auntie Bertha"
item.mp_fuselage_10_kerosene.name=Size 10 Kerosene Fuselage
item.mp_fuselage_10_kerosene_camo.name=Size 10 Kerosene Fuselage (Camo)
item.mp_fuselage_10_kerosene_desert.name=Size 10 Kerosene Fuselage (Desert Camo)
item.mp_fuselage_10_kerosene_flames.name=Size 10 Kerosene Fuselage (Sick Flames)
item.mp_fuselage_10_kerosene_sleek.name=Size 10 Kerosene Fuselage (IF-R&D)
item.mp_fuselage_10_kerosene_metal.name=Size 10 Kerosene Fuselage (Metal)
item.mp_fuselage_10_solid.name=Size 10 Solid Fuel Fuselage
item.mp_fuselage_10_solid_flames.name=Size 10 Solid Fuselage (Sick Flames)
item.mp_fuselage_10_solid_sleek.name=Size 10 Solid Fuselage (IF-R&D)
item.mp_fuselage_10_xenon.name=Size 10 Xenon Fuselage
item.mp_fuselage_10_long_kerosene.name=Size 10 Long Kerosene Fuselage
item.mp_fuselage_10_long_kerosene_camo.name=Size 10 Long Kerosene Fuselage (Camo)
item.mp_fuselage_10_long_kerosene_desert.name=Size 10 Long Kerosene Fuselage (Desert Camo)
item.mp_fuselage_10_long_kerosene_flames.name=Size 10 Long Kerosene Fuselage (Sick Flames)
item.mp_fuselage_10_long_kerosene_sleek.name=Size 10 Long Kerosene Fuselage (IF-R&D)
item.mp_fuselage_10_long_kerosene_metal.name=Size 10 Long Kerosene Fuselage (Metal)
item.mp_fuselage_10_long_solid.name=Size 10 Long Solid Fuel Fuselage
item.mp_fuselage_10_long_solid_flames.name=Size 10 Long Solid Fuel Fuselage (Sick Flames)
item.mp_fuselage_10_long_solid_sleek.name=Size 10 Long Solid Fuel Fuselage (IF-R&D)
item.mp_fuselage_10_15_kerosene.name=Size 10/15 Kerosene Fuselage
item.mp_fuselage_10_15_solid.name=Size 10/15 Solid Fuel Fuselage
item.mp_fuselage_10_15_hydrogen.name=Size 10/15 Hydrogen Fuselage
item.mp_fuselage_10_15_balefire.name=Size 10/15 BF Fuselage
item.mp_fuselage_15_kerosene.name=Size 15 Kerosene Fuselage
item.mp_fuselage_15_kerosene_camo.name=Size 15 Kerosene Fuselage (Camo)
item.mp_fuselage_15_kerosene_desert.name=Size 15 Kerosene Fuselage (Desert Camo)
item.mp_fuselage_15_kerosene_metal.name=Size 15 Kerosene Fuselage (Metal)
item.mp_fuselage_15_kerosene_decorated.name=Size 15 Kerosene Fuselage (Decorated Metal)
item.mp_fuselage_15_solid.name=Size 15 Solid Fuel Fuselage
item.mp_fuselage_15_solid_soviet_glory.name=Size 15 Solid Fuel Fuselage (Soviet Glory)
item.mp_fuselage_15_solid_soviet_stank.name=Size 15 Solid Fuel Fuselage (Soviet Stank)
item.mp_fuselage_15_hydrogen.name=Size 15 Hydrogen Fuselage
item.mp_fuselage_15_balefire.name=Size 15 BF Fuselage
item.mp_stability_10_flat.name=Size 10 Flat Fins
item.mp_stability_10_cruise.name=Size 10 Cruise Fins
item.mp_stability_15_flat.name=Size 15 Flat Fins
item.mp_stability_15_thin.name=Size 15 Thin Fins
item.mp_thruster_10_kerosene.name=Size 10 Liquid Fuel Thruster
item.mp_thruster_10_solid.name=Size 10 Solid Fuel Thruster
item.mp_thruster_10_xenon.name=Size 10 Ion Thruster
@ -1688,17 +1714,23 @@ item.mp_thruster_15_kerosene_dual.name=Size 15 Liquid Fuel Twin Thrusters
item.mp_thruster_15_kerosene_triple.name=Size 15 Liquid Fuel Triple Thrusters
item.mp_thruster_15_solid.name=Size 15 Solid Fuel Thruster
item.mp_thruster_15_solid_hexdecuple.name=Size 15 Solid Fuel Hexdecuple Thrusters
item.mp_thruster_15_hydrogen.name=Size 15 Hydrogen Thruster
item.mp_thruster_15_hydrogen_dual.name=Size 15 Hydrogen Twin Thrusters
item.mp_thruster_15_balefire_short.name=Size 15 BF Thruster with Nuclear Preheater (Shortened)
item.mp_thruster_15_balefire.name=Size 15 BF Thruster with Nuclear Preheater
item.mp_thruster_15_balefire_large.name=Size 15 BF Thruster with Nuclear Preheater (Heavy Duty Nozzle)
item.missile_skin_camo.name=Missile Skin: Camo
item.missile_skin_desert.name=Missile Skin: Desert Camo
item.missile_skin_flames.name=Missile Skin: Sick Flames
item.missile_skin_manly_pink.name=Missile Skin: Manly Pink
item.missile_skin_orange_insulation.name=Missile Skin: Orange Insulation
item.missile_skin_sleek.name=Missile Skin: IF-R&D
item.missile_skin_soviet_glory.name=Missile Skin: Soviet Glory
item.missile_skin_soviet_stank.name=Missile Skin: Soviet Stank
item.missile_skin_metal.name=Missile Skin: Metal
item.missile_custom.name=Custom Missile
item.missile_carrier.name=HTR-01 Carrier Rocket
item.sat_mapper.name=Surface Mapping Satellite

View File

@ -0,0 +1,337 @@
# Blender v2.76 (sub 0) OBJ File: 'compact_launcher.blend'
# www.blender.org
o Cube_Cube.001
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s off
f 4/1/1 3/2/1 1/3/1
f 8/2/2 7/4/2 3/5/2
f 6/6/3 5/1/3 7/7/3
f 2/4/4 1/8/4 5/9/4
f 3/10/5 7/11/5 5/12/5
f 8/11/6 4/13/6 2/14/6
f 12/15/1 11/16/1 9/2/1
f 16/16/2 15/17/2 11/4/2
f 14/18/3 13/15/3 15/1/3
f 10/17/4 9/19/4 13/8/4
f 11/6/5 15/12/5 13/20/5
f 16/12/6 12/14/6 10/21/6
f 20/22/1 19/23/1 17/24/1
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f 19/30/5 23/31/5 21/32/5
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f 28/7/1 27/3/1 25/23/1
f 32/3/2 31/5/2 27/25/2
f 30/10/3 29/7/3 31/22/3
f 26/5/4 25/9/4 29/29/4
f 27/27/5 31/32/5 29/11/5
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f 6/35/6 2/36/6 12/37/6
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f 24/41/6 22/38/6 2/36/6
f 32/42/6 30/43/6 10/44/6
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f 44/52/1 43/53/1 41/54/1
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f 48/57/2 47/58/2 43/53/2
f 46/59/3 45/14/3 47/58/3
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@ -515,6 +515,9 @@ public class ModBlocks {
public static Block machine_missile_assembly;
public static final int guiID_missile_assembly = 83;
public static Block compact_launcher;
public static final int guiID_compact_launcher = 85;
public static Block launch_table;
public static final int guiID_launch_table = 84;
@ -1017,6 +1020,7 @@ public class ModBlocks {
machine_radar = new MachineRadar(Material.iron).setBlockName("machine_radar").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.missileTab).setBlockTextureName(RefStrings.MODID + ":machine_radar");
machine_missile_assembly = new MachineMissileAssembly(Material.iron).setBlockName("machine_missile_assembly").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.missileTab).setBlockTextureName(RefStrings.MODID + ":machine_missile_assembly");
compact_launcher = new CompactLauncher(Material.iron).setBlockName("compact_launcher").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.missileTab).setBlockTextureName(RefStrings.MODID + ":compact_launcher");
launch_table = new MachineLaunchTable(Material.iron).setBlockName("launch_table").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.missileTab).setBlockTextureName(RefStrings.MODID + ":launch_table");
sat_mapper = new DecoBlock(Material.iron).setBlockName("sat_mapper").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":sat_mapper");
@ -1594,6 +1598,7 @@ public class ModBlocks {
//Missile Blocks
GameRegistry.registerBlock(machine_missile_assembly, machine_missile_assembly.getUnlocalizedName());
GameRegistry.registerBlock(launch_pad, launch_pad.getUnlocalizedName());
GameRegistry.registerBlock(compact_launcher, compact_launcher.getUnlocalizedName());
GameRegistry.registerBlock(launch_table, launch_table.getUnlocalizedName());
GameRegistry.registerBlock(sat_dock, sat_dock.getUnlocalizedName());
GameRegistry.registerBlock(machine_radar, machine_radar.getUnlocalizedName());

View File

@ -0,0 +1,58 @@
package com.hbm.blocks.bomb;
import com.hbm.blocks.ModBlocks;
import com.hbm.main.MainRegistry;
import com.hbm.tileentity.bomb.TileEntityCompactLauncher;
import cpw.mods.fml.common.network.internal.FMLNetworkHandler;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;
public class CompactLauncher extends BlockContainer {
public CompactLauncher(Material p_i45386_1_) {
super(p_i45386_1_);
}
@Override
public TileEntity createNewTileEntity(World p_149915_1_, int p_149915_2_) {
return new TileEntityCompactLauncher();
}
@Override
public int getRenderType() {
return -1;
}
@Override
public boolean isOpaqueCube() {
return false;
}
@Override
public boolean renderAsNormalBlock() {
return false;
}
@Override
public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int side, float hitX, float hitY, float hitZ) {
if(world.isRemote)
{
return true;
} else if(!player.isSneaking())
{
TileEntityCompactLauncher entity = (TileEntityCompactLauncher) world.getTileEntity(x, y, z);
if(entity != null)
{
FMLNetworkHandler.openGui(player, MainRegistry.instance, ModBlocks.guiID_compact_launcher, world, x, y, z);
}
return true;
} else {
return false;
}
}
}

View File

@ -751,6 +751,15 @@ public class GUIHandler implements IGuiHandler {
}
return null;
}
case ModBlocks.guiID_compact_launcher:
{
if(entity instanceof TileEntityCompactLauncher)
{
return new ContainerCompactLauncher(player.inventory, (TileEntityCompactLauncher) entity);
}
return null;
}
}
} else {
//NON-TE CONTAINERS
@ -1500,6 +1509,15 @@ public class GUIHandler implements IGuiHandler {
}
return null;
}
case ModBlocks.guiID_compact_launcher:
{
if(entity instanceof TileEntityCompactLauncher)
{
return new GUIMachineCompactLauncher(player.inventory, (TileEntityCompactLauncher) entity);
}
return null;
}
}
} else {
//CLIENTONLY GUIS

View File

@ -0,0 +1,74 @@
package com.hbm.inventory.container;
import com.hbm.inventory.SlotMachineOutput;
import com.hbm.tileentity.bomb.TileEntityCompactLauncher;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack;
public class ContainerCompactLauncher extends Container {
private TileEntityCompactLauncher nukeBoy;
public ContainerCompactLauncher(InventoryPlayer invPlayer, TileEntityCompactLauncher tedf) {
nukeBoy = tedf;
this.addSlotToContainer(new Slot(tedf, 0, 26, 36));
this.addSlotToContainer(new Slot(tedf, 1, 26, 72));
for(int i = 0; i < 3; i++)
{
for(int j = 0; j < 9; j++)
{
this.addSlotToContainer(new Slot(invPlayer, j + i * 9 + 9, 8 + j * 18, 84 + i * 18 + 56));
}
}
for(int i = 0; i < 9; i++)
{
this.addSlotToContainer(new Slot(invPlayer, i, 8 + i * 18, 142 + 56));
}
}
@Override
public ItemStack transferStackInSlot(EntityPlayer p_82846_1_, int par2)
{
ItemStack var3 = null;
Slot var4 = (Slot) this.inventorySlots.get(par2);
if (var4 != null && var4.getHasStack())
{
ItemStack var5 = var4.getStack();
var3 = var5.copy();
if (par2 <= 1) {
if (!this.mergeItemStack(var5, 2, this.inventorySlots.size(), true))
{
return null;
}
}
else if (!this.mergeItemStack(var5, 0, 1, false))
return null;
if (var5.stackSize == 0)
{
var4.putStack((ItemStack) null);
}
else
{
var4.onSlotChanged();
}
}
return var3;
}
@Override
public boolean canInteractWith(EntityPlayer player) {
return nukeBoy.isUseableByPlayer(player);
}
}

View File

@ -0,0 +1,96 @@
package com.hbm.inventory.gui;
import org.lwjgl.opengl.GL11;
import com.hbm.inventory.container.ContainerCompactLauncher;
import com.hbm.inventory.container.ContainerMachineMissileAssembly;
import com.hbm.items.weapon.ItemCustomMissile;
import com.hbm.items.weapon.ItemMissile;
import com.hbm.lib.RefStrings;
import com.hbm.packet.AuxButtonPacket;
import com.hbm.packet.PacketDispatcher;
import com.hbm.render.misc.MissileMultipart;
import com.hbm.render.misc.MissilePart;
import com.hbm.render.misc.MissilePronter;
import com.hbm.tileentity.bomb.TileEntityCompactLauncher;
import com.hbm.tileentity.machine.TileEntityMachineMissileAssembly;
import net.minecraft.client.Minecraft;
import net.minecraft.client.audio.PositionedSoundRecord;
import net.minecraft.client.resources.I18n;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
public class GUIMachineCompactLauncher extends GuiInfoContainer {
private static ResourceLocation texture = new ResourceLocation(RefStrings.MODID + ":textures/gui/gui_launch_table_small.png");
private TileEntityCompactLauncher assembler;
public GUIMachineCompactLauncher(InventoryPlayer invPlayer, TileEntityCompactLauncher tedf) {
super(new ContainerCompactLauncher(invPlayer, tedf));
assembler = tedf;
this.xSize = 176;
this.ySize = 222;
}
@Override
public void drawScreen(int mouseX, int mouseY, float f) {
super.drawScreen(mouseX, mouseY, f);
}
protected void mouseClicked(int x, int y, int i) {
super.mouseClicked(x, y, i);
if(guiLeft + 115 <= x && guiLeft + 115 + 18 > x && guiTop + 35 < y && guiTop + 35 + 18 >= y) {
mc.getSoundHandler().playSound(PositionedSoundRecord.func_147674_a(new ResourceLocation("gui.button.press"), 1.0F));
PacketDispatcher.wrapper.sendToServer(new AuxButtonPacket(assembler.xCoord, assembler.yCoord, assembler.zCoord, 0, 0));
}
}
@Override
protected void drawGuiContainerForegroundLayer( int i, int j) {
String name = this.assembler.hasCustomInventoryName() ? this.assembler.getInventoryName() : I18n.format(this.assembler.getInventoryName());
this.fontRendererObj.drawString(name, this.xSize / 2 - this.fontRendererObj.getStringWidth(name) / 2, 6, 4210752);
this.fontRendererObj.drawString(I18n.format("container.inventory"), 8, this.ySize - 96 + 2, 4210752);
}
@Override
protected void drawGuiContainerBackgroundLayer(float p_146976_1_, int p_146976_2_, int p_146976_3_) {
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
Minecraft.getMinecraft().getTextureManager().bindTexture(texture);
drawTexturedModalRect(guiLeft, guiTop, 0, 0, xSize, ySize);
/// DRAW MISSILE START
GL11.glPushMatrix();
MissileMultipart missile;
if(assembler.getStackInSlot(0) != null && assembler.getStackInSlot(0).getItem() instanceof ItemCustomMissile) {
ItemStack custom = assembler.getStackInSlot(0);
missile = new MissileMultipart();
missile = ItemCustomMissile.getMultipart(custom);
GL11.glTranslatef(guiLeft + 42, guiTop + 115, 100);
double size = 5 * 18;
double scale = size / Math.max(missile.getHeight(), 6);
GL11.glTranslated(missile.getHeight() / 2 * scale, 0, 0);
GL11.glScaled(scale, scale, scale);
GL11.glRotatef(90, 0, 1, 0);
GL11.glScalef(-1, -1, -1);
MissilePronter.prontMissile(missile, Minecraft.getMinecraft().getTextureManager());
}
GL11.glPopMatrix();
/// DRAW MISSILE END
}
}

View File

@ -834,6 +834,8 @@ public class ModItems {
public static Item mp_thruster_15_kerosene_triple;
public static Item mp_thruster_15_solid;
public static Item mp_thruster_15_solid_hexdecuple;
public static Item mp_thruster_15_hydrogen;
public static Item mp_thruster_15_hydrogen_dual;
public static Item mp_thruster_15_balefire_short;
public static Item mp_thruster_15_balefire;
public static Item mp_thruster_15_balefire_large;
@ -846,15 +848,21 @@ public class ModItems {
public static Item mp_stability_20_flat;
public static Item mp_fuselage_10_kerosene;
public static Item mp_fuselage_10_kerosene_camo;
public static Item mp_fuselage_10_kerosene_desert;
public static Item mp_fuselage_10_kerosene_flames;
public static Item mp_fuselage_10_kerosene_sleek;
public static Item mp_fuselage_10_kerosene_metal;
public static Item mp_fuselage_10_solid;
public static Item mp_fuselage_10_solid_flames;
public static Item mp_fuselage_10_solid_sleek;
public static Item mp_fuselage_10_xenon;
public static Item mp_fuselage_10_long_kerosene;
public static Item mp_fuselage_10_long_kerosene_camo;
public static Item mp_fuselage_10_long_kerosene_desert;
public static Item mp_fuselage_10_long_kerosene_flames;
public static Item mp_fuselage_10_long_kerosene_sleek;
public static Item mp_fuselage_10_long_kerosene_metal;
public static Item mp_fuselage_10_long_solid;
public static Item mp_fuselage_10_long_solid_flames;
public static Item mp_fuselage_10_long_solid_sleek;
@ -863,7 +871,13 @@ public class ModItems {
public static Item mp_fuselage_10_15_hydrogen;
public static Item mp_fuselage_10_15_balefire;
public static Item mp_fuselage_15_kerosene;
public static Item mp_fuselage_15_kerosene_camo;
public static Item mp_fuselage_15_kerosene_desert;
public static Item mp_fuselage_15_kerosene_metal;
public static Item mp_fuselage_15_kerosene_decorated;
public static Item mp_fuselage_15_solid;
public static Item mp_fuselage_15_solid_soviet_glory;
public static Item mp_fuselage_15_solid_soviet_stank;
public static Item mp_fuselage_15_hydrogen;
public static Item mp_fuselage_15_balefire;
public static Item mp_fuselage_20_kerosene;
@ -885,12 +899,14 @@ public class ModItems {
public static Item mp_chip_5;
public static Item missile_skin_camo;
public static Item missile_skin_desert;
public static Item missile_skin_flames;
public static Item missile_skin_manly_pink;
public static Item missile_skin_orange_insulation;
public static Item missile_skin_sleek;
public static Item missile_skin_soviet_glory;
public static Item missile_skin_soviet_stank;
public static Item missile_skin_metal;
public static Item missile_custom;
@ -2396,6 +2412,8 @@ public class ModItems {
mp_thruster_15_kerosene_triple = new ItemMissile().makeThruster(FuelType.KEROSENE, 1F, 1F, PartSize.SIZE_15) .setUnlocalizedName("mp_thruster_15_kerosene_triple").setMaxStackSize(1).setCreativeTab(MainRegistry.missileTab).setTextureName(RefStrings.MODID + ":mp_thruster");
mp_thruster_15_solid = new ItemMissile().makeThruster(FuelType.SOLID, 1F, 1F, PartSize.SIZE_15) .setUnlocalizedName("mp_thruster_15_solid").setMaxStackSize(1).setCreativeTab(MainRegistry.missileTab).setTextureName(RefStrings.MODID + ":mp_thruster");
mp_thruster_15_solid_hexdecuple = new ItemMissile().makeThruster(FuelType.SOLID, 1F, 1F, PartSize.SIZE_15) .setUnlocalizedName("mp_thruster_15_solid_hexdecuple").setMaxStackSize(1).setCreativeTab(MainRegistry.missileTab).setTextureName(RefStrings.MODID + ":mp_thruster");
mp_thruster_15_hydrogen = new ItemMissile().makeThruster(FuelType.HYDROGEN, 1F, 1F, PartSize.SIZE_15) .setUnlocalizedName("mp_thruster_15_hydrogen").setMaxStackSize(1).setCreativeTab(MainRegistry.missileTab).setTextureName(RefStrings.MODID + ":mp_thruster");
mp_thruster_15_hydrogen_dual = new ItemMissile().makeThruster(FuelType.HYDROGEN, 1F, 1F, PartSize.SIZE_15) .setUnlocalizedName("mp_thruster_15_hydrogen_dual").setMaxStackSize(1).setCreativeTab(MainRegistry.missileTab).setTextureName(RefStrings.MODID + ":mp_thruster");
mp_thruster_15_balefire_short = new ItemMissile().makeThruster(FuelType.BALEFIRE, 1F, 1F, PartSize.SIZE_15) .setUnlocalizedName("mp_thruster_15_balefire_short").setMaxStackSize(1).setCreativeTab(MainRegistry.missileTab).setTextureName(RefStrings.MODID + ":mp_thruster");
mp_thruster_15_balefire = new ItemMissile().makeThruster(FuelType.BALEFIRE, 1F, 1F, PartSize.SIZE_15) .setUnlocalizedName("mp_thruster_15_balefire").setMaxStackSize(1).setCreativeTab(MainRegistry.missileTab).setTextureName(RefStrings.MODID + ":mp_thruster");
mp_thruster_15_balefire_large = new ItemMissile().makeThruster(FuelType.BALEFIRE, 1F, 1F, PartSize.SIZE_15) .setUnlocalizedName("mp_thruster_15_balefire_large").setMaxStackSize(1).setCreativeTab(MainRegistry.missileTab).setTextureName(RefStrings.MODID + ":mp_thruster");
@ -2406,24 +2424,36 @@ public class ModItems {
mp_stability_15_thin = new ItemMissile().makeStability(0.25F, PartSize.SIZE_15) .setUnlocalizedName("mp_stability_15_thin").setMaxStackSize(1).setCreativeTab(MainRegistry.missileTab).setTextureName(RefStrings.MODID + ":mp_stability");
mp_stability_20_flat = new ItemMissile().makeStability(0.5F, PartSize.SIZE_20) .setUnlocalizedName("mp_s_20").setMaxStackSize(1).setCreativeTab(MainRegistry.missileTab).setTextureName(RefStrings.MODID + ":mp_stability");
mp_fuselage_10_kerosene = new ItemMissile().makeFuselage(FuelType.KEROSENE, 1000F, PartSize.SIZE_10, PartSize.SIZE_10) .setUnlocalizedName("mp_fuselage_10_kerosene").setMaxStackSize(1).setCreativeTab(MainRegistry.missileTab).setTextureName(RefStrings.MODID + ":mp_fuselage");
mp_fuselage_10_kerosene_camo = new ItemMissile().makeFuselage(FuelType.KEROSENE, 1000F, PartSize.SIZE_10, PartSize.SIZE_10) .setUnlocalizedName("mp_fuselage_10_kerosene_camo").setMaxStackSize(1).setCreativeTab(MainRegistry.missileTab).setTextureName(RefStrings.MODID + ":mp_fuselage");
mp_fuselage_10_kerosene_desert = new ItemMissile().makeFuselage(FuelType.KEROSENE, 1000F, PartSize.SIZE_10, PartSize.SIZE_10) .setUnlocalizedName("mp_fuselage_10_kerosene_desert").setMaxStackSize(1).setCreativeTab(MainRegistry.missileTab).setTextureName(RefStrings.MODID + ":mp_fuselage");
mp_fuselage_10_kerosene_flames = new ItemMissile().makeFuselage(FuelType.KEROSENE, 1000F, PartSize.SIZE_10, PartSize.SIZE_10) .setUnlocalizedName("mp_fuselage_10_kerosene_flames").setMaxStackSize(1).setCreativeTab(MainRegistry.missileTab).setTextureName(RefStrings.MODID + ":mp_fuselage");
mp_fuselage_10_kerosene_sleek = new ItemMissile().makeFuselage(FuelType.KEROSENE, 1000F, PartSize.SIZE_10, PartSize.SIZE_10) .setUnlocalizedName("mp_fuselage_10_kerosene_sleek").setMaxStackSize(1).setCreativeTab(MainRegistry.missileTab).setTextureName(RefStrings.MODID + ":mp_fuselage");
mp_fuselage_10_kerosene_metal = new ItemMissile().makeFuselage(FuelType.KEROSENE, 1000F, PartSize.SIZE_10, PartSize.SIZE_10) .setUnlocalizedName("mp_fuselage_10_kerosene_metal").setMaxStackSize(1).setCreativeTab(MainRegistry.missileTab).setTextureName(RefStrings.MODID + ":mp_fuselage");
mp_fuselage_10_solid = new ItemMissile().makeFuselage(FuelType.SOLID, 1000F, PartSize.SIZE_10, PartSize.SIZE_10) .setUnlocalizedName("mp_fuselage_10_solid").setMaxStackSize(1).setCreativeTab(MainRegistry.missileTab).setTextureName(RefStrings.MODID + ":mp_fuselage");
mp_fuselage_10_solid_flames = new ItemMissile().makeFuselage(FuelType.SOLID, 1000F, PartSize.SIZE_10, PartSize.SIZE_10) .setUnlocalizedName("mp_fuselage_10_solid_flames").setMaxStackSize(1).setCreativeTab(MainRegistry.missileTab).setTextureName(RefStrings.MODID + ":mp_fuselage");
mp_fuselage_10_solid_sleek = new ItemMissile().makeFuselage(FuelType.SOLID, 1000F, PartSize.SIZE_10, PartSize.SIZE_10) .setUnlocalizedName("mp_fuselage_10_solid_sleek").setMaxStackSize(1).setCreativeTab(MainRegistry.missileTab).setTextureName(RefStrings.MODID + ":mp_fuselage");
mp_fuselage_10_xenon = new ItemMissile().makeFuselage(FuelType.XENON, 1000F, PartSize.SIZE_10, PartSize.SIZE_10) .setUnlocalizedName("mp_fuselage_10_xenon").setMaxStackSize(1).setCreativeTab(MainRegistry.missileTab).setTextureName(RefStrings.MODID + ":mp_fuselage");
mp_fuselage_10_long_kerosene = new ItemMissile().makeFuselage(FuelType.KEROSENE, 1000F, PartSize.SIZE_10, PartSize.SIZE_10) .setUnlocalizedName("mp_fuselage_10_long_kerosene").setMaxStackSize(1).setCreativeTab(MainRegistry.missileTab).setTextureName(RefStrings.MODID + ":mp_fuselage");
mp_fuselage_10_long_kerosene_camo = new ItemMissile().makeFuselage(FuelType.KEROSENE, 1000F, PartSize.SIZE_10, PartSize.SIZE_10) .setUnlocalizedName("mp_fuselage_10_long_kerosene_camo").setMaxStackSize(1).setCreativeTab(MainRegistry.missileTab).setTextureName(RefStrings.MODID + ":mp_fuselage");
mp_fuselage_10_long_kerosene_desert = new ItemMissile().makeFuselage(FuelType.KEROSENE, 1000F, PartSize.SIZE_10, PartSize.SIZE_10) .setUnlocalizedName("mp_fuselage_10_long_kerosene_desert").setMaxStackSize(1).setCreativeTab(MainRegistry.missileTab).setTextureName(RefStrings.MODID + ":mp_fuselage");
mp_fuselage_10_long_kerosene_flames = new ItemMissile().makeFuselage(FuelType.KEROSENE, 1000F, PartSize.SIZE_10, PartSize.SIZE_10) .setUnlocalizedName("mp_fuselage_10_long_kerosene_flames").setMaxStackSize(1).setCreativeTab(MainRegistry.missileTab).setTextureName(RefStrings.MODID + ":mp_fuselage");
mp_fuselage_10_long_kerosene_sleek = new ItemMissile().makeFuselage(FuelType.KEROSENE, 1000F, PartSize.SIZE_10, PartSize.SIZE_10) .setUnlocalizedName("mp_fuselage_10_long_kerosene_sleek").setMaxStackSize(1).setCreativeTab(MainRegistry.missileTab).setTextureName(RefStrings.MODID + ":mp_fuselage");
mp_fuselage_10_long_kerosene_metal = new ItemMissile().makeFuselage(FuelType.KEROSENE, 1000F, PartSize.SIZE_10, PartSize.SIZE_10) .setUnlocalizedName("mp_fuselage_10_long_kerosene_metal").setMaxStackSize(1).setCreativeTab(MainRegistry.missileTab).setTextureName(RefStrings.MODID + ":mp_fuselage");
mp_fuselage_10_long_solid = new ItemMissile().makeFuselage(FuelType.SOLID, 1000F, PartSize.SIZE_10, PartSize.SIZE_10) .setUnlocalizedName("mp_fuselage_10_long_solid").setMaxStackSize(1).setCreativeTab(MainRegistry.missileTab).setTextureName(RefStrings.MODID + ":mp_fuselage");
mp_fuselage_10_long_solid_flames = new ItemMissile().makeFuselage(FuelType.SOLID, 1000F, PartSize.SIZE_10, PartSize.SIZE_10) .setUnlocalizedName("mp_fuselage_10_long_solid_flames").setMaxStackSize(1).setCreativeTab(MainRegistry.missileTab).setTextureName(RefStrings.MODID + ":mp_fuselage");
mp_fuselage_10_long_solid_sleek = new ItemMissile().makeFuselage(FuelType.SOLID, 1000F, PartSize.SIZE_10, PartSize.SIZE_10) .setUnlocalizedName("mp_fuselage_10_long_solid_sleek").setMaxStackSize(1).setCreativeTab(MainRegistry.missileTab).setTextureName(RefStrings.MODID + ":mp_fuselage");
mp_fuselage_10_long_solid_flames = new ItemMissile().makeFuselage(FuelType.SOLID, 1000F, PartSize.SIZE_10, PartSize.SIZE_10) .setUnlocalizedName("mp_fuselage_10_long_solid_flames").setMaxStackSize(1).setCreativeTab(MainRegistry.missileTab).setTextureName(RefStrings.MODID + ":mp_fuselage");
mp_fuselage_10_long_solid_sleek = new ItemMissile().makeFuselage(FuelType.SOLID, 1000F, PartSize.SIZE_10, PartSize.SIZE_10) .setUnlocalizedName("mp_fuselage_10_long_solid_sleek").setMaxStackSize(1).setCreativeTab(MainRegistry.missileTab).setTextureName(RefStrings.MODID + ":mp_fuselage");
mp_fuselage_10_15_kerosene = new ItemMissile().makeFuselage(FuelType.KEROSENE, 1000F, PartSize.SIZE_10, PartSize.SIZE_15) .setUnlocalizedName("mp_fuselage_10_15_kerosene").setMaxStackSize(1).setCreativeTab(MainRegistry.missileTab).setTextureName(RefStrings.MODID + ":mp_fuselage");
mp_fuselage_10_15_solid = new ItemMissile().makeFuselage(FuelType.SOLID, 1000F, PartSize.SIZE_10, PartSize.SIZE_15) .setUnlocalizedName("mp_fuselage_10_15_solid").setMaxStackSize(1).setCreativeTab(MainRegistry.missileTab).setTextureName(RefStrings.MODID + ":mp_fuselage");
mp_fuselage_10_15_hydrogen = new ItemMissile().makeFuselage(FuelType.HYDROGEN, 1000F, PartSize.SIZE_10, PartSize.SIZE_15) .setUnlocalizedName("mp_fuselage_10_15_hydrogen").setMaxStackSize(1).setCreativeTab(MainRegistry.missileTab).setTextureName(RefStrings.MODID + ":mp_fuselage");
mp_fuselage_10_15_balefire = new ItemMissile().makeFuselage(FuelType.BALEFIRE, 1000F, PartSize.SIZE_10, PartSize.SIZE_15) .setUnlocalizedName("mp_fuselage_10_15_balefire").setMaxStackSize(1).setCreativeTab(MainRegistry.missileTab).setTextureName(RefStrings.MODID + ":mp_fuselage");
mp_fuselage_15_kerosene = new ItemMissile().makeFuselage(FuelType.KEROSENE, 1000F, PartSize.SIZE_15, PartSize.SIZE_15) .setUnlocalizedName("mp_fuselage_15_kerosene").setMaxStackSize(1).setCreativeTab(MainRegistry.missileTab).setTextureName(RefStrings.MODID + ":mp_fuselage");
mp_fuselage_15_kerosene_camo = new ItemMissile().makeFuselage(FuelType.KEROSENE, 1000F, PartSize.SIZE_15, PartSize.SIZE_15) .setUnlocalizedName("mp_fuselage_15_kerosene_camo").setMaxStackSize(1).setCreativeTab(MainRegistry.missileTab).setTextureName(RefStrings.MODID + ":mp_fuselage");
mp_fuselage_15_kerosene_desert = new ItemMissile().makeFuselage(FuelType.KEROSENE, 1000F, PartSize.SIZE_15, PartSize.SIZE_15) .setUnlocalizedName("mp_fuselage_15_kerosene_desert").setMaxStackSize(1).setCreativeTab(MainRegistry.missileTab).setTextureName(RefStrings.MODID + ":mp_fuselage");
mp_fuselage_15_kerosene_metal = new ItemMissile().makeFuselage(FuelType.KEROSENE, 1000F, PartSize.SIZE_15, PartSize.SIZE_15) .setUnlocalizedName("mp_fuselage_15_kerosene_metal").setMaxStackSize(1).setCreativeTab(MainRegistry.missileTab).setTextureName(RefStrings.MODID + ":mp_fuselage");
mp_fuselage_15_kerosene_decorated = new ItemMissile().makeFuselage(FuelType.KEROSENE, 1000F, PartSize.SIZE_15, PartSize.SIZE_15) .setUnlocalizedName("mp_fuselage_15_kerosene_decorated").setMaxStackSize(1).setCreativeTab(MainRegistry.missileTab).setTextureName(RefStrings.MODID + ":mp_fuselage");
mp_fuselage_15_solid = new ItemMissile().makeFuselage(FuelType.SOLID, 1000F, PartSize.SIZE_15, PartSize.SIZE_15) .setUnlocalizedName("mp_fuselage_15_solid").setMaxStackSize(1).setCreativeTab(MainRegistry.missileTab).setTextureName(RefStrings.MODID + ":mp_fuselage");
mp_fuselage_15_solid_soviet_glory = new ItemMissile().makeFuselage(FuelType.SOLID, 1000F, PartSize.SIZE_15, PartSize.SIZE_15) .setUnlocalizedName("mp_fuselage_15_solid_soviet_glory").setMaxStackSize(1).setCreativeTab(MainRegistry.missileTab).setTextureName(RefStrings.MODID + ":mp_fuselage");
mp_fuselage_15_solid_soviet_stank = new ItemMissile().makeFuselage(FuelType.SOLID, 1000F, PartSize.SIZE_15, PartSize.SIZE_15) .setUnlocalizedName("mp_fuselage_15_solid_soviet_stank").setMaxStackSize(1).setCreativeTab(MainRegistry.missileTab).setTextureName(RefStrings.MODID + ":mp_fuselage");
mp_fuselage_15_hydrogen = new ItemMissile().makeFuselage(FuelType.HYDROGEN, 1000F, PartSize.SIZE_15, PartSize.SIZE_15) .setUnlocalizedName("mp_fuselage_15_hydrogen").setMaxStackSize(1).setCreativeTab(MainRegistry.missileTab).setTextureName(RefStrings.MODID + ":mp_fuselage");
mp_fuselage_15_balefire = new ItemMissile().makeFuselage(FuelType.BALEFIRE, 1000F, PartSize.SIZE_15, PartSize.SIZE_15) .setUnlocalizedName("mp_fuselage_15_balefire").setMaxStackSize(1).setCreativeTab(MainRegistry.missileTab).setTextureName(RefStrings.MODID + ":mp_fuselage");
mp_fuselage_20_kerosene = new ItemMissile().makeFuselage(FuelType.KEROSENE, 1000F, PartSize.SIZE_20, PartSize.SIZE_20) .setUnlocalizedName("mp_f_20").setMaxStackSize(1).setCreativeTab(MainRegistry.missileTab).setTextureName(RefStrings.MODID + ":mp_fuselage");
@ -2442,13 +2472,15 @@ public class ModItems {
mp_chip_4 = new ItemMissile().makeChip(0.005F) .setUnlocalizedName("mp_c_4").setMaxStackSize(1).setCreativeTab(MainRegistry.missileTab).setTextureName(RefStrings.MODID + ":mp_c_4");
mp_chip_5 = new ItemMissile().makeChip(0.0F) .setUnlocalizedName("mp_c_5").setMaxStackSize(1).setCreativeTab(MainRegistry.missileTab).setTextureName(RefStrings.MODID + ":mp_c_5");
missile_skin_camo = new Item().setUnlocalizedName("missile_skin_camo").setCreativeTab(MainRegistry.missileTab).setTextureName(RefStrings.MODID + ":missile_skin_camo");
missile_skin_flames = new Item().setUnlocalizedName("missile_skin_flames").setCreativeTab(MainRegistry.missileTab).setTextureName(RefStrings.MODID + ":missile_skin_flames");
missile_skin_manly_pink = new Item().setUnlocalizedName("missile_skin_manly_pink").setCreativeTab(MainRegistry.missileTab).setTextureName(RefStrings.MODID + ":missile_skin_manly_pink");
missile_skin_orange_insulation = new Item().setUnlocalizedName("missile_skin_orange_insulation").setCreativeTab(MainRegistry.missileTab).setTextureName(RefStrings.MODID + ":missile_skin_orange_insulation");
missile_skin_sleek = new Item().setUnlocalizedName("missile_skin_sleek").setCreativeTab(MainRegistry.missileTab).setTextureName(RefStrings.MODID + ":missile_skin_sleek");
missile_skin_soviet_glory = new Item().setUnlocalizedName("missile_skin_soviet_glory").setCreativeTab(MainRegistry.missileTab).setTextureName(RefStrings.MODID + ":missile_skin_soviet_glory");
missile_skin_soviet_stank = new Item().setUnlocalizedName("missile_skin_soviet_stank").setCreativeTab(MainRegistry.missileTab).setTextureName(RefStrings.MODID + ":missile_skin_soviet_stank");
missile_skin_camo = new ItemCustomLore().setUnlocalizedName("missile_skin_camo").setMaxStackSize(1).setCreativeTab(MainRegistry.missileTab).setTextureName(RefStrings.MODID + ":missile_skin_camo");
missile_skin_desert = new ItemCustomLore().setUnlocalizedName("missile_skin_desert").setMaxStackSize(1).setCreativeTab(MainRegistry.missileTab).setTextureName(RefStrings.MODID + ":missile_skin_desert");
missile_skin_flames = new ItemCustomLore().setUnlocalizedName("missile_skin_flames").setMaxStackSize(1).setCreativeTab(MainRegistry.missileTab).setTextureName(RefStrings.MODID + ":missile_skin_flames");
missile_skin_manly_pink = new ItemCustomLore().setUnlocalizedName("missile_skin_manly_pink").setMaxStackSize(1).setCreativeTab(MainRegistry.missileTab).setTextureName(RefStrings.MODID + ":missile_skin_manly_pink");
missile_skin_orange_insulation = new ItemCustomLore().setUnlocalizedName("missile_skin_orange_insulation").setMaxStackSize(1).setCreativeTab(MainRegistry.missileTab).setTextureName(RefStrings.MODID + ":missile_skin_orange_insulation");
missile_skin_sleek = new ItemCustomLore().setUnlocalizedName("missile_skin_sleek").setMaxStackSize(1).setCreativeTab(MainRegistry.missileTab).setTextureName(RefStrings.MODID + ":missile_skin_sleek");
missile_skin_soviet_glory = new ItemCustomLore().setUnlocalizedName("missile_skin_soviet_glory").setMaxStackSize(1).setCreativeTab(MainRegistry.missileTab).setTextureName(RefStrings.MODID + ":missile_skin_soviet_glory");
missile_skin_soviet_stank = new ItemCustomLore().setUnlocalizedName("missile_skin_soviet_stank").setMaxStackSize(1).setCreativeTab(MainRegistry.missileTab).setTextureName(RefStrings.MODID + ":missile_skin_soviet_stank");
missile_skin_metal = new ItemCustomLore().setUnlocalizedName("missile_skin_metal").setMaxStackSize(1).setCreativeTab(MainRegistry.missileTab).setTextureName(RefStrings.MODID + ":missile_skin_metal");
ammo_12gauge = new ItemAmmo().setUnlocalizedName("ammo_12gauge").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_12gauge");
ammo_12gauge_incendiary = new ItemAmmo().setUnlocalizedName("ammo_12gauge_incendiary").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_12gauge_incendiary");
@ -4132,6 +4164,8 @@ public class ModItems {
GameRegistry.registerItem(mp_thruster_15_kerosene_triple, mp_thruster_15_kerosene_triple.getUnlocalizedName());
GameRegistry.registerItem(mp_thruster_15_solid, mp_thruster_15_solid.getUnlocalizedName());
GameRegistry.registerItem(mp_thruster_15_solid_hexdecuple, mp_thruster_15_solid_hexdecuple.getUnlocalizedName());
GameRegistry.registerItem(mp_thruster_15_hydrogen, mp_thruster_15_hydrogen.getUnlocalizedName());
GameRegistry.registerItem(mp_thruster_15_hydrogen_dual, mp_thruster_15_hydrogen_dual.getUnlocalizedName());
GameRegistry.registerItem(mp_thruster_15_balefire_short, mp_thruster_15_balefire_short.getUnlocalizedName());
GameRegistry.registerItem(mp_thruster_15_balefire, mp_thruster_15_balefire.getUnlocalizedName());
GameRegistry.registerItem(mp_thruster_15_balefire_large, mp_thruster_15_balefire_large.getUnlocalizedName());
@ -4142,15 +4176,21 @@ public class ModItems {
GameRegistry.registerItem(mp_stability_15_thin, mp_stability_15_thin.getUnlocalizedName());
GameRegistry.registerItem(mp_stability_20_flat, mp_stability_20_flat.getUnlocalizedName());
GameRegistry.registerItem(mp_fuselage_10_kerosene, mp_fuselage_10_kerosene.getUnlocalizedName());
GameRegistry.registerItem(mp_fuselage_10_kerosene_camo, mp_fuselage_10_kerosene_camo.getUnlocalizedName());
GameRegistry.registerItem(mp_fuselage_10_kerosene_desert, mp_fuselage_10_kerosene_desert.getUnlocalizedName());
GameRegistry.registerItem(mp_fuselage_10_kerosene_flames, mp_fuselage_10_kerosene_flames.getUnlocalizedName());
GameRegistry.registerItem(mp_fuselage_10_kerosene_sleek, mp_fuselage_10_kerosene_sleek.getUnlocalizedName());
GameRegistry.registerItem(mp_fuselage_10_kerosene_metal, mp_fuselage_10_kerosene_metal.getUnlocalizedName());
GameRegistry.registerItem(mp_fuselage_10_solid, mp_fuselage_10_solid.getUnlocalizedName());
GameRegistry.registerItem(mp_fuselage_10_solid_flames, mp_fuselage_10_solid_flames.getUnlocalizedName());
GameRegistry.registerItem(mp_fuselage_10_solid_sleek, mp_fuselage_10_solid_sleek.getUnlocalizedName());
GameRegistry.registerItem(mp_fuselage_10_xenon, mp_fuselage_10_xenon.getUnlocalizedName());
GameRegistry.registerItem(mp_fuselage_10_long_kerosene, mp_fuselage_10_long_kerosene.getUnlocalizedName());
GameRegistry.registerItem(mp_fuselage_10_long_kerosene_camo, mp_fuselage_10_long_kerosene_camo.getUnlocalizedName());
GameRegistry.registerItem(mp_fuselage_10_long_kerosene_desert, mp_fuselage_10_long_kerosene_desert.getUnlocalizedName());
GameRegistry.registerItem(mp_fuselage_10_long_kerosene_flames, mp_fuselage_10_long_kerosene_flames.getUnlocalizedName());
GameRegistry.registerItem(mp_fuselage_10_long_kerosene_sleek, mp_fuselage_10_long_kerosene_sleek.getUnlocalizedName());
GameRegistry.registerItem(mp_fuselage_10_long_kerosene_metal, mp_fuselage_10_long_kerosene_metal.getUnlocalizedName());
GameRegistry.registerItem(mp_fuselage_10_long_solid, mp_fuselage_10_long_solid.getUnlocalizedName());
GameRegistry.registerItem(mp_fuselage_10_long_solid_flames, mp_fuselage_10_long_solid_flames.getUnlocalizedName());
GameRegistry.registerItem(mp_fuselage_10_long_solid_sleek, mp_fuselage_10_long_solid_sleek.getUnlocalizedName());
@ -4159,7 +4199,13 @@ public class ModItems {
GameRegistry.registerItem(mp_fuselage_10_15_hydrogen, mp_fuselage_10_15_hydrogen.getUnlocalizedName());
GameRegistry.registerItem(mp_fuselage_10_15_balefire, mp_fuselage_10_15_balefire.getUnlocalizedName());
GameRegistry.registerItem(mp_fuselage_15_kerosene, mp_fuselage_15_kerosene.getUnlocalizedName());
GameRegistry.registerItem(mp_fuselage_15_kerosene_camo, mp_fuselage_15_kerosene_camo.getUnlocalizedName());
GameRegistry.registerItem(mp_fuselage_15_kerosene_desert, mp_fuselage_15_kerosene_desert.getUnlocalizedName());
GameRegistry.registerItem(mp_fuselage_15_kerosene_metal, mp_fuselage_15_kerosene_metal.getUnlocalizedName());
GameRegistry.registerItem(mp_fuselage_15_kerosene_decorated, mp_fuselage_15_kerosene_decorated.getUnlocalizedName());
GameRegistry.registerItem(mp_fuselage_15_solid, mp_fuselage_15_solid.getUnlocalizedName());
GameRegistry.registerItem(mp_fuselage_15_solid_soviet_glory, mp_fuselage_15_solid_soviet_glory.getUnlocalizedName());
GameRegistry.registerItem(mp_fuselage_15_solid_soviet_stank, mp_fuselage_15_solid_soviet_stank.getUnlocalizedName());
GameRegistry.registerItem(mp_fuselage_15_hydrogen, mp_fuselage_15_hydrogen.getUnlocalizedName());
GameRegistry.registerItem(mp_fuselage_15_balefire, mp_fuselage_15_balefire.getUnlocalizedName());
GameRegistry.registerItem(mp_fuselage_20_kerosene, mp_fuselage_20_kerosene.getUnlocalizedName());
@ -4179,12 +4225,14 @@ public class ModItems {
GameRegistry.registerItem(mp_chip_5, mp_chip_5.getUnlocalizedName());
GameRegistry.registerItem(missile_skin_camo, missile_skin_camo.getUnlocalizedName());
GameRegistry.registerItem(missile_skin_desert, missile_skin_desert.getUnlocalizedName());
GameRegistry.registerItem(missile_skin_flames, missile_skin_flames.getUnlocalizedName());
GameRegistry.registerItem(missile_skin_manly_pink, missile_skin_manly_pink.getUnlocalizedName());
GameRegistry.registerItem(missile_skin_orange_insulation, missile_skin_orange_insulation.getUnlocalizedName());
GameRegistry.registerItem(missile_skin_sleek, missile_skin_sleek.getUnlocalizedName());
GameRegistry.registerItem(missile_skin_soviet_glory, missile_skin_soviet_glory.getUnlocalizedName());
GameRegistry.registerItem(missile_skin_soviet_stank, missile_skin_soviet_stank.getUnlocalizedName());
GameRegistry.registerItem(missile_skin_metal, missile_skin_metal.getUnlocalizedName());
//Satellites
GameRegistry.registerItem(sat_mapper, sat_mapper.getUnlocalizedName());

View File

@ -686,6 +686,52 @@ public class ItemCustomLore extends Item {
list.add("Denn wer den Walzer richtig tritt,");
list.add("der ist auch für den Abgang fit.");
}
if(this == ModItems.missile_skin_camo)
{
list.add("I can't find my missile anymore!");
}
if(this == ModItems.missile_skin_desert)
{
list.add("Looks like sand, tastes like metal.");
}
if(this == ModItems.missile_skin_flames)
{
list.add("Radical!");
}
if(this == ModItems.missile_skin_manly_pink)
{
list.add("Pink, the manliest color of them all.");
}
if(this == ModItems.missile_skin_orange_insulation)
{
list.add("Not an orange juice bottle;");
list.add("do not attempt to drink contents.");
}
if(this == ModItems.missile_skin_sleek)
{
list.add("Chevrons are cool!");
}
if(this == ModItems.missile_skin_soviet_glory)
{
list.add("услуга перевода недоступна");
}
if(this == ModItems.missile_skin_soviet_stank)
{
list.add("This one's got the real 60's stank to it.");
}
if(this == ModItems.missile_skin_metal)
{
list.add("Metal sheets and metal bolts, reinforced with metal.");
}
}
@Override

View File

@ -5,6 +5,8 @@ import java.util.List;
import com.hbm.items.ModItems;
import com.hbm.items.weapon.ItemMissile.FuelType;
import com.hbm.items.weapon.ItemMissile.WarheadType;
import com.hbm.render.misc.MissileMultipart;
import com.hbm.render.misc.MissilePart;
import net.minecraft.client.resources.I18n;
import net.minecraft.entity.player.EntityPlayer;
@ -19,13 +21,13 @@ public class ItemCustomMissile extends Item {
ItemStack missile = new ItemStack(ModItems.missile_custom);
writeToNBT(missile, "chip", chip.getItem().hashCode());
writeToNBT(missile, "warhead", warhead.getItem().hashCode());
writeToNBT(missile, "fuselage", fuselage.getItem().hashCode());
writeToNBT(missile, "thruster", thruster.getItem().hashCode());
writeToNBT(missile, "chip", Item.getIdFromItem(chip.getItem()));
writeToNBT(missile, "warhead", Item.getIdFromItem(warhead.getItem()));
writeToNBT(missile, "fuselage", Item.getIdFromItem(fuselage.getItem()));
writeToNBT(missile, "thruster", Item.getIdFromItem(thruster.getItem()));
if(stability != null)
writeToNBT(missile, "stability", stability.getItem().hashCode());
writeToNBT(missile, "stability", Item.getIdFromItem(stability.getItem()));
return missile;
}
@ -44,12 +46,12 @@ public class ItemCustomMissile extends Item {
@Override
public void addInformation(ItemStack stack, EntityPlayer player, List list, boolean bool) {
ItemMissile chip = ItemMissile.parts.get(readFromNBT(stack, "chip"));
ItemMissile warhead = ItemMissile.parts.get(readFromNBT(stack, "warhead"));
ItemMissile fuselage = ItemMissile.parts.get(readFromNBT(stack, "fuselage"));
ItemMissile stability = ItemMissile.parts.get(readFromNBT(stack, "stability"));
ItemMissile thruster = ItemMissile.parts.get(readFromNBT(stack, "thruster"));
ItemMissile chip = (ItemMissile) Item.getItemById(readFromNBT(stack, "chip"));
ItemMissile warhead = (ItemMissile) Item.getItemById(readFromNBT(stack, "warhead"));
ItemMissile fuselage = (ItemMissile) Item.getItemById(readFromNBT(stack, "fuselage"));
ItemMissile stability = (ItemMissile) Item.getItemById(readFromNBT(stack, "stability"));
ItemMissile thruster = (ItemMissile) Item.getItemById(readFromNBT(stack, "thruster"));
list.add(I18n.format(StatCollector.translateToLocal(chip.getUnlocalizedName() + ".name")).trim());
list.add(I18n.format(StatCollector.translateToLocal(warhead.getUnlocalizedName() + ".name")).trim());
@ -58,4 +60,24 @@ public class ItemCustomMissile extends Item {
list.add(I18n.format(StatCollector.translateToLocal(stability.getUnlocalizedName() + ".name")).trim());
list.add(I18n.format(StatCollector.translateToLocal(thruster.getUnlocalizedName() + ".name")).trim());
}
public static MissileMultipart getMultipart(ItemStack stack) {
if(stack == null || !(stack.getItem() instanceof ItemCustomMissile))
return null;
ItemMissile warhead = (ItemMissile) Item.getItemById(readFromNBT(stack, "warhead"));
ItemMissile fuselage = (ItemMissile) Item.getItemById(readFromNBT(stack, "fuselage"));
ItemMissile stability = (ItemMissile) Item.getItemById(readFromNBT(stack, "stability"));
ItemMissile thruster = (ItemMissile) Item.getItemById(readFromNBT(stack, "thruster"));
MissileMultipart missile = new MissileMultipart();
missile.warhead = MissilePart.getPart(warhead);
missile.fuselage = MissilePart.getPart(fuselage);
missile.fins = MissilePart.getPart(stability);
missile.thruster = MissilePart.getPart(thruster);
return missile;
}
}

View File

@ -39,7 +39,7 @@ public class ItemMissile extends Item {
* == Thrusters ===
* [0]: type
* [1]: consumption
* [1]: lift strength
* [2]: lift strength
*/
public Object[] attributes;

View File

@ -314,6 +314,7 @@ public class ClientProxy extends ServerProxy
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityLaunchPad.class, new RenderLaunchPadTier1());
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityMachineMissileAssembly.class, new RenderMissileAssembly());
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityCompactLauncher.class, new RenderCompactLauncher());
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityLaunchTable.class, new RenderLaunchTable());
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityCable.class, new RenderCable());

View File

@ -527,6 +527,8 @@ public class MainRegistry
GameRegistry.registerTileEntity(TileEntityMachineAmgen.class, "tileentity_amgen");
GameRegistry.registerTileEntity(TileEntityGeysir.class, "tileentity_geysir");
GameRegistry.registerTileEntity(TileEntityMachineMissileAssembly.class, "tileentity_missile_assembly");
GameRegistry.registerTileEntity(TileEntityLaunchTable.class, "tileentity_large_launch_table");
GameRegistry.registerTileEntity(TileEntityCompactLauncher.class, "tileentity_small_launcher");
EntityRegistry.registerModEntity(EntityRocket.class, "entity_rocket", 0, this, 250, 1, true);
EntityRegistry.registerModEntity(EntityNukeExplosion.class, "entity_nuke_explosion", 1, this, 250, 1, true);

View File

@ -318,6 +318,8 @@ public class ResourceManager {
//Missile Parts
public static final IModelCustom missile_assembly = AdvancedModelLoader.loadModel(new ResourceLocation(RefStrings.MODID, "models/missile_assembly.obj"));
public static final IModelCustom strut = AdvancedModelLoader.loadModel(new ResourceLocation(RefStrings.MODID, "models/strut.obj"));
public static final IModelCustom compact_launcher = AdvancedModelLoader.loadModel(new ResourceLocation(RefStrings.MODID, "models/compact_launcher.obj"));
public static final IModelCustom mp_t_10_kerosene = AdvancedModelLoader.loadModel(new ResourceLocation(RefStrings.MODID, "models/missile_parts/mp_t_10_kerosene.obj"));
public static final IModelCustom mp_t_10_solid = AdvancedModelLoader.loadModel(new ResourceLocation(RefStrings.MODID, "models/missile_parts/mp_t_10_solid.obj"));
public static final IModelCustom mp_t_10_xenon = AdvancedModelLoader.loadModel(new ResourceLocation(RefStrings.MODID, "models/missile_parts/mp_t_10_xenon.obj"));
@ -404,6 +406,7 @@ public class ResourceManager {
//Missile Parts
public static final ResourceLocation missile_assembly_tex = new ResourceLocation(RefStrings.MODID, "textures/models/missile_assembly.png");
public static final ResourceLocation strut_tex = new ResourceLocation(RefStrings.MODID, "textures/models/strut.png");
public static final ResourceLocation compact_launcher_tex = new ResourceLocation(RefStrings.MODID, "textures/models/compact_launcher.png");
public static final ResourceLocation mp_t_10_kerosene_tex = new ResourceLocation(RefStrings.MODID, "textures/models/missile_parts/thrusters/mp_t_10_kerosene.png");
public static final ResourceLocation mp_t_10_solid_tex = new ResourceLocation(RefStrings.MODID, "textures/models/missile_parts/thrusters/mp_t_10_solid.png");
@ -412,6 +415,8 @@ public class ResourceManager {
public static final ResourceLocation mp_t_15_kerosene_dual_tex = new ResourceLocation(RefStrings.MODID, "textures/models/missile_parts/thrusters/mp_t_15_kerosene_dual.png");
public static final ResourceLocation mp_t_15_solid_tex = new ResourceLocation(RefStrings.MODID, "textures/models/missile_parts/thrusters/mp_t_15_solid.png");
public static final ResourceLocation mp_t_15_solid_hexdecuple_tex = new ResourceLocation(RefStrings.MODID, "textures/models/missile_parts/thrusters/mp_t_15_solid_hexdecuple.png");
public static final ResourceLocation mp_t_15_hydrogen_tex = new ResourceLocation(RefStrings.MODID, "textures/models/missile_parts/thrusters/mp_t_15_hydrogen.png");
public static final ResourceLocation mp_t_15_hydrogen_dual_tex = new ResourceLocation(RefStrings.MODID, "textures/models/missile_parts/thrusters/mp_t_15_hydrogen_dual.png");
public static final ResourceLocation mp_t_15_balefire_short_tex = new ResourceLocation(RefStrings.MODID, "textures/models/missile_parts/thrusters/mp_t_15_balefire_short.png");
public static final ResourceLocation mp_t_15_balefire_tex = new ResourceLocation(RefStrings.MODID, "textures/models/missile_parts/thrusters/mp_t_15_balefire.png");
@ -421,15 +426,21 @@ public class ResourceManager {
public static final ResourceLocation mp_s_15_thin_tex = new ResourceLocation(RefStrings.MODID, "textures/models/missile_parts/stability/mp_s_15_thin.png");
public static final ResourceLocation mp_f_10_kerosene_tex = new ResourceLocation(RefStrings.MODID, "textures/models/missile_parts/fuselages/mp_f_10_kerosene.png");
public static final ResourceLocation mp_f_10_kerosene_camo_tex = new ResourceLocation(RefStrings.MODID, "textures/models/missile_parts/fuselages/mp_f_10_kerosene_camo.png");
public static final ResourceLocation mp_f_10_kerosene_desert_tex = new ResourceLocation(RefStrings.MODID, "textures/models/missile_parts/fuselages/mp_f_10_kerosene_desert.png");
public static final ResourceLocation mp_f_10_kerosene_flames_tex = new ResourceLocation(RefStrings.MODID, "textures/models/missile_parts/fuselages/mp_f_10_kerosene_flames.png");
public static final ResourceLocation mp_f_10_kerosene_sleek_tex = new ResourceLocation(RefStrings.MODID, "textures/models/missile_parts/fuselages/mp_f_10_kerosene_sleek.png");
public static final ResourceLocation mp_f_10_kerosene_metal_tex = new ResourceLocation(RefStrings.MODID, "textures/models/missile_parts/fuselages/mp_f_10_kerosene_metal.png");
public static final ResourceLocation mp_f_10_solid_tex = new ResourceLocation(RefStrings.MODID, "textures/models/missile_parts/fuselages/mp_f_10_solid.png");
public static final ResourceLocation mp_f_10_solid_flames_tex = new ResourceLocation(RefStrings.MODID, "textures/models/missile_parts/fuselages/mp_f_10_solid_flames.png");
public static final ResourceLocation mp_f_10_solid_sleek_tex = new ResourceLocation(RefStrings.MODID, "textures/models/missile_parts/fuselages/mp_f_10_solid_sleek.png");
public static final ResourceLocation mp_f_10_xenon_tex = new ResourceLocation(RefStrings.MODID, "textures/models/missile_parts/fuselages/mp_f_10_xenon.png");
public static final ResourceLocation mp_f_10_long_kerosene_tex = new ResourceLocation(RefStrings.MODID, "textures/models/missile_parts/fuselages/mp_f_10_long_kerosene.png");
public static final ResourceLocation mp_f_10_long_kerosene_camo_tex = new ResourceLocation(RefStrings.MODID, "textures/models/missile_parts/fuselages/mp_f_10_long_kerosene_camo.png");
public static final ResourceLocation mp_f_10_long_kerosene_desert_tex = new ResourceLocation(RefStrings.MODID, "textures/models/missile_parts/fuselages/mp_f_10_long_kerosene_desert.png");
public static final ResourceLocation mp_f_10_long_kerosene_flames_tex = new ResourceLocation(RefStrings.MODID, "textures/models/missile_parts/fuselages/mp_f_10_long_kerosene_flames.png");
public static final ResourceLocation mp_f_10_long_kerosene_sleek_tex = new ResourceLocation(RefStrings.MODID, "textures/models/missile_parts/fuselages/mp_f_10_long_kerosene_sleek.png");
public static final ResourceLocation mp_f_10_long_kerosene_metal_tex = new ResourceLocation(RefStrings.MODID, "textures/models/missile_parts/fuselages/mp_f_10_long_kerosene_metal.png");
public static final ResourceLocation mp_f_10_long_solid_tex = new ResourceLocation(RefStrings.MODID, "textures/models/missile_parts/fuselages/mp_f_10_long_solid.png");
public static final ResourceLocation mp_f_10_long_solid_flames_tex = new ResourceLocation(RefStrings.MODID, "textures/models/missile_parts/fuselages/mp_f_10_long_solid_flames.png");
public static final ResourceLocation mp_f_10_long_solid_sleek_tex = new ResourceLocation(RefStrings.MODID, "textures/models/missile_parts/fuselages/mp_f_10_long_solid_sleek.png");
@ -437,8 +448,14 @@ public class ResourceManager {
public static final ResourceLocation mp_f_10_15_solid_tex = new ResourceLocation(RefStrings.MODID, "textures/models/missile_parts/fuselages/mp_f_10_15_solid.png");
public static final ResourceLocation mp_f_10_15_hydrogen_tex = new ResourceLocation(RefStrings.MODID, "textures/models/missile_parts/fuselages/mp_f_10_15_hydrogen.png");
public static final ResourceLocation mp_f_10_15_balefire_tex = new ResourceLocation(RefStrings.MODID, "textures/models/missile_parts/fuselages/mp_f_10_15_balefire.png");
public static final ResourceLocation mp_f_15_kerosene_tex = new ResourceLocation(RefStrings.MODID, "textures/models/missile_parts/fuselages/mp_f_15_kerosene_metal.png");
public static final ResourceLocation mp_f_15_kerosene_tex = new ResourceLocation(RefStrings.MODID, "textures/models/missile_parts/fuselages/mp_f_15_kerosene.png");
public static final ResourceLocation mp_f_15_kerosene_camo_tex = new ResourceLocation(RefStrings.MODID, "textures/models/missile_parts/fuselages/mp_f_15_kerosene_camo.png");
public static final ResourceLocation mp_f_15_kerosene_desert_tex = new ResourceLocation(RefStrings.MODID, "textures/models/missile_parts/fuselages/mp_f_15_kerosene_desert.png");
public static final ResourceLocation mp_f_15_kerosene_metal_tex = new ResourceLocation(RefStrings.MODID, "textures/models/missile_parts/fuselages/mp_f_15_kerosene_metal.png");
public static final ResourceLocation mp_f_15_kerosene_decorated_tex = new ResourceLocation(RefStrings.MODID, "textures/models/missile_parts/fuselages/mp_f_15_kerosene_decorated.png");
public static final ResourceLocation mp_f_15_solid_tex = new ResourceLocation(RefStrings.MODID, "textures/models/missile_parts/fuselages/mp_f_15_solid.png");
public static final ResourceLocation mp_f_15_solid_soviet_glory_tex = new ResourceLocation(RefStrings.MODID, "textures/models/missile_parts/fuselages/mp_f_15_solid_soviet_glory.png");
public static final ResourceLocation mp_f_15_solid_soviet_stank_tex = new ResourceLocation(RefStrings.MODID, "textures/models/missile_parts/fuselages/mp_f_15_solid_soviet_stank.png");
public static final ResourceLocation mp_f_15_hydrogen_tex = new ResourceLocation(RefStrings.MODID, "textures/models/missile_parts/fuselages/mp_f_15_hydrogen.png");
public static final ResourceLocation mp_f_15_balefire_tex = new ResourceLocation(RefStrings.MODID, "textures/models/missile_parts/fuselages/mp_f_15_balefire.png");

View File

@ -39,11 +39,8 @@ public class ItemRenderMissile implements IItemRenderer {
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
MissileMultipart missile = new MissileMultipart();
missile.warhead = MissilePart.getPart(ItemMissile.parts.get(ItemCustomMissile.readFromNBT(item, "warhead")));
missile.fuselage = MissilePart.getPart(ItemMissile.parts.get(ItemCustomMissile.readFromNBT(item, "fuselage")));
if(ItemMissile.parts.get(ItemCustomMissile.readFromNBT(item, "stability")) != null)
missile.fins = MissilePart.getPart(ItemMissile.parts.get(ItemCustomMissile.readFromNBT(item, "stability")));
missile.thruster = MissilePart.getPart(ItemMissile.parts.get(ItemCustomMissile.readFromNBT(item, "thruster")));
missile = ItemCustomMissile.getMultipart(item);
GL11.glPushMatrix();

View File

@ -39,53 +39,82 @@ public class MissilePart {
MissilePart.registerPart(ModItems.mp_thruster_10_kerosene, PartType.THRUSTER, 1, 1, ResourceManager.mp_t_10_kerosene, ResourceManager.mp_t_10_kerosene_tex);
MissilePart.registerPart(ModItems.mp_thruster_10_solid, PartType.THRUSTER, 0.5, 1, ResourceManager.mp_t_10_solid, ResourceManager.mp_t_10_solid_tex);
MissilePart.registerPart(ModItems.mp_thruster_10_xenon, PartType.THRUSTER, 0.5, 1, ResourceManager.mp_t_10_xenon, ResourceManager.mp_t_10_xenon_tex);
//
MissilePart.registerPart(ModItems.mp_thruster_15_kerosene, PartType.THRUSTER, 1.5, 1.5, ResourceManager.mp_t_15_kerosene, ResourceManager.mp_t_15_kerosene_tex);
MissilePart.registerPart(ModItems.mp_thruster_15_kerosene_dual, PartType.THRUSTER, 1, 1.5, ResourceManager.mp_t_15_kerosene_dual, ResourceManager.mp_t_15_kerosene_dual_tex);
MissilePart.registerPart(ModItems.mp_thruster_15_kerosene_triple, PartType.THRUSTER, 1, 1.5, ResourceManager.mp_t_15_kerosene_triple, ResourceManager.mp_t_15_kerosene_dual_tex);
MissilePart.registerPart(ModItems.mp_thruster_15_solid, PartType.THRUSTER, 0.5, 1, ResourceManager.mp_t_15_solid, ResourceManager.mp_t_15_solid_tex);
MissilePart.registerPart(ModItems.mp_thruster_15_solid_hexdecuple, PartType.THRUSTER, 0.5, 1, ResourceManager.mp_t_15_solid_hexdecuple, ResourceManager.mp_t_15_solid_hexdecuple_tex);
MissilePart.registerPart(ModItems.mp_thruster_15_hydrogen, PartType.THRUSTER, 1.5, 1.5, ResourceManager.mp_t_15_kerosene, ResourceManager.mp_t_15_hydrogen_tex);
MissilePart.registerPart(ModItems.mp_thruster_15_hydrogen_dual, PartType.THRUSTER, 1, 1.5, ResourceManager.mp_t_15_kerosene_dual, ResourceManager.mp_t_15_hydrogen_dual_tex);
MissilePart.registerPart(ModItems.mp_thruster_15_balefire_short, PartType.THRUSTER, 2, 2, ResourceManager.mp_t_15_balefire_short, ResourceManager.mp_t_15_balefire_short_tex);
MissilePart.registerPart(ModItems.mp_thruster_15_balefire, PartType.THRUSTER, 3, 2.5, ResourceManager.mp_t_15_balefire, ResourceManager.mp_t_15_balefire_tex);
MissilePart.registerPart(ModItems.mp_thruster_15_balefire_large, PartType.THRUSTER, 3, 2.5, ResourceManager.mp_t_15_balefire_large, ResourceManager.universal);
//
MissilePart.registerPart(ModItems.mp_thruster_20_kerosene, PartType.THRUSTER, 2.25, 2, ResourceManager.mp_t_20, ResourceManager.universal);
//////
MissilePart.registerPart(ModItems.mp_stability_10_flat, PartType.FINS, 0, 2, ResourceManager.mp_s_10_flat, ResourceManager.mp_s_10_flat_tex);
MissilePart.registerPart(ModItems.mp_stability_10_cruise, PartType.FINS, 0, 3, ResourceManager.mp_s_10_cruise, ResourceManager.mp_s_10_cruise_tex);
//
MissilePart.registerPart(ModItems.mp_stability_15_flat, PartType.FINS, 0, 3, ResourceManager.mp_s_15_flat, ResourceManager.mp_s_15_flat_tex);
MissilePart.registerPart(ModItems.mp_stability_15_thin, PartType.FINS, 0, 3, ResourceManager.mp_s_15_thin, ResourceManager.mp_s_15_thin_tex);
//
MissilePart.registerPart(ModItems.mp_stability_20_flat, PartType.FINS, 0, 3, ResourceManager.mp_s_20, ResourceManager.universal);
//////
MissilePart.registerPart(ModItems.mp_fuselage_10_kerosene, PartType.FUSELAGE, 4, 3, ResourceManager.mp_f_10_kerosene, ResourceManager.mp_f_10_kerosene_tex);
MissilePart.registerPart(ModItems.mp_fuselage_10_kerosene_camo, PartType.FUSELAGE, 4, 3, ResourceManager.mp_f_10_kerosene, ResourceManager.mp_f_10_kerosene_camo_tex);
MissilePart.registerPart(ModItems.mp_fuselage_10_kerosene_desert, PartType.FUSELAGE, 4, 3, ResourceManager.mp_f_10_kerosene, ResourceManager.mp_f_10_kerosene_desert_tex);
MissilePart.registerPart(ModItems.mp_fuselage_10_kerosene_flames, PartType.FUSELAGE, 4, 3, ResourceManager.mp_f_10_kerosene, ResourceManager.mp_f_10_kerosene_flames_tex);
MissilePart.registerPart(ModItems.mp_fuselage_10_kerosene_sleek, PartType.FUSELAGE, 4, 3, ResourceManager.mp_f_10_kerosene, ResourceManager.mp_f_10_kerosene_sleek_tex);
MissilePart.registerPart(ModItems.mp_fuselage_10_kerosene_metal, PartType.FUSELAGE, 4, 3, ResourceManager.mp_f_10_kerosene, ResourceManager.mp_f_10_kerosene_metal_tex);
MissilePart.registerPart(ModItems.mp_fuselage_10_solid, PartType.FUSELAGE, 4, 3, ResourceManager.mp_f_10_kerosene, ResourceManager.mp_f_10_solid_tex);
MissilePart.registerPart(ModItems.mp_fuselage_10_solid_flames, PartType.FUSELAGE, 4, 3, ResourceManager.mp_f_10_kerosene, ResourceManager.mp_f_10_solid_flames_tex);
MissilePart.registerPart(ModItems.mp_fuselage_10_solid_sleek, PartType.FUSELAGE, 4, 3, ResourceManager.mp_f_10_kerosene, ResourceManager.mp_f_10_solid_sleek_tex);
MissilePart.registerPart(ModItems.mp_fuselage_10_xenon, PartType.FUSELAGE, 4, 3, ResourceManager.mp_f_10_kerosene, ResourceManager.mp_f_10_xenon_tex);
MissilePart.registerPart(ModItems.mp_fuselage_10_long_kerosene, PartType.FUSELAGE, 7, 5, ResourceManager.mp_f_10_long_kerosene, ResourceManager.mp_f_10_long_kerosene_tex);
MissilePart.registerPart(ModItems.mp_fuselage_10_long_kerosene_camo, PartType.FUSELAGE, 7, 5, ResourceManager.mp_f_10_long_kerosene, ResourceManager.mp_f_10_long_kerosene_camo_tex);
MissilePart.registerPart(ModItems.mp_fuselage_10_long_kerosene_desert, PartType.FUSELAGE, 7, 5, ResourceManager.mp_f_10_long_kerosene, ResourceManager.mp_f_10_long_kerosene_desert_tex);
MissilePart.registerPart(ModItems.mp_fuselage_10_long_kerosene_flames, PartType.FUSELAGE, 7, 5, ResourceManager.mp_f_10_long_kerosene, ResourceManager.mp_f_10_long_kerosene_flames_tex);
MissilePart.registerPart(ModItems.mp_fuselage_10_long_kerosene_sleek, PartType.FUSELAGE, 7, 5, ResourceManager.mp_f_10_long_kerosene, ResourceManager.mp_f_10_long_kerosene_sleek_tex);
MissilePart.registerPart(ModItems.mp_fuselage_10_long_kerosene_metal, PartType.FUSELAGE, 7, 5, ResourceManager.mp_f_10_long_kerosene, ResourceManager.mp_f_10_long_kerosene_metal_tex);
MissilePart.registerPart(ModItems.mp_fuselage_10_long_solid, PartType.FUSELAGE, 7, 5, ResourceManager.mp_f_10_long_kerosene, ResourceManager.mp_f_10_long_solid_tex);
MissilePart.registerPart(ModItems.mp_fuselage_10_long_solid_flames, PartType.FUSELAGE, 7, 5, ResourceManager.mp_f_10_long_kerosene, ResourceManager.mp_f_10_long_solid_flames_tex);
MissilePart.registerPart(ModItems.mp_fuselage_10_long_solid_sleek, PartType.FUSELAGE, 7, 5, ResourceManager.mp_f_10_long_kerosene, ResourceManager.mp_f_10_long_solid_sleek_tex);
//
MissilePart.registerPart(ModItems.mp_fuselage_10_15_kerosene, PartType.FUSELAGE, 9, 5.5, ResourceManager.mp_f_10_15_kerosene, ResourceManager.mp_f_10_15_kerosene_tex);
MissilePart.registerPart(ModItems.mp_fuselage_10_15_solid, PartType.FUSELAGE, 9, 5.5, ResourceManager.mp_f_10_15_kerosene, ResourceManager.mp_f_10_15_solid_tex);
MissilePart.registerPart(ModItems.mp_fuselage_10_15_hydrogen, PartType.FUSELAGE, 9, 5.5, ResourceManager.mp_f_10_15_kerosene, ResourceManager.mp_f_10_15_hydrogen_tex);
MissilePart.registerPart(ModItems.mp_fuselage_10_15_balefire, PartType.FUSELAGE, 9, 5.5, ResourceManager.mp_f_10_15_kerosene, ResourceManager.mp_f_10_15_balefire_tex);
//
MissilePart.registerPart(ModItems.mp_fuselage_15_kerosene, PartType.FUSELAGE, 10, 6, ResourceManager.mp_f_15_kerosene, ResourceManager.mp_f_15_kerosene_tex);
MissilePart.registerPart(ModItems.mp_fuselage_15_kerosene_camo, PartType.FUSELAGE, 10, 6, ResourceManager.mp_f_15_kerosene, ResourceManager.mp_f_15_kerosene_camo_tex);
MissilePart.registerPart(ModItems.mp_fuselage_15_kerosene_desert, PartType.FUSELAGE, 10, 6, ResourceManager.mp_f_15_kerosene, ResourceManager.mp_f_15_kerosene_desert_tex);
MissilePart.registerPart(ModItems.mp_fuselage_15_kerosene_metal, PartType.FUSELAGE, 10, 6, ResourceManager.mp_f_15_kerosene, ResourceManager.mp_f_15_kerosene_metal_tex);
MissilePart.registerPart(ModItems.mp_fuselage_15_kerosene_decorated, PartType.FUSELAGE, 10, 6, ResourceManager.mp_f_15_kerosene, ResourceManager.mp_f_15_kerosene_decorated_tex);
MissilePart.registerPart(ModItems.mp_fuselage_15_solid, PartType.FUSELAGE, 10, 6, ResourceManager.mp_f_15_kerosene, ResourceManager.mp_f_15_solid_tex);
MissilePart.registerPart(ModItems.mp_fuselage_15_solid_soviet_glory, PartType.FUSELAGE, 10, 6, ResourceManager.mp_f_15_kerosene, ResourceManager.mp_f_15_solid_soviet_glory_tex);
MissilePart.registerPart(ModItems.mp_fuselage_15_solid_soviet_stank, PartType.FUSELAGE, 10, 6, ResourceManager.mp_f_15_kerosene, ResourceManager.mp_f_15_solid_soviet_stank_tex);
MissilePart.registerPart(ModItems.mp_fuselage_15_hydrogen, PartType.FUSELAGE, 10, 6, ResourceManager.mp_f_15_hydrogen, ResourceManager.mp_f_15_hydrogen_tex);
MissilePart.registerPart(ModItems.mp_fuselage_15_balefire, PartType.FUSELAGE, 10, 6, ResourceManager.mp_f_15_hydrogen, ResourceManager.mp_f_15_balefire_tex);
//
MissilePart.registerPart(ModItems.mp_fuselage_20_kerosene, PartType.FUSELAGE, 10, 8, ResourceManager.mp_f_20, ResourceManager.universal);
//////
MissilePart.registerPart(ModItems.mp_warhead_10_he, PartType.WARHEAD, 2, 1.5, ResourceManager.mp_w_10_he, ResourceManager.mp_w_10_he_tex);
MissilePart.registerPart(ModItems.mp_warhead_10_incendiary, PartType.WARHEAD, 2.5, 2, ResourceManager.mp_w_10_incendiary, ResourceManager.mp_w_10_incendiary_tex);
MissilePart.registerPart(ModItems.mp_warhead_10_buster, PartType.WARHEAD, 0.5, 1, ResourceManager.mp_w_10_buster, ResourceManager.mp_w_10_buster_tex);
MissilePart.registerPart(ModItems.mp_warhead_10_nuclear, PartType.WARHEAD, 2, 1.5, ResourceManager.mp_w_10_nuclear, ResourceManager.mp_w_10_nuclear_tex);
MissilePart.registerPart(ModItems.mp_warhead_10_nuclear_large, PartType.WARHEAD, 2.5, 1.5, ResourceManager.mp_w_10_nuclear_large, ResourceManager.mp_w_10_nuclear_large_tex);
//
MissilePart.registerPart(ModItems.mp_warhead_15_he, PartType.WARHEAD, 2, 1.5, ResourceManager.mp_w_15_he, ResourceManager.mp_w_15_he_tex);
MissilePart.registerPart(ModItems.mp_warhead_15_incendiary, PartType.WARHEAD, 2, 1.5, ResourceManager.mp_w_15_incendiary, ResourceManager.mp_w_15_incendiary_tex);
MissilePart.registerPart(ModItems.mp_warhead_15_nuclear, PartType.WARHEAD, 3, 2, ResourceManager.mp_w_15_nuclear, ResourceManager.mp_w_15_nuclear_tex);
MissilePart.registerPart(ModItems.mp_warhead_15_nuclear, PartType.WARHEAD, 3.5, 2, ResourceManager.mp_w_15_nuclear, ResourceManager.mp_w_15_nuclear_tex);
//
MissilePart.registerPart(ModItems.mp_warhead_20_he, PartType.WARHEAD, 3, 2.25, ResourceManager.mp_w_20, ResourceManager.universal);
}

View File

@ -0,0 +1,54 @@
package com.hbm.render.tileentity;
import org.lwjgl.opengl.GL11;
import com.hbm.items.weapon.ItemCustomMissile;
import com.hbm.items.weapon.ItemMissile;
import com.hbm.main.ResourceManager;
import com.hbm.render.misc.ErrorPronter;
import com.hbm.render.misc.MissileMultipart;
import com.hbm.render.misc.MissilePart;
import com.hbm.render.misc.MissilePronter;
import com.hbm.tileentity.bomb.TileEntityCompactLauncher;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
public class RenderCompactLauncher extends TileEntitySpecialRenderer {
@Override
public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z, float p_147500_8_) {
GL11.glPushMatrix();
GL11.glTranslatef((float) x + 0.5F, (float) y, (float) z + 0.5F);
bindTexture(ResourceManager.compact_launcher_tex);
ResourceManager.compact_launcher.renderAll();
TileEntityCompactLauncher launcher = (TileEntityCompactLauncher)tileentity;
GL11.glTranslatef(0F, 1.0625F, 0F);
/// DRAW MISSILE START
GL11.glPushMatrix();
MissileMultipart missile;
if(launcher.getStackInSlot(0) != null && launcher.getStackInSlot(0).getItem() instanceof ItemCustomMissile) {
ItemStack custom = launcher.getStackInSlot(0);
missile = ItemCustomMissile.getMultipart(custom);
MissilePronter.prontMissile(missile, Minecraft.getMinecraft().getTextureManager());
}
GL11.glPopMatrix();
/// DRAW MISSILE END
GL11.glPopMatrix();
}
}

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@ -0,0 +1,179 @@
package com.hbm.tileentity.bomb;
import com.hbm.items.weapon.ItemCustomMissile;
import com.hbm.items.weapon.ItemMissile;
import com.hbm.items.weapon.ItemMissile.FuelType;
import com.hbm.items.weapon.ItemMissile.PartType;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.ISidedInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.AxisAlignedBB;
public class TileEntityCompactLauncher extends TileEntity implements ISidedInventory {
private ItemStack slots[];
private static final int[] access = new int[] { 0 };
private String customName;
public TileEntityCompactLauncher() {
slots = new ItemStack[2];
}
@Override
public int getSizeInventory() {
return slots.length;
}
@Override
public ItemStack getStackInSlot(int i) {
return slots[i];
}
@Override
public ItemStack getStackInSlotOnClosing(int i) {
if (slots[i] != null) {
ItemStack itemStack = slots[i];
slots[i] = null;
return itemStack;
} else {
return null;
}
}
@Override
public void setInventorySlotContents(int i, ItemStack itemStack) {
slots[i] = itemStack;
if (itemStack != null && itemStack.stackSize > getInventoryStackLimit()) {
itemStack.stackSize = getInventoryStackLimit();
}
}
@Override
public String getInventoryName() {
return this.hasCustomInventoryName() ? this.customName : "container.compactLauncher";
}
@Override
public boolean hasCustomInventoryName() {
return this.customName != null && this.customName.length() > 0;
}
public void setCustomName(String name) {
this.customName = name;
}
@Override
public int getInventoryStackLimit() {
return 64;
}
@Override
public boolean isUseableByPlayer(EntityPlayer player) {
if (worldObj.getTileEntity(xCoord, yCoord, zCoord) != this) {
return false;
} else {
return player.getDistanceSq(xCoord + 0.5D, yCoord + 0.5D, zCoord + 0.5D) <= 64;
}
}
// You scrubs aren't needed for anything (right now)
@Override
public void openInventory() {
}
@Override
public void closeInventory() {
}
@Override
public boolean isItemValidForSlot(int i, ItemStack stack) {
return false;
}
@Override
public ItemStack decrStackSize(int i, int j) {
if (slots[i] != null) {
if (slots[i].stackSize <= j) {
ItemStack itemStack = slots[i];
slots[i] = null;
return itemStack;
}
ItemStack itemStack1 = slots[i].splitStack(j);
if (slots[i].stackSize == 0) {
slots[i] = null;
}
return itemStack1;
} else {
return null;
}
}
@Override
public void readFromNBT(NBTTagCompound nbt) {
super.readFromNBT(nbt);
NBTTagList list = nbt.getTagList("items", 10);
slots = new ItemStack[getSizeInventory()];
for (int i = 0; i < list.tagCount(); i++) {
NBTTagCompound nbt1 = list.getCompoundTagAt(i);
byte b0 = nbt1.getByte("slot");
if (b0 >= 0 && b0 < slots.length) {
slots[b0] = ItemStack.loadItemStackFromNBT(nbt1);
}
}
}
@Override
public void writeToNBT(NBTTagCompound nbt) {
super.writeToNBT(nbt);
NBTTagList list = new NBTTagList();
for (int i = 0; i < slots.length; i++) {
if (slots[i] != null) {
NBTTagCompound nbt1 = new NBTTagCompound();
nbt1.setByte("slot", (byte) i);
slots[i].writeToNBT(nbt1);
list.appendTag(nbt1);
}
}
nbt.setTag("items", list);
}
@Override
public int[] getAccessibleSlotsFromSide(int p_94128_1_) {
return access;
}
@Override
public boolean canInsertItem(int i, ItemStack itemStack, int j) {
return this.isItemValidForSlot(i, itemStack);
}
@Override
public boolean canExtractItem(int i, ItemStack itemStack, int j) {
return false;
}
@Override
public AxisAlignedBB getRenderBoundingBox() {
return TileEntity.INFINITE_EXTENT_AABB;
}
@Override
@SideOnly(Side.CLIENT)
public double getMaxRenderDistanceSquared()
{
return 65536.0D;
}
}

View File

@ -203,13 +203,18 @@ public class TileEntityMachineMissileAssembly extends TileEntity implements ISid
public int warheadState() {
if(slots[1] != null && slots[1].getItem() instanceof ItemMissile &&
slots[2] != null && slots[2].getItem() instanceof ItemMissile) {
slots[2] != null && slots[2].getItem() instanceof ItemMissile &&
slots[4] != null && slots[4].getItem() instanceof ItemMissile) {
ItemMissile part = (ItemMissile)slots[1].getItem();
ItemMissile fuselage = (ItemMissile)slots[2].getItem();
ItemMissile thruster = (ItemMissile)slots[4].getItem();
float weight = (Float)part.attributes[2];
float thrust = (Float)thruster.attributes[2];
if(part.type == PartType.WARHEAD && fuselage.type == PartType.FUSELAGE &&
part.bottom == fuselage.top)
part.bottom == fuselage.top && weight <= thrust)
return 1;
}