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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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40 lines
1.1 KiB
Java
40 lines
1.1 KiB
Java
package com.hbm.items.armor;
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import java.util.List;
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import com.hbm.handler.ArmorModHandler;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.EnumChatFormatting;
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import net.minecraftforge.event.entity.living.LivingHurtEvent;
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public class ItemModBandaid extends ItemArmorMod {
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public ItemModBandaid() {
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super(ArmorModHandler.extra, true, true, true, true);
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}
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@Override
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public void addInformation(ItemStack itemstack, EntityPlayer player, List list, boolean bool) {
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list.add(EnumChatFormatting.RED + "3% chance for full heal when damaged");
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list.add("");
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super.addInformation(itemstack, player, list, bool);
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}
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@Override
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public void addDesc(List list, ItemStack stack, ItemStack armor) {
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list.add(EnumChatFormatting.RED + " " + stack.getDisplayName() + " (3% chance for full heal)");
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}
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@Override
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public void modDamage(LivingHurtEvent event, ItemStack armor) {
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if(event.entity.worldObj.rand.nextInt(100) < 3) {
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event.ammount = 0;
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event.entityLiving.heal(event.entityLiving.getMaxHealth());
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}
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}
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}
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