83 lines
2.8 KiB
Java

package com.hbm.render.entity;
import java.util.Random;
import org.lwjgl.opengl.GL11;
import com.hbm.lib.RefStrings;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.entity.Entity;
import net.minecraft.util.ResourceLocation;
public class RenderBeam6 extends Render {
Random rand = new Random();
@Override
public void doRender(Entity rocket, double x, double y, double z, float p_76986_8_, float p_76986_9_) {
//float radius = 0.12F;
//float radius = 0.06F;
float radius = 0.175F;
int distance = 2;
Tessellator tessellator = Tessellator.instance;
GL11.glPushMatrix();
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
GL11.glTranslatef((float) x, (float) y, (float) z);
GL11.glRotatef(rocket.rotationYaw, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(-rocket.rotationPitch, 1.0F, 0.0F, 0.0F);
boolean red = System.currentTimeMillis() % 250 < 124;
boolean green = false;
boolean blue = !red;
for (float o = 0; o <= radius; o += radius / 8) {
float color = 1f - (o * 8.333f);
if (color < 0)
color = 0;
tessellator.startDrawingQuads();
tessellator.setColorRGBA_F(red ? 1 : color, green ? 1 : color, blue ? 1 : color, 1f);
tessellator.addVertex(0 + o, 0 - o, 0);
tessellator.addVertex(0 + o, 0 + o, 0);
tessellator.addVertex(0 + o, 0 + o, 0 + distance);
tessellator.addVertex(0 + o, 0 - o, 0 + distance);
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setColorRGBA_F(red ? 1 : color, green ? 1 : color, blue ? 1 : color, 1f);
tessellator.addVertex(0 - o, 0 - o, 0);
tessellator.addVertex(0 + o, 0 - o, 0);
tessellator.addVertex(0 + o, 0 - o, 0 + distance);
tessellator.addVertex(0 - o, 0 - o, 0 + distance);
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setColorRGBA_F(red ? 1 : color, green ? 1 : color, blue ? 1 : color, 1f);
tessellator.addVertex(0 - o, 0 + o, 0);
tessellator.addVertex(0 - o, 0 - o, 0);
tessellator.addVertex(0 - o, 0 - o, 0 + distance);
tessellator.addVertex(0 - o, 0 + o, 0 + distance);
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setColorRGBA_F(red ? 1 : color, green ? 1 : color, blue ? 1 : color, 1f);
tessellator.addVertex(0 + o, 0 + o, 0);
tessellator.addVertex(0 - o, 0 + o, 0);
tessellator.addVertex(0 - o, 0 + o, 0 + distance);
tessellator.addVertex(0 + o, 0 + o, 0 + distance);
tessellator.draw();
}
GL11.glDisable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glPopMatrix();
}
@Override
protected ResourceLocation getEntityTexture(Entity p_110775_1_) {
return new ResourceLocation(RefStrings.MODID + ":textures/models/PlasmaBeam.png");
}
}